Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.1 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! |
Campaign | Arena |
Mode | Nightmare Adventure |
Sex | Female |
Race | Dwarf |
Class | Oozemancer |
Level / Exp | 16 / 16% |
Size | medium |
Lifes / Deaths | Killed by ziguranth warrior at level 16 on the 17th Voratun 122nd year of Ascendancy at 20:53 5 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 16 (base 13) |
Magic | 8 (base 10) |
Willpower | 37 (base 34) |
Cunning | 40 (base 40) |
Resources
Life | -29/323 |
Equilibrium | 57 |
Healing Factor | 1.3000644184943 |
Regeneration | 15.925789126555 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 29 |
Accuracy | 26 |
Crit Chance | 12% |
APR | 35 |
Speed | 1.00 |
Offense: Offhand
Damage | 30 |
Accuracy | 26 |
Crit Chance | 12% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 37.343737208359 |
Crit Chance | 16% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 2.3 |
Ranged Defense | 2.3 |
Fatigue | 3 |
Physical Save | 10.5 |
Spell Save | 23.926184110099 |
Mental Save | 31.244821598972 |
Defense: Resistances
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 29% |
Poison Resistance | 29% |
Blind Resistance | 29% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 191 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Eyal's fury | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Psiblades |
talent | Meditation |
talent | Mitosis |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 1.8 Equilibrium per turn. Natural Replenishment |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
beneficial effect | You gain 14% resistance against temporal. Resolve |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Tool | webbed yew totem of cure ailments [power 2] (10 cooldown) webbed yew totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent granted: +2 Lay Web It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
On head | cleansing hardened leather cap of absorption (0 def, 3 armour) cleansing hardened leather cap of absorption (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +7% nature / +5% blight Stamina when hit: +0.70 Equilibrium when hit: +1.20 A cap made of leather. |
Main armor | cashmere robe of corrosion (+18%) (2 def, 0 armour) cashmere robe of corrosion (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% acid Changes damage: +12% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | blooming thorny mindstar (8-8.8 power, 35 apr, mind damage) blooming thorny mindstar (8-8.8 power, 35 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 64% Wil, 32% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +3% Healing mod.: +17% Heals friendly targets nearby when you use a nature summon: +5 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
In off hand | gifted thorny mindstar (8.5-9.35 power, 35 apr, nature damage) gifted thorny mindstar (8.5-9.35 power, 35 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 64% Wil, 32% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +8 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Newly picked up thought-forged dwarven-steel dagger (16.5-21.45 power, 7 apr)thought-forged dwarven-steel dagger (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 11% chance to cause random insanity Damage (Melee): +6 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Sharp, short and deadly. |
Newly picked up flaming dwarven-steel greatmaul of massacre (51-76.5 power, 2 apr)flaming dwarven-steel greatmaul of massacre (51-76.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 51.0 - 76.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire Massive two-handed mauls. |
Newly picked up dwarven-steel greatsword of erosion (38-60.8 power, 2 apr)dwarven-steel greatsword of erosion (38-60.8 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 nature / +10 temporal Massive two-handed swords. |
horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage) horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +3% mind / +3% darkness Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Newly picked up steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour: +2 Changes stats: +3 Mag Changes damage: +4% arcane Physical save: +6 Mental save: +7 Metal gloves protecting the hands up to the middle of the lower arm. |
Newly picked up grounding linen wizard hat (1 def, 0 armour)grounding linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% lightning / +6% temporal A pointy cloth hat, very wizardly... |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... |
Newly picked up stabilizing iron helm of strength (+2) (0 def, 3 armour)stabilizing iron helm of strength (+2) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
44 alchemist agate 44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Lady Diddimus the Dwarf Oozemancer level 10
17th Voratun 122nd year of Ascendancy at 02:41 see stats
Log
Ziguranth warrior hits Lady Diddimus for 60 physical, (6 antimagic), 0 nature, (8 antimagic), 0 temporal (60 total damage).
Ziguranth warrior is no longer attuned.
Lady Diddimus's mind surges with critical power!
Lady Diddimus is invigorated by the attack!
White crystal's Ice Bolt hits Lady Diddimus for (39 antimagic), 53 cold (53 total damage).
Ziguranth warrior rushes out!
Ziguranth warrior performs a melee critical strike against Lady Diddimus!
Lady Diddimus shrugs off the critical damage!
Ziguranth warrior hits Lady Diddimus for 65 physical damage.
You fail to use Nature's Touch due to your equilibrium!
Ziguranth warrior attunes to the damage.
Ziguranth warrior is invigorated by the attack!
White crystal's Ice Bolt hits Ziguranth warrior for 126 cold damage.
Poison from Lady Diddimus hits Mucus ooze for 19 nature damage.
Mucus ooze uses Slime Spit.
Ziguranth warrior is invigorated by the attack!
Lady Diddimus's mind surges with critical power!
Lady Diddimus is invigorated by the attack!
Lady Diddimus deactivates Antimagic Shield.
The antimagic shield of Lady Diddimus crumbles.
Lady Diddimus is invigorated by the attack!
Lady Diddimus HEALS from nature damage!
Ziguranth warrior hits Lady Diddimus for 59 physical, (6 antimagic), 0 nature, (8 antimagic), 0 temporal (59 total damage).
Mucus ooze hits Ziguranth warrior for 13 nature damage.
Ziguranth warrior performs a melee critical strike against Lady Diddimus!
Lady Diddimus shares damage with her oozes!
Ziguranth warrior hits Lady Diddimus for 39 physical damage.
Lady Diddimus the level 16 dwarf oozemancer was raked to death by a ziguranth warrior and burned on a pyre on level 20 of The Arena.
Ziguranth warrior killed Lady Diddimus!