Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Temporal Warden |
Level / Exp | 33 / 22% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 5 on the 2nd Mirth 122nd year of Ascendancy at 03:12 / 213Killed by skeleton mage at level 5 on the 2nd Mirth 122nd year of Ascendancy at 04:14 Killed by skeleton mage at level 5 on the 2nd Mirth 122nd year of Ascendancy at 05:26 Killed by skeleton mage at level 5 on the 2nd Mirth 122nd year of Ascendancy at 07:58 Killed by cutpurse at level 9 on the 59th Dusk 122nd year of Ascendancy at 14:38 Killed by rogue at level 10 on the 62nd Dusk 122nd year of Ascendancy at 17:56 Killed by rattlesnake at level 10 on the 62nd Dusk 122nd year of Ascendancy at 19:42 Killed by Minotaur of the Labyrinth at level 10 on the 62nd Dusk 122nd year of Ascendancy at 22:28 Killed by slaver at level 11 on the 10th Haze 122nd year of Ascendancy at 20:47 Killed by Blood Master at level 11 on the 11st Haze 122nd year of Ascendancy at 14:14 Killed by Blood Master at level 11 on the 11st Haze 122nd year of Ascendancy at 15:35 Killed by Blood Master at level 11 on the 11st Haze 122nd year of Ascendancy at 18:15 Killed by Assassin Lord at level 12 on the 53rd Haze 122nd year of Ascendancy at 10:27 Killed by Xanynn the cutpurse at level 13 on the 77th Haze 122nd year of Ascendancy at 02:46 Killed by rogue at level 13 on the 77th Haze 122nd year of Ascendancy at 05:01 Killed by Shardskin at level 14 on the 80th Haze 122nd year of Ascendancy at 01:50 Killed by devourer at level 14 on the 2nd Decay 122nd year of Ascendancy at 02:34 Killed by devourer at level 14 on the 2nd Decay 122nd year of Ascendancy at 05:33 Killed by luminous horror at level 15 on the 2nd Decay 122nd year of Ascendancy at 17:21 Killed by oozing horror at level 15 on the 2nd Decay 122nd year of Ascendancy at 20:34 Killed by bloated horror at level 15 on the 3rd Decay 122nd year of Ascendancy at 08:52 Killed by Weirdling Beast at level 15 on the 3rd Decay 122nd year of Ascendancy at 21:32 Killed by Weirdling Beast at level 15 on the 4th Decay 122nd year of Ascendancy at 13:04 Killed by Weirdling Beast at level 15 on the 4th Decay 122nd year of Ascendancy at 16:16 Killed by Altara the thalore at level 15 on the 1st Wintertide 123rd year of Ascendancy at 01:56 Killed by Altara the thalore at level 15 on the 1st Wintertide 123rd year of Ascendancy at 14:26 Killed by Vaonaba the Bringer of Doom at level 15 on the 7th Regrowth 123rd year of Ascendancy at 00:17 Killed by disarming trap at level 16 on the 9th Regrowth 123rd year of Ascendancy at 11:16 Killed by Voronn the sandworm at level 16 on the 10th Regrowth 123rd year of Ascendancy at 03:02 Killed by Voronn the sandworm at level 16 on the 10th Regrowth 123rd year of Ascendancy at 04:59 Killed by Yviriatha the poison ooze at level 16 on the 10th Regrowth 123rd year of Ascendancy at 08:08 Killed by storm drake at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 08:42 Killed by Urkis, the High Tempest at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 16:13 Killed by Urkis, the High Tempest at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 19:15 Killed by Urkis, the High Tempest at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 22:35 Killed by Urkis, the High Tempest at level 17 on the 24th Regrowth 123rd year of Ascendancy at 00:50 Killed by Urkis, the High Tempest at level 17 on the 24th Regrowth 123rd year of Ascendancy at 11:05 Killed by Urkis, the High Tempest at level 17 on the 24th Regrowth 123rd year of Ascendancy at 15:07 Killed by Urkis, the High Tempest at level 17 on the 25th Regrowth 123rd year of Ascendancy at 09:08 Killed by Urkis, the High Tempest at level 17 on the 25th Regrowth 123rd year of Ascendancy at 12:26 Killed by Urkis, the High Tempest at level 17 on the 25th Regrowth 123rd year of Ascendancy at 14:50 Killed by Urkis, the High Tempest at level 17 on the 25th Regrowth 123rd year of Ascendancy at 16:52 Killed by Urkis, the High Tempest at level 17 on the 26th Regrowth 123rd year of Ascendancy at 00:51 Killed by Urkis, the High Tempest at level 17 on the 26th Regrowth 123rd year of Ascendancy at 03:57 Killed by Urkis, the High Tempest at level 17 on the 26th Regrowth 123rd year of Ascendancy at 06:16 Killed by Urkis, the High Tempest at level 17 on the 26th Regrowth 123rd year of Ascendancy at 08:29 Killed by Urkis, the High Tempest at level 17 on the 26th Regrowth 123rd year of Ascendancy at 18:24 Killed by snow giant boulder thrower at level 18 on the 27th Regrowth 123rd year of Ascendancy at 00:00 Killed by luminous horror at level 18 on the 27th Regrowth 123rd year of Ascendancy at 13:57 Killed by Forudbor the Invoker at level 18 on the 27th Regrowth 123rd year of Ascendancy at 23:04 Killed by Bethavea the snow giant at level 18 on the 28th Regrowth 123rd year of Ascendancy at 13:04 Killed by snow giant boulder thrower at level 18 on the 52nd Regrowth 123rd year of Ascendancy at 19:06 Killed by snow giant boulder thrower at level 18 on the 52nd Regrowth 123rd year of Ascendancy at 21:41 Killed by snow giant at level 18 on the 53rd Regrowth 123rd year of Ascendancy at 11:38 Killed by Burb the snow giant champion at level 18 on the 53rd Regrowth 123rd year of Ascendancy at 14:46 Killed by Burb the snow giant champion at level 18 on the 53rd Regrowth 123rd year of Ascendancy at 22:26 Killed by Burb the snow giant champion at level 18 on the 54th Regrowth 123rd year of Ascendancy at 06:38 Killed by Burb the snow giant champion at level 18 on the 54th Regrowth 123rd year of Ascendancy at 11:36 Killed by Burb the snow giant champion at level 18 on the 54th Regrowth 123rd year of Ascendancy at 15:57 Killed by Burb the snow giant champion at level 18 on the 54th Regrowth 123rd year of Ascendancy at 18:21 Killed by Burb the snow giant champion at level 18 on the 55th Regrowth 123rd year of Ascendancy at 03:00 Killed by snow giant boulder thrower at level 20 on the 56th Regrowth 123rd year of Ascendancy at 12:17 Killed by snow giant boulder thrower at level 20 on the 56th Regrowth 123rd year of Ascendancy at 20:06 Killed by snow giant boulder thrower at level 20 on the 58th Regrowth 123rd year of Ascendancy at 08:55 Killed by snow giant at level 20 on the 59th Regrowth 123rd year of Ascendancy at 10:00 Killed by snow giant thunderer at level 20 on the 59th Regrowth 123rd year of Ascendancy at 11:46 Killed by faeros at level 20 on the 59th Regrowth 123rd year of Ascendancy at 13:49 Killed by fire drake at level 20 on the 59th Regrowth 123rd year of Ascendancy at 15:59 Killed by fire drake at level 20 on the 59th Regrowth 123rd year of Ascendancy at 17:45 Killed by snow giant thunderer at level 20 on the 59th Regrowth 123rd year of Ascendancy at 19:06 Killed by snow giant thunderer at level 20 on the 60th Regrowth 123rd year of Ascendancy at 18:48 Killed by Xanovena the skeleton warrior at level 21 on the 60th Regrowth 123rd year of Ascendancy at 23:12 Killed by fire drake hatchling at level 21 on the 61st Regrowth 123rd year of Ascendancy at 06:02 Killed by snow giant boulder thrower at level 21 on the 61st Regrowth 123rd year of Ascendancy at 09:37 Killed by Evron the shalore at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 15:37 Killed by Evodod the thalore at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 17:49 Killed by banshee at level 22 on the 72nd Pyre 123rd year of Ascendancy at 08:52 Killed by skeleton warrior at level 22 on the 73rd Pyre 123rd year of Ascendancy at 11:13 Killed by forest wight at level 22 on the 74th Pyre 123rd year of Ascendancy at 08:45 Killed by skeleton warrior at level 22 on the 74th Pyre 123rd year of Ascendancy at 10:32 Killed by emperor wight at level 22 on the 74th Pyre 123rd year of Ascendancy at 14:16 Killed by dread at level 22 on the 74th Pyre 123rd year of Ascendancy at 17:18 Killed by dread at level 22 on the 75th Pyre 123rd year of Ascendancy at 05:55 Killed by lesser vampire at level 22 on the 75th Pyre 123rd year of Ascendancy at 12:02 Killed by armoured skeleton warrior at level 22 on the 75th Pyre 123rd year of Ascendancy at 17:50 Killed by Betherin the skeleton mage at level 22 on the 76th Pyre 123rd year of Ascendancy at 07:55 Killed by Betherin the skeleton mage at level 22 on the 76th Pyre 123rd year of Ascendancy at 09:22 Killed by Betherin the skeleton mage at level 22 on the 76th Pyre 123rd year of Ascendancy at 11:17 Killed by Betherin the skeleton mage at level 22 on the 76th Pyre 123rd year of Ascendancy at 14:23 Killed by Betherin the skeleton mage at level 22 on the 76th Pyre 123rd year of Ascendancy at 16:40 Killed by Betherin the skeleton mage at level 22 on the 76th Pyre 123rd year of Ascendancy at 17:52 Killed by multi-hued drake at level 23 on the 78th Pyre 123rd year of Ascendancy at 04:44 Killed by multi-hued drake at level 23 on the 78th Pyre 123rd year of Ascendancy at 07:11 Killed by multi-hued drake at level 23 on the 78th Pyre 123rd year of Ascendancy at 08:39 Killed by vampire lord at level 23 on the 79th Pyre 123rd year of Ascendancy at 00:42 Killed by vampire lord at level 23 on the 79th Pyre 123rd year of Ascendancy at 03:25 Killed by luminous horror at level 23 on the 79th Pyre 123rd year of Ascendancy at 08:26 Killed by luminous horror at level 23 on the 79th Pyre 123rd year of Ascendancy at 10:30 Killed by skeleton warrior at level 23 on the 79th Pyre 123rd year of Ascendancy at 18:34 Killed by fire wyrm at level 23 on the 1st Mirth 123rd year of Ascendancy at 00:43 Killed by Emelitira the skeleton warrior at level 23 on the 1st Mirth 123rd year of Ascendancy at 17:53 Killed by Emelitira the skeleton warrior at level 23 on the 1st Mirth 123rd year of Ascendancy at 20:28 Killed by Emelitira the skeleton warrior at level 23 on the 1st Mirth 123rd year of Ascendancy at 22:52 Killed by Emelitira the skeleton warrior at level 23 on the 2nd Mirth 123rd year of Ascendancy at 00:33 Killed by Emelitira the skeleton warrior at level 23 on the 2nd Mirth 123rd year of Ascendancy at 02:46 Killed by orc pyromancer at level 23 on the 2nd Mirth 123rd year of Ascendancy at 06:05 Killed by orc pyromancer at level 23 on the 2nd Mirth 123rd year of Ascendancy at 08:15 Killed by poison ooze at level 23 on the 2nd Mirth 123rd year of Ascendancy at 10:57 Killed by poison ooze at level 23 on the 2nd Mirth 123rd year of Ascendancy at 13:46 Killed by Aletta Soultorn at level 23 on the 2nd Mirth 123rd year of Ascendancy at 16:21 Killed by Glorimina the crimson ooze at level 23 on the 3rd Mirth 123rd year of Ascendancy at 07:31 Killed by skeleton warrior at level 24 on the 5th Mirth 123rd year of Ascendancy at 01:37 Killed by vampire at level 24 on the 5th Mirth 123rd year of Ascendancy at 06:40 Killed by orc corruptor at level 24 on the 5th Mirth 123rd year of Ascendancy at 22:10 Killed by orc corruptor at level 24 on the 6th Mirth 123rd year of Ascendancy at 01:51 Killed by forest wight at level 24 on the 6th Mirth 123rd year of Ascendancy at 07:12 Killed by Gliriawe the bloated horror at level 24 on the 6th Mirth 123rd year of Ascendancy at 10:43 Killed by Gliriawe the bloated horror at level 24 on the 6th Mirth 123rd year of Ascendancy at 12:37 Killed by Elubreth the maulotaur at level 24 on the 6th Mirth 123rd year of Ascendancy at 15:10 Killed by Gliriawe the bloated horror at level 24 on the 6th Mirth 123rd year of Ascendancy at 19:44 Killed by Vorytira the lesser vampire at level 24 on the 7th Mirth 123rd year of Ascendancy at 09:55 Killed by grave wight at level 24 on the 7th Mirth 123rd year of Ascendancy at 16:45 Killed by skeleton warrior at level 24 on the 7th Mirth 123rd year of Ascendancy at 21:08 Killed by dread at level 24 on the 8th Mirth 123rd year of Ascendancy at 00:10 Killed by dread at level 24 on the 8th Mirth 123rd year of Ascendancy at 02:20 Killed by skeleton master archer at level 24 on the 8th Mirth 123rd year of Ascendancy at 04:38 Killed by master vampire at level 25 on the 8th Mirth 123rd year of Ascendancy at 16:59 Killed by barrow wight at level 25 on the 9th Mirth 123rd year of Ascendancy at 14:05 Killed by grave wight at level 25 on the 9th Mirth 123rd year of Ascendancy at 18:14 Killed by barrow wight at level 25 on the 9th Mirth 123rd year of Ascendancy at 20:04 Killed by armoured skeleton warrior at level 25 on the 10th Mirth 123rd year of Ascendancy at 00:59 Killed by The Master at level 25 on the 10th Mirth 123rd year of Ascendancy at 03:30 Killed by grave wight at level 25 on the 10th Mirth 123rd year of Ascendancy at 06:14 Killed by The Master at level 25 on the 1st Summertide 123rd year of Ascendancy at 01:11 Killed by skeleton warrior at level 25 on the 1st Summertide 123rd year of Ascendancy at 07:36 Killed by The Master at level 25 on the 1st Summertide 123rd year of Ascendancy at 12:01 Killed by The Master at level 25 on the 1st Summertide 123rd year of Ascendancy at 14:35 Killed by ghoulking at level 25 on the 1st Summertide 123rd year of Ascendancy at 22:41 Killed by ghoulking at level 25 on the 3rd Summertide 123rd year of Ascendancy at 02:10 Killed by skeleton mage at level 25 on the 3rd Summertide 123rd year of Ascendancy at 18:12 Killed by The Master at level 25 on the 3rd Summertide 123rd year of Ascendancy at 20:54 Killed by skeleton master archer at level 25 on the 1st Flare 123rd year of Ascendancy at 07:03 Killed by skeleton mage at level 25 on the 3rd Flare 123rd year of Ascendancy at 10:32 Killed by vampire lord at level 26 on the 5th Flare 123rd year of Ascendancy at 11:56 Killed by elven blood mage at level 26 on the 7th Flare 123rd year of Ascendancy at 13:19 Killed by elven blood mage at level 26 on the 7th Flare 123rd year of Ascendancy at 20:32 Killed by elven blood mage at level 26 on the 7th Flare 123rd year of Ascendancy at 22:35 Killed by elven mage at level 26 on the 8th Flare 123rd year of Ascendancy at 10:26 Killed by elven cultist at level 26 on the 8th Flare 123rd year of Ascendancy at 22:46 Killed by elven blood mage at level 26 on the 9th Flare 123rd year of Ascendancy at 08:21 Killed by elven cultist at level 26 on the 9th Flare 123rd year of Ascendancy at 10:35 Killed by elven elite warrior at level 27 on the 9th Flare 123rd year of Ascendancy at 19:12 Killed by nightshade trap at level 27 on the 10th Flare 123rd year of Ascendancy at 07:12 Killed by elven corruptor at level 27 on the 10th Flare 123rd year of Ascendancy at 22:48 Killed by elven corruptor at level 27 on the 10th Flare 123rd year of Ascendancy at 23:41 Killed by elven blood mage at level 27 on the 1st Dusk 123rd year of Ascendancy at 11:58 Killed by skeleton warrior at level 27 on the 12nd Dusk 123rd year of Ascendancy at 14:37 Killed by orc soldier at level 27 on the 49th Dusk 123rd year of Ascendancy at 16:30 Killed by orc grand master assassin at level 28 on the 52nd Dusk 123rd year of Ascendancy at 19:54 Killed by venom wyrm at level 28 on the 52nd Dusk 123rd year of Ascendancy at 23:51 Killed by Ngauaz the wretchling at level 28 on the 53rd Dusk 123rd year of Ascendancy at 20:28 Killed by Golbug the Destroyer at level 28 on the 55th Dusk 123rd year of Ascendancy at 05:23 Killed by Golbug the Destroyer at level 28 on the 55th Dusk 123rd year of Ascendancy at 12:25 Killed by Golbug the Destroyer at level 28 on the 56th Dusk 123rd year of Ascendancy at 08:48 Killed by orc blood mage at level 29 on the 56th Dusk 123rd year of Ascendancy at 20:54 Killed by orc blood mage at level 30 on the 61st Dusk 123rd year of Ascendancy at 03:44 Killed by Elerissra the red jelly at level 30 on the 69th Dusk 123rd year of Ascendancy at 18:15 Killed by dolleg at level 30 on the 70th Dusk 123rd year of Ascendancy at 23:52 Killed by naga tide huntress at level 31 on the 79th Dusk 123rd year of Ascendancy at 12:33 Killed by naga myrmidon at level 31 on the 79th Dusk 123rd year of Ascendancy at 18:09 Killed by naga myrmidon at level 31 on the 1st Time of Equilibrium 123rd year of Ascendancy at 01:33 Killed by Salonor the naga myrmidon at level 31 on the 1st Time of Equilibrium 123rd year of Ascendancy at 05:55 Killed by electric eel at level 31 on the 1st Haze 123rd year of Ascendancy at 04:02 Killed by Ce'Nona the naga myrmidon at level 31 on the 1st Haze 123rd year of Ascendancy at 14:04 Killed by ritch flamespitter at level 31 on the 2nd Haze 123rd year of Ascendancy at 12:22 Killed by shade of shadowblade at level 32 on the 15th Haze 123rd year of Ascendancy at 13:24 Killed by minotaur at level 32 on the 16th Haze 123rd year of Ascendancy at 16:32 Killed by shade of minotaur at level 32 on the 16th Haze 123rd year of Ascendancy at 18:59 Killed by orc master assassin at level 32 on the 21st Haze 123rd year of Ascendancy at 15:06 Killed by orc high cryomancer at level 32 on the 25th Haze 123rd year of Ascendancy at 22:49 Killed by orc pyromancer at level 32 on the 58th Haze 123rd year of Ascendancy at 15:01 Killed by orc cryomancer at level 32 on the 58th Haze 123rd year of Ascendancy at 19:23 Killed by orc cryomancer at level 32 on the 59th Haze 123rd year of Ascendancy at 07:03 Killed by orc grand master assassin at level 32 on the 59th Haze 123rd year of Ascendancy at 10:01 Killed by fire wyrm at level 32 on the 60th Haze 123rd year of Ascendancy at 08:38 Killed by orc assassin at level 32 on the 60th Haze 123rd year of Ascendancy at 14:10 Killed by orc cryomancer at level 33 on the 60th Haze 123rd year of Ascendancy at 23:54 Killed by orc master assassin at level 33 on the 61st Haze 123rd year of Ascendancy at 19:46 Killed by orc cryomancer at level 33 on the 61st Haze 123rd year of Ascendancy at 21:59 Killed by orc cryomancer at level 33 on the 62nd Haze 123rd year of Ascendancy at 04:57 Killed by multi-hued drake at level 33 on the 62nd Haze 123rd year of Ascendancy at 14:14 Killed by overpowered greater multi-hued wyrm at level 33 on the 62nd Haze 123rd year of Ascendancy at 17:35 Killed by overpowered greater multi-hued wyrm at level 33 on the 62nd Haze 123rd year of Ascendancy at 19:37 Killed by orc cryomancer at level 33 on the 62nd Haze 123rd year of Ascendancy at 21:32 Killed by overpowered greater multi-hued wyrm at level 33 on the 63rd Haze 123rd year of Ascendancy at 00:03 Killed by orc high pyromancer at level 33 on the 63rd Haze 123rd year of Ascendancy at 13:46 Killed by multi-hued drake at level 33 on the 63rd Haze 123rd year of Ascendancy at 16:16 Killed by overpowered greater multi-hued wyrm at level 33 on the 63rd Haze 123rd year of Ascendancy at 17:26 Killed by overpowered greater multi-hued wyrm at level 33 on the 63rd Haze 123rd year of Ascendancy at 19:39 Killed by multi-hued drake at level 33 on the 63rd Haze 123rd year of Ascendancy at 22:37 Killed by multi-hued drake at level 33 on the 64th Haze 123rd year of Ascendancy at 00:17 Killed by multi-hued drake at level 33 on the 64th Haze 123rd year of Ascendancy at 15:42 Killed by overpowered greater multi-hued wyrm at level 33 on the 64th Haze 123rd year of Ascendancy at 16:50 Killed by overpowered greater multi-hued wyrm at level 33 on the 64th Haze 123rd year of Ascendancy at 18:30 Killed by Warmaster Gnarg at level 33 on the 64th Haze 123rd year of Ascendancy at 20:02 Killed by multi-hued drake at level 33 on the 65th Haze 123rd year of Ascendancy at 00:23 Killed by orc pyromancer at level 33 on the 65th Haze 123rd year of Ascendancy at 01:36 Killed by multi-hued drake at level 33 on the 65th Haze 123rd year of Ascendancy at 02:37 Killed by multi-hued drake hatchling at level 33 on the 65th Haze 123rd year of Ascendancy at 04:06 Killed by overpowered greater multi-hued wyrm at level 33 on the 65th Haze 123rd year of Ascendancy at 10:47 Killed by overpowered greater multi-hued wyrm at level 33 on the 65th Haze 123rd year of Ascendancy at 11:47 Killed by orc master assassin at level 33 on the 78th Haze 123rd year of Ascendancy at 05:24 Killed by orc high cryomancer at level 33 on the 78th Haze 123rd year of Ascendancy at 06:47 |
Primary Stats
Strength | 31 (base 22) |
Dexterity | 47 (base 38) |
Constitution | 33 (base 33) |
Magic | 41 (base 28) |
Willpower | 67 (base 40) |
Cunning | 17 (base 10) |
Resources
Life | 828/828 |
Positive | 0/146 |
Stamina | 338/338 |
Paradox | 0 |
Healing Factor | 1.38 |
Regeneration | 3.036 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -47.78995099449% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 1 |
Infravision | 1 |
See Stealth | 11 |
See Invisible | 10 |
Offense: Mainhand
Damage | 47 |
Accuracy | 49 |
Crit Chance | 25% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 49 |
Crit Chance | 28% |
APR | 19 |
Speed | 0.90 |
Offense: Spell
Spellpower | 34.5 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 36.85 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +13% |
Physical | +13% |
Nature | +8% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Physical | +7% |
Defense: Base
Armour (hardiness) | 45.24 (76.629213483146%) |
Defense | 23.475 |
Ranged Defense | 23.475 |
Fatigue | 35 |
Physical Save | 33.2 |
Spell Save | 36.30904291041 |
Mental Save | 42.133333333333 |
Defense: Resistances
Blight | + 12%( 70%) |
Physical | + 11%( 70%) |
Cold | + 19%( 70%) |
All | + 6%( 70%) |
Lightning | + 15%( 70%) |
Light | + 18%( 70%) |
Darkness | + 9%( 70%) |
Arcane | + 28%( 70%) |
Fire | + 17%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Bleed Resistance | 15% |
Silence Resistance | 10% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 336 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 249.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 185 life. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Chronomancy / Time Travel | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Archery prowess | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Higher | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.10 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Spacetime Tuning |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by forest wight. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 4 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 227. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed naga tongue. * You've found the needed vial of squid ink. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed pouch of bone giant dust. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed hummerhorn wing. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Ukllmswwik and killed Slasul. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Bokimaldir' (0 def, 5 armour) pair of drakeskin leather boots 'Bokimaldir' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +10.0% Physical power: +10 Armour: +5 Fatigue: +5% Changes resistances: +6% cold / +9% nature / +6% blight Changes resistances penetration: +7% physical Cut immunity: +15% Silence immunity: +10% Movement speed: +20% A pair of boots made of leather. |
Light source | Poriyalrawen the Darknoon Poriyalrawen the DarknoonInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% darkness / +5% arcane Changes resistances penetration: +5% arcane Mental save: +8 Light radius: +3 See stealth: +11 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm of the depths (0 def, 4 armour) dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | heroic dwarven-steel gauntlets of dispersion (0 def, 5 armour) heroic dwarven-steel gauntlets of dispersion (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Wil / +6 Mag Damage when the wearer hits(melee): 10 arcane Changes resistances: +5% arcane Mental save: +9 Maximum life: +49.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | overpowered stralite torque of mindblast [power 305] (10 cooldown) overpowered stralite torque of mindblast [power 305] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a beam (dam 152-305), placing all other charms into a 10 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | grounding steel amulet of dexterity (+4) grounding steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +10% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
In main hand | icy stralite longsword of evisceration (31-43.4 power, 5 apr) icy stralite longsword of evisceration (31-43.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +17 ice When wielded/worn: Physical crit. chance: +8.0% Physical power: +6 Sharp, long, and deadly. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | quick stralite dagger of the mystic (28-36.4 power, 9 apr) quick stralite dagger of the mystic (28-36.4 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +8 Changes stats: +3 Dex / +3 Mag / +4 Wil Spellpower: +8 Sharp, short and deadly. |
Cloak | murderer's cashmere cloak of fog (7 def, 0 armour) murderer's cashmere cloak of fog (7 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 Armour penetration: +5 Defense: +7 Changes stats: +3 Cun / +1 Dex Changes resistances: +12% fire / +13% light Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening stralite plate armour of Eyal (7 def, 13 armour) enlightening stralite plate armour of Eyal (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Cun / +6 Wil Mental save: +16 Life regen: +1.80 Maximum life: +46.00 Healing mod.: +18% A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 334) healing infusion of the duelist (heal 334)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 334 life. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+8 for 9 turns, die at -255) heroism infusion of the warrior (+8 for 9 turns, die at -255)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. Also while Heroism is active, you will only die when reaching -255 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 173 over 5 turns) regeneration infusion of the sneak (heal 173 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
frozen spear rune of the sneak (194 cold damage) frozen spear rune of the sneak (194 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 193.60 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the wizard (142 cold damage) frozen spear rune of the wizard (142 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 141.80 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 12 for 6 turns) invisibility rune of the psychic (power 12 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 435 for 5 turns) shielding rune of the duelist (absorb 435 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 435 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
clarifying stralite amulet of cunning (+4) clarifying stralite amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Cun Changes resistances: +22% mind Confusion immunity: +26% Amulets can have magical properties. |
gold amulet 'Rainstrike' gold amulet 'Rainstrike'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Damage when the wearer is hit: 4 nature / 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +3% nature Critical mult.: +13.00% Amulets can have magical properties. |
gold amulet of the eclipse gold amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 7 darkness / 8 light Damage when the wearer is hit: 7 darkness / 8 light Changes damage: +7% darkness / +7% light Amulets can have magical properties. |
starlit gold amulet of vision starlit gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% darkness / +15% light Blindness immunity: +36% Infravision radius: +2 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
steel amulet 'Xanathra' steel amulet 'Xanathra'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Ranged Defense: +2 Fatigue: -6% Changes resistances: +3% darkness Physical save: +3 Knockback immunity: +10% Life regen: +1.30 Amulets can have magical properties. |
stralite amulet of vision stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Blindness immunity: +19% Infravision radius: +6 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
warmaker's gold amulet warmaker's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 22 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
aquamarine ring aquamarine ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all Rings can have magical properties. |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +12 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gold ring of speed gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 Defense: +8 Movement speed: +14% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
gold ring of the mind (+12%) gold ring of the mind (+12%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% mind Changes damage: +12% mind Rings can have magical properties. |
savage's gold ring of life savage's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Spell save: +12 Life regen: +0.80 Maximum life: +65.00 Maximum stamina: +15.00 Healing mod.: +16% Rings can have magical properties. |
savior's copper ring of perseverance savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 Spell save: +7 Mental save: +6 Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +8 Rings can have magical properties. |
titan's gold ring of darkness (+24%) titan's gold ring of darkness (+24%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +24% darkness Changes damage: +12% darkness Physical save: +4 Rings can have magical properties. |
treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +10% nature Physical save: +14 Poison immunity: +15% Disease immunity: +12% Life regen: +0.80 Maximum life: +56.00 Healing mod.: +15% Rings can have magical properties. |
warrior's gold ring of lightning (+20%) warrior's gold ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
wizard's steel ring of darkness (+22%) wizard's steel ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +6 Rings can have magical properties. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage when this weapon hits: +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 87.02 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
quick stralite dagger of gravity (30-39 power, 9 apr) quick stralite dagger of gravity (30-39 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +8 gravity When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes damage: +8% physical Sharp, short and deadly. |
Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn / 10% blight When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 25 power out of 25/25. This massive, flame coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 24.86 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 100.55 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. |
blazebringer's stralite longsword of gravity (32.5-45.5 power, 5 apr) blazebringer's stralite longsword of gravity (32.5-45.5 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +14 gravity Damage conversion: 31% fire When wielded/worn: Changes resistances penetration: +9% fire Changes damage: +9% physical Global speed: +4% Sharp, long, and deadly. |
Scorchnull (46-64.4 power, 6 apr) Scorchnull (46-64.4 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +17 nature / +17 temporal When wielded/worn: Damage when the wearer is hit: 8 arcane Changes resistances: +15% fire Changes resistances penetration: +5% arcane Changes damage: +15% fire Blunt and deadly. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
void walker's dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane damage) void walker's dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +9 Changes resistances: +9% cold / +10% temporal Maximum wards: +3 arcane Changes damage: +30% arcane Talents granted: +3 Ward +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Defense after a teleport: +9 Resist all after a teleport: +9% New effects duration reduction after a teleport: +16% Reduces paradox failures(equivalent to willpower): +43 Staves designed for wielders of magic, by the greats of the art. |
void walker's elven-wood starstaff (25-30 power, 5 apr, temporal damage) void walker's elven-wood starstaff (25-30 power, 5 apr, temporal damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% cold / +8% temporal Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Defense after a teleport: +14 Resist all after a teleport: +8% New effects duration reduction after a teleport: +14% Reduces paradox failures(equivalent to willpower): +29 Staves designed for wielders of magic, by the greats of the art. |
void walker's yew magestaff of wizardry (20-24 power, 4 apr, arcane damage) void walker's yew magestaff of wizardry (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil / +3 Mag Changes resistances: +7% temporal / +5% cold Changes damage: +20% arcane Talent granted: +1 Command Staff Maximum mana: +33.00 Spellpower: +12 Spell crit. chance: +3% Defense after a teleport: +18 Resist all after a teleport: +11% New effects duration reduction after a teleport: +15% Reduces paradox failures(equivalent to willpower): +25 Staves designed for wielders of magic, by the greats of the art. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 20 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Velywen VelywenPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +2 Fatigue: -6% Changes stats: +4 Wil Changes resistances: +8% cold / +7% fire Maximum encumbrance: +31 Physical save: +5 Mental save: +9 Pinning immunity: +5% Mana when firing critical spell: +2.00 Mindpower: +5 A belt that goes around your waist. |
drakeskin leather belt 'Kheligrim' drakeskin leather belt 'Kheligrim'Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +4 Wil Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 12 arcane Changes resistances: +8% fire / +8% cold / +8% lightning / +10% acid Changes damage: +6% blight Maximum encumbrance: +54 Mental save: +12 Maximum life: +73.00 Spell crit. chance: +2% A belt that goes around your waist. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 nature slow Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 110.11 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Black Mesh (8 def, 2 armour, 97 block) Black Mesh (8 def, 2 armour, 97 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 When you block an attack, there is a 30% of pulling in the attacker. Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
reinforced stralite shield of faith (10 def, 8 armour, 154 block) reinforced stralite shield of faith (10 def, 8 armour, 154 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +8 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Wil Talent granted: +4 Block It can be used to activate talent Barrier, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 229 damage. The total damage the barrier can absorb will increase with your Spellpower. Handheld deflection devices |
wintry stralite shield of harmony (10 def, 2 armour, 135.5 block) wintry stralite shield of harmony (10 def, 2 armour, 135.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Wil Damage when the wearer is hit: 13 cold Changes resistances: +12% cold Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +4 Block Healing mod.: +12% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 29 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
Dimhunt the quiver of yew arrows (13/13, 31.5-44.1 power, 10 apr) Dimhunt the quiver of yew arrows (13/13, 31.5-44.1 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 13 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +9 physical / +8 fire / +32 darkness Burst (radius 1) on hit: +4 darkness Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (10/10, 34-47.6 power, 15 apr) Quiver of the Sun (10/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
insidious quiver of yew arrows of psychokinesis (12/12, 35-49 power, 10 apr) insidious quiver of yew arrows of psychokinesis (12/12, 35-49 power, 10 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.0 - 49.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 12 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +12 physical / +14 insidious poison Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elven-wood arrows of paradox (14/14, 45.5-63.7 power, 14 apr) plaguebringer's quiver of elven-wood arrows of paradox (14/14, 45.5-63.7 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 14 When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits(ranged): +12 blight / +7 % chance of confusion / +10 temporal Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
122 alchemist agate 122 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 17.57 cold damage and 19.85 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of thermal psionic shield [power 73] (20 cooldown) dwarven-steel torque of thermal psionic shield [power 73] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire and cold damage by 73 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of charged psionic shield [power 81] (20 cooldown) hateful dwarven-steel torque of charged psionic shield [power 81] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning and blight damage by 81 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown) psionic dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical and acid damage by 73 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
yew totem of cure illness [power 2] (20 cooldown) yew totem of cure illness [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
yew totem of cure illness 'Samybers' [power 3] (20 cooldown) yew totem of cure illness 'Samybers' [power 3] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +12% mind / +9% temporal Changes resistances penetration: +5% mind Changes damage: +3% temporal It can be used to remove up to 3 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Tuleyaldil [power 137] (6 cooldown) Tuleyaldil [power 137] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Dex Damage when the wearer is hit: 4 physical Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast Critical mult.: +10.00% Equilibrium when hit: +0.08 Heals friendly targets nearby when you use a nature summon: +20 It can be used to creates a wall of flames lasting for 4 turns (dam 137 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
bright yew wand of conjuration [power 211] (6 cooldown) bright yew wand of conjuration [power 211] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 106-211), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Rex the Higher Temporal Warden level 27
19th Dusk 123rd year of Ascendancy at 08:22 see stats
By Rex the Higher Temporal Warden level 31
71st Dusk 123rd year of Ascendancy at 17:31 see stats
By Rex the Higher Temporal Warden level 33
62nd Haze 123rd year of Ascendancy at 14:13 see stats
By Rex the Higher Temporal Warden level 30
65th Dusk 123rd year of Ascendancy at 03:19 see stats
By Rex the Higher Temporal Warden level 15
7th Regrowth 123rd year of Ascendancy at 03:47 see stats
By Rex the Higher Temporal Warden level 32
19th Haze 123rd year of Ascendancy at 04:28 see stats
By Rex the Higher Temporal Warden level 12
19th Haze 122nd year of Ascendancy at 13:34 see stats
By Rex the Higher Temporal Warden level 31
5th Haze 123rd year of Ascendancy at 15:58 see stats
By Rex the Higher Temporal Warden level 28
56th Dusk 123rd year of Ascendancy at 12:46 see stats
By Rex the Higher Temporal Warden level 21
61st Regrowth 123rd year of Ascendancy at 03:05 see stats
By Rex the Higher Temporal Warden level 18
53rd Regrowth 123rd year of Ascendancy at 00:44 see stats
By Rex the Higher Temporal Warden level 17
26th Regrowth 123rd year of Ascendancy at 20:44 see stats
By Rex the Higher Temporal Warden level 15
4th Decay 122nd year of Ascendancy at 23:19 see stats
By Rex the Higher Temporal Warden level 20
57th Regrowth 123rd year of Ascendancy at 20:29 see stats
By Rex the Higher Temporal Warden level 10
60th Dusk 122nd year of Ascendancy at 04:23 see stats
By Rex the Higher Temporal Warden level 20
56th Regrowth 123rd year of Ascendancy at 09:32 see stats
By Rex the Higher Temporal Warden level 30
57th Dusk 123rd year of Ascendancy at 12:28 see stats
By Rex the Higher Temporal Warden level 27
5th Dusk 123rd year of Ascendancy at 17:18 see stats
By Rex the Higher Temporal Warden level 12
53rd Haze 122nd year of Ascendancy at 15:48 see stats
By Rex the Higher Temporal Warden level 27
2nd Dusk 123rd year of Ascendancy at 03:41 see stats
By Rex the Higher Temporal Warden level 29
56th Dusk 123rd year of Ascendancy at 14:37 see stats
By Rex the Higher Temporal Warden level 15
5th Decay 122nd year of Ascendancy at 02:46 see stats
By Rex the Higher Temporal Warden level 27
12nd Dusk 123rd year of Ascendancy at 14:37 see stats
By Rex the Higher Temporal Warden level 7
7th Mirth 122nd year of Ascendancy at 05:44 see stats
By Rex the Higher Temporal Warden level 11
11st Haze 122nd year of Ascendancy at 20:36 see stats
By Rex the Higher Temporal Warden level 9
58th Dusk 122nd year of Ascendancy at 11:12 see stats
By Rex the Higher Temporal Warden level 11
10th Haze 122nd year of Ascendancy at 17:02 see stats
By Rex the Higher Temporal Warden level 30
58th Dusk 123rd year of Ascendancy at 08:11 see stats
By Rex the Higher Temporal Warden level 20
57th Regrowth 123rd year of Ascendancy at 20:19 see stats
By Rex the Higher Temporal Warden level 25
5th Flare 123rd year of Ascendancy at 08:34 see stats
By Rex the Higher Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 02:44 see stats
Log
Orc high cryomancer killed Rex!
Talent Temporal Wake is ready to use.
Talent Echoes From The Past is ready to use.
Talent Healing Light is ready to use.
Talent Weapon Folding is ready to use.
Talent Displace Damage is ready to use.
Talent Born into Magic is ready to use.
Talent Flurry is ready to use.
Talent Rune: Shielding is ready to use.
Talent Infusion: Healing is ready to use.
Talent Strength of Purpose is ready to use.
Talent Quantum Feed is ready to use.
Talent Temporal Form is ready to use.
Saving done.
Rex activates Spacetime Tuning.
Resting starts...
Space and time have calmed... somewhat.
Space feels more stable.
Time feels more stable.
Rested for 519 turns (stop reason: all resources and life at maximum).