Subject I the level 14 Dwarf Solipsist by Riidi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassSolipsist
Level / Exp14 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity10 (base 10)
Constitution24 (base 21)
Magic8 (base 10)
Willpower49 (base 34)
Cunning14 (base 14)

Resources

Life209/209
Psi202/202
Psi_feedback0/110
Healing Factor1.62
Regeneration2.592

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy38
Crit Chance6%
APR18
Speed1.00

Offense: Offhand

Damage12
Accuracy38
Crit Chance6%
APR18
Speed1.00

Offense: Spell

Spellpower4
Crit Chance4%
Speed1

Offense: Mind

Mindpower35.2
Crit Chance10%
Speed1

Offense: Damage Bonus

Lightning+11%
All0%
Physical+8%
Mind+5%
Nature+19%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save24.291155722869
Spell Save22.916155722869
Mental Save25.466155722869

Defense: Resistances

Lightning+ 28%( 70%)
Acid+ 9%( 70%)
Nature+ 48%( 70%)
Blight+ 22%( 70%)
Fire+ 9%( 70%)
Cold+ 28%( 70%)
All+ 3%( 70%)

Defense: Immunities

Pinning Resistance15%
Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
1/5
0/5
0/5
Psionic / Slumber1.30
1/5
1/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
4/5
1/5
1/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
1/5
0/5
Psionic / Mentalism1.30
1/5
1/5
0/5
0/5
Psionic / Dreaming1.30
3/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
active
done
active
done
done

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Subject I the Dwarf Solipsist level 8
29th Voratun 122nd year of Ascendancy at 03:11
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Subject I the Dwarf Solipsist level 10
3rd Profit 122nd year of Ascendancy at 17:04
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Subject I the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 00:25
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Subject I the Dwarf Solipsist level 10
7th Profit 122nd year of Ascendancy at 11:17
see stats

Log

Subject I picks up (f.): spiked iron mail armour (2 def, 4 armour).
Subject I picks up (e.):
grounding pair of iron boots (0 def, 3 armour).
Subject I picks up (b.):
balanced steel mace of massacre (20.5-28.7 power, 3 apr).
Subject I picks up (f.):
Stormlash (17-18.7 power, 7 apr).
Thought-forged defender receives 1 healing.
Lore found:
Stormlash
You can read all your collected lore in the game menu, by pressing Escape.

Subject I receives 2 healing (1 psi heal).
Ran for 8 turns (stop reason: dialog is displayed).


Thought-forged defender receives 1 healing.
Subject I receives 2 healing (1 psi heal).
Thought-forged defender receives 1 healing.
The psychic field around Subject I crumbles.

Subject I receives 1 healing (1 psi heal).
Thought-forged defender receives 1 healing.
Subject I receives 1 healing (1 psi heal).
Thought-forged defender receives 1 healing.
Subject I receives 1 healing (1 psi heal).
Subject I receives 1 healing (1 psi heal).
Talent Resonance Field is ready to use.
Subject I receives 1 healing (0 psi heal).
Subject I receives 1 healing (0 psi heal).
Subject I receives 1 healing (0 psi heal).
Subject I receives 1 healing (0 psi heal).
Subject I receives 1 healing (0 psi heal).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


There is nowhere left to explore.