












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Skirmisher |
| Level / Exp | 28 / 91% |
| Size | big |
| Lifes / Deaths | Killed by Cyryyawen the armoured skeleton warrior at level 28 on the 4th Allure 123rd year of Ascendancy at 08:07 / 1 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 74 (base 60) |
| Constitution | 22 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 14 (base 11) |
| Cunning | 74 (base 55) |
Resources
| Life | -85/781 |
| Mana | 262/382 |
| Stamina | 1/221 |
| Healing Factor | 1.2624166372473 |
| Regeneration | 11.551112230813 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 44.193139639813 |
| See Invisible | 44.193139639813 |
Offense: Mainhand
| Damage | 131 |
| Accuracy | 65 |
| Crit Chance | 32% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +6% |
| Temporal | +11% |
| Blight | +12% |
| Physical | +29% |
| Mind | +20% |
| All | 0% |
Offense: Damage Penetration
| Acid | +40% |
| Darkness | +45% |
| Temporal | +34% |
| Blight | +40% |
| Physical | +48% |
| Fire | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 39.764593763945 (59.794990797553%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 24 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 31%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Silence Resistance | 21% |
| Confusion Resistance | 23% |
| Knockback Resistance | 0% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 822% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Islyrawen the rattlesnake. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed skeleton mage skull. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +23% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Tulegozor the pouch of voratun shots (50/50, 52-63 power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 52.5 - 63.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 50 Phasing +30% Ranged+ +20 lightning +16 arcane +8 blight On Hit.r1 +12 arcane On Crit.r2 +15 lightning On Hit: * 20% chance to create vines that bind the target to the ground dealing 154 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
| Light source | Isylle2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Dmg.mod +3% physical Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 19% ----- def ----- Armour +4 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Furnacelash' (16 def, 2 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +6% fire Res.pen +15% physical +5% fire ----- def ----- Armour +2 Defense +16 (+3 eff.) Resists +11% mind +3% temporal HP.reg +4.00 A pointy cloth hat, very wizardly... |
| On hands | steady iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +17 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of psionic shield 'Gebeth' [power 47] (1/21 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Resists +3% blight Crit.chn- 5.00% Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 21 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ragihek the Voidstar0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Phys.pwr +20 (+6 eff.) Acc +17 (+4 eff.) Apr +8 ----- def ----- Resists +3% darkness Rings make your fingers look great! |
| On fingers | Toraneg the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +12% physical Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +2 Defense +9 (+2 eff.) Phys.save +3 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | gold amulet 'Yvonne'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Cun +4 Con +9 Lck dps ---------- Phys.crit +2.0% Mov.spd +10% Acc +7 (+2 eff.) Melee Ret 2 physical ----- def ----- Defense +16 (+3 eff.) Fatigue -5% Resists +16% fire +19% cold Unseen.red 10% HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
| In main hand | Alodor4.0 T5 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit.r1 +8 mind While equipped: Stats +5 Str +2 Cun dps ---------- Crit.mult +15.00% Phys.pwr +11 (+3 eff.) Mind.pwr +10 (+4 eff.) ---------- misc Mana/turn +0.12 Equi/ret +0.16 Max.mana +100.00 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Aruralranne the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +4 Resists +2% physical Phys.save +6 (+3 eff.) Max.HP +60.00 ---------- misc Max.hate +2.00 A belt that goes around your waist. |
| In off hand | Dagudor (0 def, 8 armour, 32-38 power, 113.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +114 Melee+ +13 acid +8 arcane On Crit.r2 +18 light +16 fire While equipped: Stats +5 Con dps ---------- Dmg.mod +12% blight Res.pen +15% blight On shield block: * Deals 28 light and fire damage to each enemy blocked On Melee Ret: * 11% chance to reduce armor by 19% ----- def ----- Armour +8 Fatigue +8% Resists +16% acid +8% fire +7% light ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Eremilar the linen cloak (7 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +4 Defense +7 (+1 eff.) Resists +12% nature +3% blight Crit.chn- 15.00% Phys.save +12 (+6 eff.) Spell.save +11 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aerina the Nightbone (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +11% temporal +14% physical Res.pen +9% temporal +20% darkness +8% physical Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +10% blight +3% darkness +6% mind +11% all Mind.save +21 (+7 eff.) Anom.red +9 Max.HP +55.00 HP.reg +1.90 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 228.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bokalechik =5 MAG AMULET=0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+4 eff.) Dmg.mod +5% darkness +5% temporal +5% light +6% physical Res.pen +15% mind +5% arcane Melee Ret 2 mind ----- def ----- Fatigue -8% Resists +5% arcane +12% mind +21% darkness +22% light HP.reg +3.00 Blind- +37% Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
conjurer's copper ring of blight (+11%) =5 MAG RING=0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+5 eff.) Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings make your fingers look great! |
gold ring of luminosity =4 MAG RING=0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 15 light Ranged+ 21 light Dmg.mod +14% light Rings make your fingers look great! |
hardened leather sling 'Zanodan'4.0 T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: dps ---------- Phys.crit +8.0% Acc +8 (+2 eff.) ----- def ----- Resists +6% lightning +12% cold +5% arcane Die.at -80.00 life HP.reg +4.00 Blind- +20% Slings are used to hurl stones or metal shots at your foes. |
hateful steel waraxe of the mystic (14-20 power, 3 apr) =3 MAG 1H=3.0 T2 waraxe 1H weapon [Ego] Arcane/Psionic Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +7% Living While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +6 (+5 eff.) One-handed war axes. |
insulating rough leather belt of unlife =BREATHE=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +5% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Elenamnir (6 def, 5 armour) =5 MAG CLOAK=2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Mag ----- def ----- Armour +5 Defense +6 (+1 eff.) Resists +6% acid +12% cold +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Balyromirach (0 def, 4 armour) =6 MAG CHEST=2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +15% acid ----- def ----- Armour +4 Resists +6% nature +11% all Crit.chn- 15.00% Max.HP +60.00 Disarm- +20% ---------- misc Mana/turn +0.19 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blighted rough leather gloves of spellstriking (0 def, 1 armour) =4 MAG GLOVES=1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +5 (+4 eff.) Melee+ 5 arcane 6 blight Dmg.mod +4% arcane +4% blight ----- def ----- Armour +1 Resists +4% arcane +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ulygahad the Vileoozer (0 def, 3 armour) =4 MAG HELM=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +3 Dex +4 Mag +3 Wil +3 Cun dps ---------- Apr +5 Melee Ret 2 nature ----- def ----- Armour +3 Fatigue +5% ---------- misc See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
troll-hide cured leather armour of the hero (6 def, 4 armour)9.0 T2 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +3 Cun ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Max.HP +69.00 HP.reg +4.40 Heal.mod +12% A suit of armour made of leather. |
reinforced iron shield of the stars (0 def, 4 armour, 10-11 power, 44.5 block) =2 MAG SHIELD=7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +44 Melee+ +11 light +11 darkness While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +10% light +12% darkness ----- def ----- Armour +4 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
319 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =FAST DIG=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Foghunger =6 MAG LITE=2.0 T1 lite [Rare] Nature While equipped: Stats +6 Dex +6 Mag +2 Wil dps ---------- Res.pen +10% darkness ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +14% ---------- misc Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elm totem of healing [power 140] (1/14 cooldown) =HEAL ESCORT?=2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 140 Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Shiverreek [power 194] (1/13 cooldown) =6 MAG TOOL=2.0 T2 wand charm [Rare] Arcane While equipped: Stats +6 Mag +5 Con dps ---------- Dmg.mod +6% cold Res.pen +10% cold Melee Ret 4 acid Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By SlinginMoo the Ogre Skirmisher level 24
80th Haze 122nd year of Ascendancy at 04:28 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By SlinginMoo the Ogre Skirmisher level 14
26th Dusk 122nd year of Ascendancy at 21:35 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By SlinginMoo the Ogre Skirmisher level 22
9th Haze 122nd year of Ascendancy at 10:40 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By SlinginMoo the Ogre Skirmisher level 27
1st Wintertide 123rd year of Ascendancy at 08:47 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By SlinginMoo the Ogre Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 11:59 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By SlinginMoo the Ogre Skirmisher level 20
64th Dusk 122nd year of Ascendancy at 00:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By SlinginMoo the Ogre Skirmisher level 24
61st Haze 122nd year of Ascendancy at 20:03 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By SlinginMoo the Ogre Skirmisher level 9
7th Mirth 122nd year of Ascendancy at 04:04 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By SlinginMoo the Ogre Skirmisher level 24
1st Decay 122nd year of Ascendancy at 01:50 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By SlinginMoo the Ogre Skirmisher level 12
3rd Flare 122nd year of Ascendancy at 16:04 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By SlinginMoo the Ogre Skirmisher level 24
80th Haze 122nd year of Ascendancy at 20:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By SlinginMoo the Ogre Skirmisher level 23
16th Haze 122nd year of Ascendancy at 05:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By SlinginMoo the Ogre Skirmisher level 18
57th Dusk 122nd year of Ascendancy at 05:06 see stats
Log
SlinginMoo's Counter Shot hits Thought-forged warrior for 55 physical, 20 lightning, 16 arcane, 9 blight, 10 mind, 12 arcane (122 total damage).
SlinginMoo's Counter Shot hits Ivydath the armoured skeleton warrior for (45 teleported), 0 physical, (20 teleported), 0 lightning, (16 teleported), 0 arcane, (9 teleported), 0 blight, 10 mind, (12 teleported), 0 arcane, 248 nature (258 total damage).
SlinginMoo's Counter Shot hits Animated hand for (10 flat reduction), 0 mind, (12 flat reduction), 0 arcane (0 total damage).
SlinginMoo's Counter Shot hits SlinginMoo for 45 teleported, 20 teleported, 16 teleported, 9 teleported, 12 teleported (102 total damage).
SlinginMoo higher mental functions have been imparied.
SlinginMoo reacts to damage from Something, mitigating the blow!.
Ce'Nythra the skeleton warrior uses Stunning Blow.
Ce'Nythra the skeleton warrior misses SlinginMoo.
Talent Swift Shot is ready to use.
Something hits SlinginMoo for (30 flat reduction), (57 reacted , -5 stam), 123 mind (123 total damage).
Headless Horseman uses PLUMPKIN FURY!.
Headless Horseman hits SlinginMoo for (30 flat reduction), 89 nature (89 total damage).
Cyrathra the animated skull uses Steady Shot.
SlinginMoo deflects the projectile from Cyrathra the animated skull to the northwest!
Golem (servant of Ce'Nythra the skeleton warrior) uses Knockback.
Golem (servant of Ce'Nythra the skeleton warrior) misses SlinginMoo.
Cyrathra the animated skull's Steady Shot performs a ranged critical strike against Thought-forged warrior!
Cyrathra the animated skull's Steady Shot hits Thought-forged warrior for 422 physical damage.
Cyryyawen the armoured skeleton warrior deactivates Thought-Form: Warrior.
Animated hand misses SlinginMoo.
SlinginMoo uses Tumble.
There is no way out of this level here.
SlinginMoo deactivates Bombardment.
Ivydath the armoured skeleton warrior casts Rune: Manasurge.
Ivydath the armoured skeleton warrior starts to surge mana.
Cyryyawen the armoured skeleton warrior uses Mind Sear.
SlinginMoo reacts to damage from Cyryyawen the armoured skeleton warrior, mitigating the blow!.
Cyryyawen the armoured skeleton warrior hits SlinginMoo for (30 flat reduction), (71 reacted , -5 stam), 150 mind (150 total damage).
SlinginMoo the level 28 ogre skirmisher was mentally tortured to death by Cyryyawen the armoured skeleton warrior on level 2 of Hallowed Fields.




























































































