Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archer |
Level / Exp | 22 / 97% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:17 / 55Killed by white crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:11 Killed by red crystal at level 1 on the 75th Pyre 122nd year of Ascendancy at 07:52 Killed by copperhead snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:01 Killed by Slinger at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:01 Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:29 Killed by cutpurse at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:33 Killed by Slinger at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:33 Killed by rogue at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:37 Killed by venom drake hatchling at level 5 on the 9th Mirth 122nd year of Ascendancy at 05:39 Killed by forest troll at level 7 on the 10th Mirth 122nd year of Ascendancy at 15:37 Killed by Aryth the sick white wolf at level 9 on the 4th Dusk 122nd year of Ascendancy at 22:07 Killed by thought-forged warrior at level 12 on the 44th Dusk 122nd year of Ascendancy at 20:05 Killed by Emovea the rogue at level 12 on the 45th Dusk 122nd year of Ascendancy at 02:19 Killed by thief at level 12 on the 45th Dusk 122nd year of Ascendancy at 17:21 Killed by Horned Horror at level 13 on the 46th Dusk 122nd year of Ascendancy at 14:43 Killed by Horned Horror at level 13 on the 46th Dusk 122nd year of Ascendancy at 15:52 Killed by Horned Horror at level 13 on the 46th Dusk 122nd year of Ascendancy at 16:52 Killed by multi-hued drake hatchling at level 13 on the 46th Dusk 122nd year of Ascendancy at 18:14 Killed by multi-hued drake hatchling at level 13 on the 46th Dusk 122nd year of Ascendancy at 18:33 Killed by multi-hued drake hatchling at level 13 on the 46th Dusk 122nd year of Ascendancy at 19:12 Killed by Horned Horror at level 13 on the 46th Dusk 122nd year of Ascendancy at 20:52 Killed by Horned Horror at level 13 on the 46th Dusk 122nd year of Ascendancy at 21:55 Killed by Horned Horror at level 13 on the 47th Dusk 122nd year of Ascendancy at 01:00 Killed by Horned Horror at level 13 on the 47th Dusk 122nd year of Ascendancy at 02:41 Killed by Horned Horror at level 13 on the 47th Dusk 122nd year of Ascendancy at 05:31 Killed by slaver at level 14 on the 57th Dusk 122nd year of Ascendancy at 17:16 Killed by slaver at level 14 on the 57th Dusk 122nd year of Ascendancy at 17:34 Killed by elven blood mage at level 15 on the 73rd Dusk 122nd year of Ascendancy at 05:38 Killed by elven cultist at level 15 on the 73rd Dusk 122nd year of Ascendancy at 07:04 Killed by Nikolas, the Dwarven Paddlestriker at level 16 on the 56th Haze 122nd year of Ascendancy at 21:43 Killed by Aranasilsad the shalore at level 16 on the 5th Allure 123rd year of Ascendancy at 22:01 Killed by Aranasilsad the shalore at level 16 on the 5th Allure 123rd year of Ascendancy at 22:15 Killed by Beliriamitha the blue ooze at level 16 on the 7th Allure 123rd year of Ascendancy at 15:22 Killed by mucus ooze at level 16 on the 7th Allure 123rd year of Ascendancy at 16:20 Killed by Xoleth the black ooze at level 17 on the 8th Allure 123rd year of Ascendancy at 09:18 Killed by Slinger at level 17 on the 8th Allure 123rd year of Ascendancy at 09:18 Killed by Xoleth the black ooze at level 17 on the 8th Allure 123rd year of Ascendancy at 13:34 Killed by Elikira the sandworm at level 17 on the 8th Allure 123rd year of Ascendancy at 16:27 Killed by gigantic corrosive tunneler at level 17 on the 8th Allure 123rd year of Ascendancy at 18:43 Killed by Slinger at level 17 on the 8th Allure 123rd year of Ascendancy at 21:39 Killed by Slinger at level 17 on the 8th Allure 123rd year of Ascendancy at 22:45 Killed by Lisuvena the gigantic sandworm tunneler at level 17 on the 9th Allure 123rd year of Ascendancy at 05:37 Killed by minotaur at level 18 on the 15th Regrowth 123rd year of Ascendancy at 14:33 Killed by Adyna the Guardian at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 06:30 Killed by Elynn the Guardian at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 13:01 Killed by Isliwen the Guardian at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 16:50 Killed by Isliwen the Guardian at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 19:59 Killed by umbral horror at level 19 on the 34th Regrowth 123rd year of Ascendancy at 04:58 Killed by Urkis, the High Tempest at level 20 on the 50th Regrowth 123rd year of Ascendancy at 23:31 Killed by Urkis, the High Tempest at level 20 on the 51st Regrowth 123rd year of Ascendancy at 00:47 Killed by snow giant at level 20 on the 51st Regrowth 123rd year of Ascendancy at 08:00 Killed by Burb the snow giant champion at level 20 on the 51st Regrowth 123rd year of Ascendancy at 08:28 Killed by Cyriretira the squid at level 22 on the 57th Regrowth 123rd year of Ascendancy at 00:56 Killed by Slinger at level 22 on the 57th Regrowth 123rd year of Ascendancy at 00:56 |
Primary Stats
Strength | 21 (base 19) |
Dexterity | 48 (base 42) |
Constitution | 27 (base 24) |
Magic | 15 (base 10) |
Willpower | 26 (base 10) |
Cunning | 47 (base 33) |
Resources
Life | 443/443 |
Positive | 0/93 |
Stamina | 203/203 |
Healing Factor | 1 |
Regeneration | 11.5 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 7 |
See Invisible | 11 |
Offense: Mainhand
Damage | 92 |
Accuracy | 58 |
Crit Chance | 50% |
APR | 10 |
Speed | 0.80 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +8% |
Light | +12% |
Temporal | +8% |
Physical | +11% |
Arcane | +9% |
Mind | +10% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Arcane | +5% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 17.3 |
Ranged Defense | 17.3 |
Fatigue | 9 |
Physical Save | 26.543785959278 |
Spell Save | 20.818785959279 |
Mental Save | 33.275 |
Defense: Resistances
Mind | + 14%( 70%) |
Acid | + 13%( 70%) |
Light | + 30%( 70%) |
Temporal | + 14%( 70%) |
Darkness | + 14%( 70%) |
Fire | + 17%( 70%) |
Cold | + 11%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Confusion Resistance | 11% |
Knockback Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 183 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 290 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Secrets of the Eternals |
talent | Chant of Fortitude |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by red crystal. Escort: lost warrior (level 2 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed snow giant kidney. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of hardened leather boots of speed (0 def, 3 armour) blood-soaked pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 Armour: +3 Fatigue: +3% Movement speed: +20% A pair of boots made of leather. |
Quiver | pouch of voratun shots 'Emarida' (21/21, 54-64.8 power, 6 apr) pouch of voratun shots 'Emarida' (21/21, 54-64.8 power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +12.0% Capacity: 21 Special effect when this weapon hits: 10% chance to knock the target back Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +16 physical / +12 mind / +14 insidious poison Burst (radius 1) on hit: +8 mind Damage conversion: 20% mind Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Light source | watchleader's brass lantern watchleader's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +21% Confusion immunity: +11% Light radius: +6 See stealth: +7 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Abyssquarry the dwarven-steel helm (0 def, 4 armour) Abyssquarry the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +12% fire Changes resistances penetration: +5% arcane Changes damage: +9% arcane Physical save: +9 Mental save: +8 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | solipsist's steel ring of misery solipsist's steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +7 Cun / +4 Wil Damage when the wearer hits(melee): 11 % chance of confusion / 20 insidious poison Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Mindpower: +5 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +0.00 Size category: +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | halfling reinforced leather sling of true flight halfling reinforced leather sling of true flightRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +7 Physical crit. chance: +13.0% Changes damage: +11% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | enlightening cured leather armour of the deep (2 def, 6 armour) enlightening cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes stats: +4 Cun / +3 Wil Changes resistances: +7% acid / +5% cold Allows you to breathe in: water Mental save: +10 A suit of armour made of leather. |
Cloak | cashmere cloak 'Veleta' (2 def, 0 armour) cashmere cloak 'Veleta' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Str / +3 Dex / +2 Wil / +2 Cun See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 % chance of confusion Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
wild infusion (resist 20%; cure physical) wild infusion (resist 20%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 16%; cure physical) wild infusion of the warrior (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 85) teleportation rune of the duelist (range 85)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Duradomas DuradomasCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 temporal Changes resistances: +3% temporal Changes resistances penetration: +5% mind Talent mastery: +0.10 Technique / Combat veteran Amulets can have magical properties. |
Golle the steel amulet Golle the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Con Mental crit. chance: +4% Amulets can have magical properties. |
grounding steel amulet grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning Stun/Freeze immunity: +26% Amulets can have magical properties. |
Blazeraider the steel ring Blazeraider the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer is hit: 4 blight Changes resistances penetration: +10% fire Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +25% Maximum life: +25.00 Rings can have magical properties. |
rogue's copper ring of arcana(+0.13/turn) rogue's copper ring of arcana(+0.13/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Silence immunity: +20% Mana each turn: +0.13 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. radiant vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage)radiant vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Mental save: +3 Maximum psi: +13.00 Mindpower: +3 Mental crit. chance: +3% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling 'Myharadil' cured leather sling 'Myharadil'Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage when this weapon hits(ranged): +7 lightning When wielded/worn: Armour: +4 Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +3% fire Changes resistances penetration: +5% lightning Allows you to breathe in: water Slings are used to hurl stones or metal shots at your foes. |
skylord's rough leather belt of the vagrant skylord's rough leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun / +2 Con Physical save: +10 Spell save: +10 Mental save: +17 Mindpower: +4 A belt that goes around your waist. This item has been sent to the Item's Vault. |
murderer's cashmere cloak of battle (2 def, 0 armour) murderer's cashmere cloak of battle (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 Armour penetration: +5 Physical crit. chance: +1.0% Physical power: +2 Defense: +2 Fatigue: -3% Changes stats: +3 Cun / +3 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets of war-making (0 def, 1 armour) iron gauntlets of war-making (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Armour: +1 Critical mult.: +5.00% Spell crit. chance: +7% Mental crit. chance: +7% Metal gloves protecting the hands up to the middle of the lower arm. |
Mayata (0 def, 3 armour) Mayata (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +3 Wil Changes resistances: +10% lightning / +8% temporal Life regen bonus (wilder-summons): +1.00 A cap made of leather. |
Bokozilavon (15 def, 15 armour) Bokozilavon (15 def, 15 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +15 Fatigue: +16% Changes stats: +5 Cun Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 16 mind / 19 physical Changes resistances: +1% physical / +3% fire / +3% light Mental save: +16 Pinning immunity: +5% Life regen: +6.10 Stamina each turn: +1.00 A suit of armour made of mail. This item has been sent to the Item's Vault. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Eremimas the dwarven-steel pickaxe (dig speed 23 turns) Eremimas the dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 Changes stats: +2 Str Changes resistances penetration: +15% physical Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
By Slinger the Shalore Archer level 16
5th Decay 122nd year of Ascendancy at 12:50 see stats
By Slinger the Shalore Archer level 12
20th Dusk 122nd year of Ascendancy at 05:30 see stats
By Slinger the Shalore Archer level 18
16th Regrowth 123rd year of Ascendancy at 07:50 see stats
By Slinger the Shalore Archer level 16
5th Decay 122nd year of Ascendancy at 12:50 see stats
By Slinger the Shalore Archer level 20
51st Regrowth 123rd year of Ascendancy at 02:25 see stats
By Slinger the Shalore Archer level 22
59th Regrowth 123rd year of Ascendancy at 06:21 see stats
By Slinger the Shalore Archer level 10
5th Dusk 122nd year of Ascendancy at 03:38 see stats
By Slinger the Shalore Archer level 20
34th Regrowth 123rd year of Ascendancy at 06:38 see stats
By Slinger the Shalore Archer level 16
56th Haze 122nd year of Ascendancy at 23:26 see stats
By Slinger the Shalore Archer level 15
21st Haze 122nd year of Ascendancy at 07:29 see stats
By Slinger the Shalore Archer level 16
57th Haze 122nd year of Ascendancy at 00:39 see stats
By Slinger the Shalore Archer level 9
1st Dusk 122nd year of Ascendancy at 18:25 see stats
By Slinger the Shalore Archer level 9
2nd Flare 122nd year of Ascendancy at 12:37 see stats
By Slinger the Shalore Archer level 22
59th Regrowth 123rd year of Ascendancy at 11:10 see stats
Log
Today is the 59th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 18:55.
Talent Dig is ready to use.
Ran for 25 turns (stop reason: interesting terrain).