Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Brawler |
Level / Exp | 27 / 4% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:17 / 64Killed by storm drake hatchling at level 6 on the 8th Mirth 122nd year of Ascendancy at 00:06 Killed by bandit at level 10 on the 6th Flare 122nd year of Ascendancy at 22:10 Killed by cutpurse at level 11 on the 10th Dusk 122nd year of Ascendancy at 10:44 Killed by thief at level 11 on the 10th Dusk 122nd year of Ascendancy at 13:49 Killed by rogue at level 11 on the 10th Dusk 122nd year of Ascendancy at 17:35 Killed by Orhel the human at level 11 on the 14th Dusk 122nd year of Ascendancy at 16:43 Killed by Rireruf the halfling at level 12 on the 34th Dusk 122nd year of Ascendancy at 21:58 Killed by Feiceyrry the human at level 12 on the 34th Dusk 122nd year of Ascendancy at 23:27 Killed by Betilrawen the thief at level 12 on the 48th Dusk 122nd year of Ascendancy at 15:54 Killed by war hound at level 13 on the 51st Dusk 122nd year of Ascendancy at 15:13 Killed by Dondo the thalore at level 13 on the 51st Dusk 122nd year of Ascendancy at 15:49 Killed by snow giant thunderer at level 14 on the 75th Dusk 122nd year of Ascendancy at 06:51 Killed by cold drake hatchling at level 14 on the 75th Dusk 122nd year of Ascendancy at 22:00 Killed by umbral horror at level 14 on the 76th Dusk 122nd year of Ascendancy at 04:24 Killed by snow giant thunderer at level 14 on the 76th Dusk 122nd year of Ascendancy at 13:18 Killed by snow giant at level 14 on the 77th Dusk 122nd year of Ascendancy at 03:36 Killed by venom drake at level 14 on the 77th Dusk 122nd year of Ascendancy at 04:16 Killed by uruivellas at level 14 on the 77th Dusk 122nd year of Ascendancy at 07:29 Killed by snow giant at level 14 on the 77th Dusk 122nd year of Ascendancy at 07:57 Killed by Rantha the Worm at level 15 on the 77th Dusk 122nd year of Ascendancy at 10:03 Killed by Rantha the Worm at level 15 on the 77th Dusk 122nd year of Ascendancy at 12:38 Killed by snow giant boulder thrower at level 15 on the 77th Dusk 122nd year of Ascendancy at 13:26 Killed by Rantha the Worm at level 15 on the 77th Dusk 122nd year of Ascendancy at 15:32 Killed by Rantha the Worm at level 15 on the 77th Dusk 122nd year of Ascendancy at 16:17 Killed by Rantha the Worm at level 15 on the 77th Dusk 122nd year of Ascendancy at 17:07 Killed by Rantha the Worm at level 15 on the 77th Dusk 122nd year of Ascendancy at 18:18 Killed by snow giant boulder thrower at level 15 on the 77th Dusk 122nd year of Ascendancy at 20:26 Killed by war hound at level 15 on the 77th Dusk 122nd year of Ascendancy at 22:24 Killed by Rantha the Worm at level 15 on the 78th Dusk 122nd year of Ascendancy at 01:17 Killed by skeleton archer at level 16 on the 68th Haze 122nd year of Ascendancy at 18:37 Killed by armoured skeleton warrior at level 16 on the 68th Haze 122nd year of Ascendancy at 22:00 Killed by skeleton warrior at level 16 on the 70th Haze 122nd year of Ascendancy at 09:09 Killed by skeleton master archer at level 16 on the 70th Haze 122nd year of Ascendancy at 13:37 Killed by ritch flamespitter at level 17 on the 80th Haze 122nd year of Ascendancy at 23:21 Killed by giant lightning ant at level 18 on the 9th Allure 123rd year of Ascendancy at 03:15 Killed by bandit lord at level 18 on the 9th Allure 123rd year of Ascendancy at 10:08 Killed by Emurawyn the water imp at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 05:35 Killed by boiling horror at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 18:06 Killed by Lisebredheba the swarm hive at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 03:58 Killed by entrenched horror at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 06:10 Killed by Lisebredheba the swarm hive at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 07:10 Killed by Lisebredheba the swarm hive at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 07:43 Killed by Lisebredheba the swarm hive at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 08:57 Killed by venom drake at level 22 on the 75th Regrowth 123rd year of Ascendancy at 17:55 Killed by Zaril the halfling at level 22 on the 80th Regrowth 123rd year of Ascendancy at 02:30 Killed by snow giant thunderer at level 23 on the 30th Pyre 123rd year of Ascendancy at 17:04 Killed by Layykira the Guardian at level 23 on the 31st Pyre 123rd year of Ascendancy at 00:32 Killed by Adayanne the Guardian at level 23 on the 31st Pyre 123rd year of Ascendancy at 04:58 Killed by Chuck Norris at level 24 on the 55th Pyre 123rd year of Ascendancy at 09:22 Killed by elven blood mage at level 24 on the 61st Pyre 123rd year of Ascendancy at 18:41 Killed by elven blood mage at level 24 on the 62nd Pyre 123rd year of Ascendancy at 11:03 Killed by elven blood mage at level 24 on the 62nd Pyre 123rd year of Ascendancy at 15:10 Killed by elven mage at level 24 on the 62nd Pyre 123rd year of Ascendancy at 16:39 Killed by Arilaith the elven cultist at level 25 on the 62nd Pyre 123rd year of Ascendancy at 18:44 Killed by elven blood mage at level 25 on the 62nd Pyre 123rd year of Ascendancy at 19:48 Killed by elven blood mage at level 25 on the 62nd Pyre 123rd year of Ascendancy at 20:50 Killed by elven mage at level 25 on the 63rd Pyre 123rd year of Ascendancy at 10:10 Killed by elven guard at level 25 on the 63rd Pyre 123rd year of Ascendancy at 12:44 Killed by elven corruptor at level 25 on the 63rd Pyre 123rd year of Ascendancy at 21:45 Killed by Greater Mummy Lord at level 25 on the 3rd Mirth 123rd year of Ascendancy at 03:20 Killed by elven cultist at level 26 on the 9th Dusk 123rd year of Ascendancy at 15:50 Killed by elven blood mage at level 26 on the 9th Dusk 123rd year of Ascendancy at 16:24 Killed by elven cultist at level 26 on the 10th Dusk 123rd year of Ascendancy at 17:35 |
Primary Stats
Strength | 47 (base 25) |
Dexterity | 61 (base 45) |
Constitution | 41 (base 32) |
Magic | 12 (base 10) |
Willpower | 25 (base 10) |
Cunning | 53 (base 31) |
Resources
Life | 683/741 |
Mana | 196/211 |
Stamina | 176/182 |
Healing Factor | 1 |
Regeneration | 20.725 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
Offense: Barehand
Damage | 76 |
Accuracy | 58 |
Crit Chance | 48% |
APR | 19 |
Speed | 0.60 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 36.35 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +18% |
Light | +15% |
Blight | +11% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Darkness | +10% |
Fire | +15% |
Defense: Base
Armour (hardiness) | 34 (79.094827586207%) |
Defense | 33.522881355932 |
Ranged Defense | 33.522881355932 |
Fatigue | 0 |
Physical Save | 42.6 |
Spell Save | 12.95 |
Mental Save | 36.65 |
Defense: Resistances
Darkness | + 27%( 70%) |
Nature | + 17%( 70%) |
Cold | + 18%( 70%) |
Physical | + 21%( 70%) |
Arcane | + 9%( 70%) |
Fire | + 14%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Knockback Resistance | 100% |
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 4 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 17% for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.31 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Daunting Presence |
talent | Premonition |
talent | Exploit Weakness |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 17% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
beneficial effect | The target is surrounded by a magical shield, absorbing 130/130 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by yellow jelly. Escort: lost warrior (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 95. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed bear paw. * You've found the needed bloated horror heart. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. * You've found the needed orc heart. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
On hands | Falurim (0 def, 2 armour) Falurim (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +10 Str / +7 Dex / +1 Wil / +9 Cun / +1 Con Talent cooldown: Double Strike (-2 turns) Physical save: +18 Life regen: +1.80 Stamina each turn: +1.10 Maximum stamina: +16.00 Infravision radius: +1 When used to modify unarmed attacks: Base power: 22.5 - 31.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +9 Physical crit. chance: +21.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Set Up (20% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
On head | Heatblack (0 def, 4 armour) Heatblack (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +4 Fatigue: +4% Changes stats: +10 Str / +8 Dex / +1 Cun / +8 Con Changes resistances penetration: +15% fire Changes damage: +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
Tool | Hatharoddachik the Shinejam [power 93] (20 cooldown) Hatharoddachik the Shinejam [power 93] (20 cooldown)Requires: - Level 15 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when the wearer is hit: 4 light Changes resistances penetration: +10% blight Mana each turn: +0.04 Spell crit. chance: +2% It can be used to setup a psionic shield, reducing all lightning and blight damage by 93 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
On fingers | Inertial Twine Inertial TwineRequires: - Level 15 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. This item has been sent to the Item's Vault. |
On fingers | Bloodcaller BloodcallerRequires: - Level 25 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. This item has been sent to the Item's Vault. |
Around neck | stralite amulet 'Fogweeper' stralite amulet 'Fogweeper'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 8 darkness Changes damage: +11% blight / +3% darkness / +8% fire Talent mastery: +0.21 Technique / Combat veteran Critical mult.: +12.00% Life regen: +2.30 Spellpower: +10 Amulets can have magical properties. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This item has been sent to the Item's Vault. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 57.99 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around waist | Mayimidamira MayimidamiraRequires: - Level 15 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +3% physical / +5% fire / +10% cold / +9% nature Physical save: +7 Mental save: +8 Stun/Freeze immunity: +10% Maximum life: +79.00 Mindpower: +4 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Inventory
healing infusion of the duelist (heal 286) healing infusion of the duelist (heal 286)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 286 life. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (743% speed; 5 turns) movement infusion of the titan (743% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 743% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 256 over 5 turns) regeneration infusion of the sneak (heal 256 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 261 over 5 turns) regeneration infusion of the warrior (heal 261 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 15%; cure physical) wild infusion of the wizard (resist 15%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 15% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (985% regen over 10 turns; 49 instant mana) manasurge rune (985% regen over 10 turns; 49 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 985% over 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 120) teleportation rune of the duelist (range 120)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 120 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 68) teleportation rune of the titan (range 68)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eilinidatta the steel amulet Eilinidatta the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances penetration: +10% mind Changes damage: +3% blight Talent mastery: +0.12 Technique / Pugilism Amulets can have magical properties. This item has been sent to the Item's Vault. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Isawen IsawenInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 blight Critical mult.: +5.00% Spell save: +6 Mental save: +7 Confusion immunity: +33% Rings can have magical properties. |
rogue's steel ring of arcana(+0.11/turn) rogue's steel ring of arcana(+0.11/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Silence immunity: +25% Mana each turn: +0.11 Rings can have magical properties. |
treant's gold ring of tenacity treant's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% nature Physical save: +10 Poison immunity: +11% Disease immunity: +10% Disarm immunity: +25% Pinning immunity: +26% Knockback immunity: +31% Maximum life: +34.00 Rings can have magical properties. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. This item has been sent to the Item's Vault. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 Spell save: +15 Mindpower: +12 Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 Physical crit. chance: +12.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). Damage when this weapon hits: +50 weakness / +20 silence It can be used to destroy magic in a radius 5 cone, costing 100 power out of 6/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. You feel proud of having fulfilled this ancient duty. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage when this weapon hits: +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 154.86 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This item has been sent to the Item's Vault. |
stabilizing dwarven-steel helm of the depths (0 def, 4 armour) stabilizing dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% cold Allows you to breathe in: water Physical save: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
194 alchemist agate 194 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. This item has been sent to the Item's Vault. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 52 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
telekinetic stralite torque of kinetic psionic shield [power 99] (20 cooldown) telekinetic stralite torque of kinetic psionic shield [power 99] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical and acid damage by 99 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Beturanne the yew totem of thorny skin [power 38] (20 cooldown) Beturanne the yew totem of thorny skin [power 38] (20 cooldown)Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 arcane Maximum wards: +2 nature / +1 acid / +2 light Changes resistances penetration: +10% arcane Changes damage: +3% arcane Talent granted: +1 Ward It can be used to harden the skin for 6 turns increasing armour by 38 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
ash totem of cure illness [power 2] (20 cooldown) ash totem of cure illness [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
ash totem of cure poisons [power 2] (20 cooldown) ash totem of cure poisons [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
By Chuck Norris the Shalore Brawler level 21
73rd Regrowth 123rd year of Ascendancy at 06:44 see stats
By Chuck Norris the Shalore Brawler level 12
25th Dusk 122nd year of Ascendancy at 18:02 see stats
By Chuck Norris the Shalore Brawler level 21
74th Regrowth 123rd year of Ascendancy at 10:53 see stats
By Chuck Norris the Shalore Brawler level 17
80th Haze 122nd year of Ascendancy at 18:51 see stats
By Chuck Norris the Shalore Brawler level 21
74th Regrowth 123rd year of Ascendancy at 04:18 see stats
By Chuck Norris the Shalore Brawler level 26
10th Dusk 123rd year of Ascendancy at 17:32 see stats
By Chuck Norris the Shalore Brawler level 20
3rd Regrowth 123rd year of Ascendancy at 23:52 see stats
By Chuck Norris the Shalore Brawler level 10
2nd Flare 122nd year of Ascendancy at 17:05 see stats
By Chuck Norris the Shalore Brawler level 20
3rd Regrowth 123rd year of Ascendancy at 01:56 see stats
By Chuck Norris the Shalore Brawler level 27
26th Dusk 123rd year of Ascendancy at 16:39 see stats
By Chuck Norris the Shalore Brawler level 11
10th Dusk 122nd year of Ascendancy at 19:10 see stats
By Chuck Norris the Shalore Brawler level 25
65th Pyre 123rd year of Ascendancy at 00:09 see stats
By Chuck Norris the Shalore Brawler level 5
4th Mirth 122nd year of Ascendancy at 09:42 see stats
By Chuck Norris the Shalore Brawler level 12
48th Dusk 122nd year of Ascendancy at 06:50 see stats
By Chuck Norris the Shalore Brawler level 16
69th Haze 122nd year of Ascendancy at 15:15 see stats
Log
Today is the 26th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 17:30.
You gain 3.75 gold from the transmogrification of Girdle of the Calm Waters.
You transfer Burning Star to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Nightsong to the online item's vault.
Saving done.
Saving game...
Saving done.
Chuck Norris wears: Spellhunt Remnants (6 def, 8 armour).
Chuck Norris wears: Falurim (0 def, 2 armour).
A shield forms around Chuck Norris.
Chuck Norris invokes the memory of Neira!
Chuck Norris wears: Mighty Girdle.
Chuck Norris wears: Mayimidamira.
You transfer Mighty Girdle to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Neira's Memory to the online item's vault.
Saving done.
Saving game...
Saving done.