






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 22 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 44 (base 41) |
| Dexterity | 15 (base 12) |
| Constitution | 32 (base 24) |
| Magic | 23 (base 15) |
| Willpower | 19 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 503/564 |
| Mana | 199/199 |
| Stamina | 185/185 |
| Healing Factor | 1.7302453175254 |
| Regeneration | 3.4604906350508 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 47 |
| Crit Chance | 15% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Lightning | +10% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.777011280365 (92.952380952381%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 20 |
| Physical Save | 27 |
| Spell Save | 19 |
| Mental Save | 24 |
Defense: Resistances
| Cold | + 30%(100%) |
| Acid | + 34%(100%) |
| Fire | + 25%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
| Socketed Gems | onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| In off hand | Polissra (0 def, 14 armour, 143.5 block)Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+3 eff.) Armour: +14 Fatigue: +8% Damage (Melee): 17 lightning Damage when hit (Melee): 5 lightning On shield block: * Deals 53 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +4 Wil Changes resistances: +18% cold / +12% fire Talent granted: +1 Block Teleport immunity: +20% Handheld deflection devices. This item has been sent to the Item's Vault. |
| Main armor | impenetrable steel mail armour of command (8 def, 18 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 Defense: +8 (+8 eff.) Fatigue: +12% Changes stats: +1 Cun Mental save: +13 (+6 eff.) A suit of armour made of mail. |
| In main hand | thought-forged stralite longsword of massacre (39.5-55.3 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 15% chance to reduce all saves and defense by 13 Damage (Melee): +8 mind When wielded/worn: Changes stats: +1 Cun / +2 Wil Sharp, long, and deadly. |
Inventory
wild infusion of the warrior (res 25%; physical; dur 3; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Nerinn the dwarven-steel battleaxe (38-57 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 38.0 - 57.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+4 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 13 Changes stats: +3 Str / +1 Con Changes resistances penetration: +5% blight Changes damage: +3% blight Massive two-handed battleaxes. |
Splendourgrit (26.5-39.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage Damage (radius 1) on hit: +16 cold Damage (radius 2) on crit: +16 darkness When wielded/worn: Changes resistances: +6% darkness Changes damage: +6% light Light radius: +1 Massive two-handed mauls. |
keeper's yew longbow of piercingRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +9 Changes resistances penetration: +14% temporal / +9% physical / +11% all Changes damage: +12% physical / +15% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
warbringer's dwarven-steel mace of the mystic (28-39.2 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Mag / +4 Wil / +2 Con Changes resistances penetration: +8% physical Disarm immunity: +13% Spellpower: +7 (+4 eff.) Blunt and deadly. |
ash magestaff 'Bleakdredge' (20-24 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 13 * 20% chance to reduce damage dealt by 11% Damage when hit (Melee): 4 acid Changes resistances penetration: +5% acid Changes damage: +9% acid / +20% arcane / +18% darkness Talent granted: +1 Command Staff Spellpower: +9 (+5 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff of wizardry (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes stats: +3 Mag / +2 Wil Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +17.00% Maximum mana: +15.00 Spellpower: +17 (+9 eff.) Spell crit. chance: +3% See invisible: +7 Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff of channeling (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.2% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +6.0% Physical power: +7 (+2 eff.) Changes damage: +20% fire Talent granted: +1 Command Staff Mana each turn: +0.17 Spellpower: +25 (+13 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
woollen robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +10% acid / +11% physical / +10% fire / +10% cold / +9% all Changes damage: +8% acid / +9% physical / +9% fire / +10% cold Talent cooldown: Refit Golem (-2 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Cun / +3 Wil Physical save: +8 (+4 eff.) Spell save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
crackling dwarven-steel shield of physical resistance (+10%) (0 def, 6 armour, 72 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage when hit (Melee): 8 lightning Changes stats: +2 Dex Changes resistances: +10% lightning / +12% physical Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Character control switched to BigHUGZ (servant of WizzyChem II).
WizzyChem II brandishes Vargh Redemption, calling forth the might of the oceans!
Today is the 11st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:36.
Character control switched to WizzyChem II.
BigHUGZ (servant of WizzyChem II) is knocked back!
BigHUGZ (servant of WizzyChem II) reflects damage back to WizzyChem II!
BigHUGZ (servant of WizzyChem II) hits WizzyChem II for 1 cold, 3 physical (5 total damage).
WizzyChem II's tidal wave hits BigHUGZ (servant of WizzyChem II) for 11 cold, 14 physical (26 total damage).
BigHUGZ (servant of WizzyChem II) is knocked back!
BigHUGZ (servant of WizzyChem II) reflects damage back to WizzyChem II!
BigHUGZ (servant of WizzyChem II) hits WizzyChem II for 0 cold, 2 physical (4 total damage).
WizzyChem II's tidal wave hits BigHUGZ (servant of WizzyChem II) for 11 cold, 14 physical (26 total damage).
BigHUGZ (servant of WizzyChem II) is knocked back!
BigHUGZ (servant of WizzyChem II) reflects damage back to WizzyChem II!
BigHUGZ (servant of WizzyChem II) hits WizzyChem II for 0 cold, 2 physical (4 total damage).
WizzyChem II's tidal wave hits BigHUGZ (servant of WizzyChem II) for 11 cold, 14 physical (26 total damage).
Character control switched to BigHUGZ (servant of WizzyChem II).
You transfer dwarven-steel helm of might (0 def, 4 armour) to the online item's vault.
Saving done.
BigHUGZ (servant of WizzyChem II) deactivates Reflective Skin.
WizzyChem II deactivates Defensive Posture.
WizzyChem II deactivates Flame Infusion.























