Pax Empyrean the level 1 Cornac Adventurer by Pax_Empyrean

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0.7
Ranged Defense0.7
Fatigue0
Physical Save8.4
Spell Save8.4
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Meta1.00
0/5
0/5
0/5
0/5
Chronomancy / Stasis1.00
0/5
0/5
0/5
0/5
Spell / Temporal1.00
0/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.00
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...


Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.


Saving done.

Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.


Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.


There is a Zigur (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Ran for 5 turns (stop reason: didn't move).


You somehow avoid the trap (Infused Leather).

You somehow avoid the trap (Slash & Dash).

You somehow avoid the trap (Nature's Emporium).

Ran for 2 turns (stop reason: didn't move).


Saving done.

Lore found:
Rules of the Ziguranth
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 6 turns (stop reason: learnt lore).