











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 | 
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Exploration | 
| Sex | Male | 
| Race | Yeek | 
| Class | Rogue | 
| Level / Exp | 44 / 8% | 
| Size | medium | 
| Lifes / Deaths | Killed by yaech mindslayer at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:34/ 137 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:35 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:59 Killed by Aeryldanor the thief at level 12 on the 3rd Flare 122nd year of Ascendancy at 07:38 Killed by war hound at level 12 on the 4th Flare 122nd year of Ascendancy at 10:59 Killed by Silyda the copperhead snake at level 13 on the 9th Flare 122nd year of Ascendancy at 00:36 Killed by shadow at level 15 on the 14th Dusk 122nd year of Ascendancy at 20:24 Killed by Adyriamina the Guardian at level 17 on the 62nd Dusk 122nd year of Ascendancy at 15:07 Killed by skeleton magus at level 17 on the 62nd Dusk 122nd year of Ascendancy at 16:55 Killed by Emasenne the Guardian at level 17 on the 63rd Dusk 122nd year of Ascendancy at 04:21 Killed by Emasenne the Guardian at level 17 on the 63rd Dusk 122nd year of Ascendancy at 04:45 Killed by Emasenne the Guardian at level 17 on the 63rd Dusk 122nd year of Ascendancy at 05:19 Killed by Emebreth the large brown snake at level 18 on the 13rd Haze 122nd year of Ascendancy at 05:53 Killed by Polamira the orc soldier at level 18 on the 13rd Haze 122nd year of Ascendancy at 17:00 Killed by Polamira the orc soldier at level 18 on the 13rd Haze 122nd year of Ascendancy at 19:16 Killed by Silybeth the fire drake hatchling at level 19 on the 14th Haze 122nd year of Ascendancy at 07:05 Killed by boiling horror at level 20 on the 16th Haze 122nd year of Ascendancy at 00:35 Killed by Iseldara the swarming horror at level 20 on the 16th Haze 122nd year of Ascendancy at 01:41 Killed by Weirdling Beast at level 20 on the 16th Haze 122nd year of Ascendancy at 12:55 Killed by Gloryvea the bone giant at level 20 on the 22nd Haze 122nd year of Ascendancy at 10:44 Killed by Yvuna the vampire at level 20 on the 22nd Haze 122nd year of Ascendancy at 16:48 Killed by Elatta the master vampire at level 20 on the 22nd Haze 122nd year of Ascendancy at 17:40 Killed by Elatta the master vampire at level 20 on the 22nd Haze 122nd year of Ascendancy at 18:16 Killed by Betathra the elder vampire at level 20 on the 22nd Haze 122nd year of Ascendancy at 20:08 Killed by Betathra the elder vampire at level 20 on the 22nd Haze 122nd year of Ascendancy at 20:49 Killed by Celia at level 21 on the 22nd Haze 122nd year of Ascendancy at 23:17 Killed by Aerobreba the elder vampire at level 21 on the 23rd Haze 122nd year of Ascendancy at 00:50 Killed by Aerobreba the elder vampire at level 21 on the 23rd Haze 122nd year of Ascendancy at 01:43 Killed by Aerobreba the elder vampire at level 21 on the 23rd Haze 122nd year of Ascendancy at 02:20 Killed by Isarin the skeleton mage at level 21 on the 29th Haze 122nd year of Ascendancy at 04:15 Killed by ogre guard at level 23 on the 37th Haze 122nd year of Ascendancy at 17:22 Killed by ogre rune-spinner at level 23 on the 38th Haze 122nd year of Ascendancy at 09:23 Killed by ogric abomination at level 24 on the 38th Haze 122nd year of Ascendancy at 16:55 Killed by ogre rune-spinner at level 24 on the 38th Haze 122nd year of Ascendancy at 22:22 Killed by ogre rune-spinner at level 24 on the 39th Haze 122nd year of Ascendancy at 07:02 Killed by ogric abomination at level 25 on the 39th Haze 122nd year of Ascendancy at 19:01 Killed by ogre guard at level 25 on the 40th Haze 122nd year of Ascendancy at 01:22 Killed by ogre rune-spinner at level 25 on the 40th Haze 122nd year of Ascendancy at 11:54 Killed by ogre guard at level 25 on the 40th Haze 122nd year of Ascendancy at 12:37 Killed by ogre pounder at level 25 on the 40th Haze 122nd year of Ascendancy at 13:05 Killed by Healer Astelrid at level 25 on the 40th Haze 122nd year of Ascendancy at 21:10 Killed by ogric abomination at level 26 on the 40th Haze 122nd year of Ascendancy at 23:42 Killed by elven cultist at level 26 on the 53rd Haze 122nd year of Ascendancy at 04:48 Killed by elven cultist at level 26 on the 53rd Haze 122nd year of Ascendancy at 05:21 Killed by Aeribrera the elven warrior at level 26 on the 53rd Haze 122nd year of Ascendancy at 05:47 Killed by elven tempest at level 26 on the 53rd Haze 122nd year of Ascendancy at 07:49 Killed by elven cultist at level 26 on the 53rd Haze 122nd year of Ascendancy at 09:31 Killed by elven blood mage at level 26 on the 53rd Haze 122nd year of Ascendancy at 15:32 Killed by elven blood mage at level 26 on the 53rd Haze 122nd year of Ascendancy at 16:46 Killed by elven blood mage at level 26 on the 53rd Haze 122nd year of Ascendancy at 18:25 Killed by elven cultist at level 26 on the 53rd Haze 122nd year of Ascendancy at 21:00 Killed by elven corruptor at level 26 on the 53rd Haze 122nd year of Ascendancy at 22:22 Killed by elven blood mage at level 27 on the 54th Haze 122nd year of Ascendancy at 05:30 Killed by elven cultist at level 27 on the 54th Haze 122nd year of Ascendancy at 11:29 Killed by elven cultist at level 27 on the 54th Haze 122nd year of Ascendancy at 15:31 Killed by elven cultist at level 27 on the 54th Haze 122nd year of Ascendancy at 16:01 Killed by elven corruptor at level 27 on the 54th Haze 122nd year of Ascendancy at 16:33 Killed by Cyrelaith the elven guard at level 27 on the 54th Haze 122nd year of Ascendancy at 23:24 Killed by Cyrelaith the elven guard at level 27 on the 55th Haze 122nd year of Ascendancy at 00:46 Killed by Xuda the elven blood mage at level 27 on the 55th Haze 122nd year of Ascendancy at 02:21 Killed by elven cultist at level 27 on the 55th Haze 122nd year of Ascendancy at 13:36 Killed by Adudalaith the mean looking elven guard at level 27 on the 55th Haze 122nd year of Ascendancy at 15:16 Killed by Cyradalle the elven blood mage at level 28 on the 56th Haze 122nd year of Ascendancy at 03:33 Killed by Saluthra the mean looking elven guard at level 28 on the 56th Haze 122nd year of Ascendancy at 05:47 Killed by wretchling at level 29 on the 68th Haze 122nd year of Ascendancy at 20:16 Killed by dredgling at level 29 on the 6th Allure 123rd year of Ascendancy at 14:03 Killed by dredgling at level 29 on the 6th Allure 123rd year of Ascendancy at 14:32 Killed by snow giant boulder thrower at level 29 on the 6th Allure 123rd year of Ascendancy at 16:23 Killed by Burb the snow giant champion at level 29 on the 6th Allure 123rd year of Ascendancy at 18:18 Killed by blade horror at level 30 on the 7th Allure 123rd year of Ascendancy at 10:10 Killed by snow giant boulder thrower at level 30 on the 8th Allure 123rd year of Ascendancy at 10:05 Killed by snow giant boulder thrower at level 30 on the 8th Allure 123rd year of Ascendancy at 19:21 Killed by Layeda the venom wyrm at level 31 on the 9th Allure 123rd year of Ascendancy at 02:38 Killed by Layeda the venom wyrm at level 31 on the 9th Allure 123rd year of Ascendancy at 03:05 Killed by venom drake hatchling at level 31 on the 9th Allure 123rd year of Ascendancy at 04:29 Killed by Rantha the Worm at level 31 on the 9th Allure 123rd year of Ascendancy at 20:16 Killed by Harkor'Zun at level 31 on the 9th Allure 123rd year of Ascendancy at 22:58 Killed by snow giant boulder thrower at level 31 on the 10th Allure 123rd year of Ascendancy at 02:16 Killed by snow giant boulder thrower at level 31 on the 10th Allure 123rd year of Ascendancy at 05:00 Killed by Bethoriamira the ultimate telugoroth at level 31 on the 10th Allure 123rd year of Ascendancy at 14:51 Killed by Bethoriamira the ultimate telugoroth at level 31 on the 10th Allure 123rd year of Ascendancy at 15:20 Killed by Bethoriamira the ultimate telugoroth at level 31 on the 10th Allure 123rd year of Ascendancy at 15:30 Killed by ultimate telugoroth at level 31 on the 1st Regrowth 123rd year of Ascendancy at 02:37 Killed by Vorawen the devourer at level 32 on the 15th Regrowth 123rd year of Ascendancy at 20:37 Killed by Vorawen the devourer at level 32 on the 15th Regrowth 123rd year of Ascendancy at 21:25 Killed by Ce'Nelenne the storm drake hatchling at level 33 on the 16th Regrowth 123rd year of Ascendancy at 08:41 Killed by Ce'Nelenne the storm drake hatchling at level 33 on the 16th Regrowth 123rd year of Ascendancy at 09:42 Killed by Voragawyn the ghoulking at level 33 on the 16th Regrowth 123rd year of Ascendancy at 14:17 Killed by Xanudhewen the ghoul at level 33 on the 16th Regrowth 123rd year of Ascendancy at 14:37 Killed by storm drake at level 33 on the 16th Regrowth 123rd year of Ascendancy at 20:57 Killed by storm wyrm at level 33 on the 16th Regrowth 123rd year of Ascendancy at 22:31 Killed by Isylrata the forest wight at level 33 on the 17th Regrowth 123rd year of Ascendancy at 02:48 Killed by Aduma the storm drake hatchling at level 33 on the 17th Regrowth 123rd year of Ascendancy at 09:29 Killed by storm drake at level 33 on the 17th Regrowth 123rd year of Ascendancy at 11:20 Killed by Elyvea the ghoul at level 33 on the 17th Regrowth 123rd year of Ascendancy at 12:02 Killed by worm that walks at level 33 on the 17th Regrowth 123rd year of Ascendancy at 13:33 Killed by worm that walks at level 33 on the 17th Regrowth 123rd year of Ascendancy at 14:59 Killed by storm wyrm at level 33 on the 17th Regrowth 123rd year of Ascendancy at 16:22 Killed by elder vampire at level 33 on the 17th Regrowth 123rd year of Ascendancy at 19:32 Killed by elder vampire at level 34 on the 35th Regrowth 123rd year of Ascendancy at 15:44 Killed by Aeremita the rotting mummy at level 35 on the 36th Regrowth 123rd year of Ascendancy at 09:16 Killed by orc elite berserker at level 35 on the 37th Regrowth 123rd year of Ascendancy at 21:52 Killed by Cyrewen the skeleton master archer at level 35 on the 38th Regrowth 123rd year of Ascendancy at 08:16 Killed by Cyrewen the skeleton master archer at level 35 on the 38th Regrowth 123rd year of Ascendancy at 08:42 Killed by Greater Mummy Lord at level 35 on the 39th Regrowth 123rd year of Ascendancy at 02:54 Killed by Greater Mummy Lord at level 35 on the 39th Regrowth 123rd year of Ascendancy at 03:38 Killed by Islenne the crimson ooze at level 36 on the 70th Regrowth 123rd year of Ascendancy at 08:19 Killed by Islenne the crimson ooze at level 36 on the 70th Regrowth 123rd year of Ascendancy at 09:50 Killed by Corrupted Oozemancer at level 36 on the 70th Regrowth 123rd year of Ascendancy at 13:14 Killed by corrosive seed at level 36 on the 70th Regrowth 123rd year of Ascendancy at 14:20 Killed by slimy ooze at level 36 on the 71st Regrowth 123rd year of Ascendancy at 00:30 Killed by Aroradawen the crimson ooze at level 37 on the 71st Regrowth 123rd year of Ascendancy at 04:31 Killed by Aroradawen the crimson ooze at level 37 on the 71st Regrowth 123rd year of Ascendancy at 04:41 Killed by Aroradawen the crimson ooze at level 37 on the 71st Regrowth 123rd year of Ascendancy at 05:35 Killed by Aroradawen the crimson ooze at level 37 on the 71st Regrowth 123rd year of Ascendancy at 06:40 Killed by Gloyamina the poison ooze at level 37 on the 71st Regrowth 123rd year of Ascendancy at 13:40 Killed by Veluldabeth the crimson ooze at level 37 on the 71st Regrowth 123rd year of Ascendancy at 16:44 Killed by Veluldabeth the crimson ooze at level 37 on the 71st Regrowth 123rd year of Ascendancy at 18:45 Killed by Velobrevea the gelatinous cube at level 37 on the 71st Regrowth 123rd year of Ascendancy at 20:28 Killed by Velobrevea the gelatinous cube at level 37 on the 71st Regrowth 123rd year of Ascendancy at 22:36 Killed by Gatira the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 00:16 Killed by Gatira the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 01:17 Killed by Gatira the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 02:24 Killed by Gatira the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 03:44 Killed by Gatira the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 05:32 Killed by Velayawe the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 06:52 Killed by Velayawe the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 08:22 Killed by Velayawe the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 09:35 Killed by Emelamira the brittle clear ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 11:29 Killed by Emudhelaith the crimson ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 13:11 Killed by Lisuriwyn the slimy ooze at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 14:23 Killed by Mayiwyn the gelatinous cube at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 15:58 Killed by Mayiwyn the gelatinous cube at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 17:21 Killed by Eilinerarena the green jelly at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 18:55 Killed by Mayiwyn the gelatinous cube at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 20:38 Killed by Yvana the gelatinous cube at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 22:48 Killed by Ce'Nina the skeleton warrior at level 40 on the 15th Pyre 123rd year of Ascendancy at 14:12 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 52 (base 13) | 
| Dexterity | 69 (base 60) | 
| Constitution | 50 (base 22) | 
| Magic | 12 (base 10) | 
| Willpower | 59 (base 36) | 
| Cunning | 94 (base 60) | 
Resources
| Life | 864/864 | 
| Stamina | 312/312 | 
| Equilibrium | 30 | 
| Healing Factor | 1.4227272727273 | 
| Regeneration | 24.213897850804 | 
Speed
| Mental | +30.851795037761% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +115% | 
Vision
| Sight | 10 | 
| Lite | -998 | 
| Infravision | 8 | 
| See Stealth | 62.626716580675 | 
| See Invisible | 68.626716580675 | 
| Stealth | 68.036575534671 | 
| ESP Range | 10 | 
| ESP Kinds | demon/minor, demon/major | 
Offense: Mainhand
| Damage | 119 | 
| Accuracy | 67 | 
| Crit Chance | 71% | 
| APR | 23 | 
| Speed | 0.76 | 
Offense: Offhand
| Damage | 80 | 
| Accuracy | 67 | 
| Crit Chance | 69% | 
| APR | 23 | 
| Speed | 0.76 | 
Offense: Spell
| Spellpower | 6 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 50 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +12% | 
| Light | +15% | 
| Nature | +35% | 
| Physical | +10% | 
| Cold | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +20% | 
| Physical | +15% | 
| Lightning | +25% | 
Defense: Base
| Armour (hardiness) | 57 (38.536585365854%) | 
| Defense | 51 | 
| Ranged Defense | 56 | 
| Fatigue | 0 | 
| Physical Save | 39 | 
| Spell Save | 40 | 
| Mental Save | 58 | 
Defense: Resistances
| Acid | + 18%( 70%) | 
| Blight | + 18%( 70%) | 
| Arcane | + 17%( 70%) | 
| Cold | + 32%( 70%) | 
| All | + 13%( 70%) | 
| Mind | + 18%( 70%) | 
| Lightning | + 26%( 70%) | 
| Light | + 23%( 70%) | 
| Temporal | + 18%( 70%) | 
| Physical | + 22%( 70%) | 
| Darkness | + 26%( 70%) | 
| Fire | + 28%( 70%) | 
| Nature | + 20%( 70%) | 
Defense: Immunities
| Silence Resistance | 17% | 
| Confusion Resistance | 80% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 30% | 
| Poison Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 452 life over 5 turns. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Heroism Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 11 turns. While Heroism is active, you will only die when reaching -895 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. | 
Class Talents
| Cunning / Artifice | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Stealth | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Technique / Duelist | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Trapping | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Throwing knives | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Dual techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Cunning / Poisons | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Mindstar mastery | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Wild-gift / Antimagic | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Scoundrel | 1.30 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| talent | Apply Poison | 
| talent | Blade Flurry | 
| talent | Volatile Poison | 
| talent | Stealth | 
| talent | Leeching Poison | 
| talent | Lacerating Strikes | 
| talent | Antimagic Shield | 
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 5.7 and stamina regeneration by 1.2.Soothing Darkness | 
| beneficial effect | Parrying melee and ranged attacks: Has a 61% chance to deflect up to 26 damage from the next 3.0 attack(s).  Parried attacks cannot crit.Parrying | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| Enter the caverns of Ardhungol and look for Sun Paladin Rashim.Eight legs of wonder But be careful; those are not small spiders... | active | 
| You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor.Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) As a reward you improved Cunning by +1. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell.Escort: injured seer (level 3 of Dreadfell) As a reward you improved Cunning by +1. | done | 
| You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor.Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) As a reward you improved Cunning by +2. | done | 
| You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell.Escort: lost anorithil (level 2 of Dreadfell) As a reward you improved talent Conversion (+1 level(s)). | done | 
| You failed to protect the lost anorithil from death by Ivyravena the skeleton archer.Escort: lost anorithil (level 4 of Dreadfell) | failed | 
| You failed to protect the lost tinker from death by electric eel.Escort: lost tinker (level 2 of Trollmire) | failed | 
| You successfully escorted the repented thief to the recall portal on level 1 of Old Forest.Escort: repented thief (level 1 of Old Forest) As a reward you improved Cunning by +1. | done | 
| You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell.Escort: repented thief (level 7 of Dreadfell) As a reward you improved Cunning by +1. | done | 
| You failed to protect the temporal explorer from death by king cobra.Escort: temporal explorer (level 2 of Old Forest) | failed | 
| You have been tasked to remove two threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You must find a way to Maj'Eyal through the tunnel to the north of the island.Light at the end of the tunnel | done | 
| After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.Melinda, lucky girl Melinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 231. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed hummerhorn wing. * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed xorn fragment. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed vial of greater demon bile. * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.There and back again * Find a Blood-Runed Athame. * Find a Resonating Diamond. | active | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Eilinedanor the pair of hardened leather boots (0 def, 11 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Str / +3 Dex / +3 Cun / +6 Con Changes resistances: +6% lightning / +6% fire Changes damage: +10% physical Life regen: +2.80 Healing mod.: +15% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. | 
| Light source |  brass lantern 'Thunderquarry' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +2 Mag Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +40.00 Light radius: +2 Damage Shield penetration: +50% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Beliwyn (0 def, 13 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+2 eff.) Armour: +13 Fatigue: +3% Changes stats: +11 Str / +2 Dex / +6 Wil / +2 Con Changes resistances: +11% physical Changes resistances penetration: +20% acid Changes damage: +6% acid Physical save: +11 (+4 eff.) A cap made of leather. | 
| On hands |  drakeskin leather gloves 'Ulfastir' (0 def, 3 armour) Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +3 Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Cun Changes resistances: +9% lightning / +6% temporal / +15% darkness / +6% blight / +3% nature Life regen: +8.30 Stamina each turn: +3.00 Psi each turn: +0.40 Maximum stamina: +20.00 Infravision radius: +4 When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +5 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Slumber (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +29 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Flashmight the dwarven-steel pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +3 Physical power: +10 (+2 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -8% Changes stats: +5 Str / +3 Dex / +2 Con Changes resistances penetration: +25% lightning / +15% physical Maximum life: +60.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Lightbiter the gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +3 Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +3 Str Changes damage: +15% light Mental save: +8 (+3 eff.) Confusion immunity: +28% Rings can have magical properties. | 
| On fingers |  Manudulin Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 22 bleed Damage when hit (Melee): 8 mind Changes stats: +12 Str / +8 Wil / +12 Cun Changes resistances: +6% mind Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Mindpower: +13 (+4 eff.) Infravision radius: +3 See invisible: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. | 
| Around neck |  Daneth's Neckguard Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. | 
| In main hand |  balanced voratun dagger (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +9 (+3 eff.) Disarm immunity: +30% Sharp, short and deadly. | 
| Around waist |  hardened leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Critical mult.: +8.00% A belt that goes around your waist. | 
| In off hand |  Shineparry the stralite dagger (26-33.8 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% Damage (Melee): +8 light Burst (radius 1) on hit: +8 light When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% light / +12% fire Grants telepathy: Demon/Minor Demon/Major Mental save: +43 (+11 eff.) Maximum psi: +30.00 Sharp, short and deadly. | 
| Cloak |  cashmere cloak 'Earikalthorath' (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Defense: +2 (+1 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +6% acid / +5% arcane Changes damage: +6% acid Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  elven-silk robe 'Silitha' (5 def, 2 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +2 Defense: +5 (+2 eff.) Changes stats: +17 Con Changes resistances: +22% cold / +6% nature / +3% light Changes damage: +35% nature / +15% cold Reduces incoming crit damage: 10.00% Spell save: +30 (+10 eff.) Blindness immunity: +10% Poison immunity: +100% Disease immunity: +90% Stamina each turn: +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  healing infusion of the duelist (heal 227) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
|  movement infusion of the titan (727% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 727% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
|  regeneration infusion of the psychic (heal 373 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
|  regeneration infusion of the psychic (heal 553 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
|  Rune of the Rift (386.00 temporal damage, removed from time 4 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 386.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
|  Sealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. | 
|  Noonseam the stralite amulet Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 31% chance to blind * 15% chance to daze at end of turn Damage when hit (Melee): 8 light Changes resistances: +26% blight / +3% acid / +12% light / +26% nature Changes resistances penetration: +15% light Poison immunity: +37% Disease immunity: +44% Light radius: +2 Amulets can have magical properties. | 
|  Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  insulating stralite amulet of strength (+8) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str Changes resistances: +20% fire / +14% cold Amulets can have magical properties. | 
|  Anorath Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +15% mind Mental save: +42 (+11 eff.) Stun/Freeze immunity: +38% Life regen: +2.90 Mindpower: +8 (+3 eff.) Mental crit. chance: +5% Rings can have magical properties. | 
|  Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. | 
|  amber ring 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Rings can have magical properties. | 
|  copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. | 
|  rogue's gold ring of corrosion (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. | 
|  savior's copper ring of darkness (+22%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Rings can have magical properties. | 
|  savior's stralite ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +16 (+6 eff.) Spell save: +14 (+5 eff.) Mental save: +10 (+3 eff.) Blindness immunity: +28% Infravision radius: +6 See stealth: +15 See invisible: +17 Rings can have magical properties. | 
|  titan's gold ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+4 eff.) Rings can have magical properties. | 
|  Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. This object's appearance was changed to Umbral Razor. | 
|  Sunvein (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +16 blight / +16 arcane Burst (radius 1) on hit: +20 blight / +14 fire When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% arcane Sharp, short and deadly. | 
|  chilling dwarven-steel dagger of massacre (26-33.8 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +9 cold Sharp, short and deadly. This object's appearance was changed to Umbral Razor. | 
|  stralite dagger (27-35.1 power, 9 apr) Requires: - Dexterity 35 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. | 
|  Cyradabreta the dwarven-steel greatsword (34-54.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +9 fire When wielded/worn: Physical crit. chance: +20.0% Changes stats: +1 Mag Changes resistances: +6% temporal Changes resistances penetration: +10% temporal Infravision radius: +1 Massive two-handed swords. | 
|  gifted thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mental save: +4 (+2 eff.) Maximum psi: +16.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Loamkarma Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 30 arcane resource burn When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +6.0% Changes stats: +5 Con Changes resistances: +9% nature / +12% cold Changes resistances penetration: +5% nature / +20% physical Changes damage: +9% nature / +15% physical Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 226 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. | 
|  Mayabeth the Brandparry Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5 Str / +2 Wil / +1 Cun / +2 Con Changes resistances penetration: +10% fire Mental save: +6 (+2 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. | 
|  Rope Belt of the Thaloren Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. | 
|  Sparkgrit Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Changes stats: +7 Con Changes resistances: +6% temporal / +12% darkness / +9% nature Changes damage: +9% lightning Spell save: +6 (+2 eff.) Mental save: +11 (+3 eff.) Maximum stamina: +10.00 Mindpower: +8 (+3 eff.) A belt that goes around your waist. | 
|  Gloruma (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +3% fire / +6% cold / +15% darkness / +6% nature Changes damage: +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. | 
|  cashmere cloak 'Flashsquall' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 16 light Changes resistances: +12% blight / +6% fire / +15% darkness Grants telepathy: Dragon Spell save: +20 (+7 eff.) Maximum life: +48.00 Light radius: +2 See invisible: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Blackquarry (0 def, 2 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Changes stats: +2 Cun Changes resistances: +16% lightning Changes damage: +11% lightning / +15% darkness / +6% light / +9% all Stun/Freeze immunity: +15% Spellpower: +17 (+6 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+6 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+6 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. | 
|  Bohir the Oakfoe (6 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +3% Changes stats: +7 Str Changes resistances: +12% nature Life regen: +3.50 Healing mod.: +13% A pair of boots made of leather. | 
|  pair of hardened leather boots 'Lisura' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Dex / +2 Cun / +6 Lck Changes resistances penetration: +20% mind Stealth bonus: +9 Mental save: +15 (+4 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% A pair of boots made of leather. This object's appearance was changed to Eden's Guile. | 
|  Fists of the Desert Scorpion (8 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 87% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. | 
|  Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. | 
|  Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 138.62 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. | 
|  Crown of Eternal Night (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Damage (Melee): 0 darkness Changes stats: +0 Cun Reduce damage by fixed amount: +10 all Changes damage: +0% darkness Talent mastery: +0.00(-) Cunning / Stealth Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Confusion immunity: +0% Knockback immunity: +0% Light radius: +0 This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. | 
|  Hettynarihor (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes stats: +7 Str / +8 Dex Changes resistances: +3% blight / +21% acid Changes resistances penetration: +10% acid Changes damage: +9% acid A cap made of leather. | 
|  Lorurek the cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 acid Changes stats: +5 Cun / +5 Wil Changes resistances: +15% acid / +12% temporal Changes resistances penetration: +25% acid / +10% temporal Changes damage: +3% acid / +9% temporal Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... | 
|  Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. | 
|  linen wizard hat of madness (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Mental save: +10 (+3 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 145 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... | 
|  223 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  5 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  miner's iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  5 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  bright brass lantern of focus Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Crystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. | 
|  Orb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  6 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  3 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  pouch of iron shots (18/18, 12.5-15 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 Shots are used with slings to pummel your foes to death. | 
|  4 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  4 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  2 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Vehia the Yeek Rogue level 40
18th Pyre 123rd year of Ascendancy at 16:42 see stats
 Against all odds (Exploration mode)
			Killed Ukruk in the ambush.
			Against all odds (Exploration mode)
			Killed Ukruk in the ambush.By Vehia the Yeek Rogue level 40
16th Pyre 123rd year of Ascendancy at 15:41 see stats
 Antimagic! (Exploration mode)
			Completed antimagic training in the Ziguranth camp.
			Antimagic! (Exploration mode)
			Completed antimagic training in the Ziguranth camp.By Vehia the Yeek Rogue level 37
2nd Pyre 123rd year of Ascendancy at 04:29 see stats
 Brave new world (Exploration mode)
			Went to the Far East and took part in the war.
			Brave new world (Exploration mode)
			Went to the Far East and took part in the war.By Vehia the Yeek Rogue level 43
41st Pyre 123rd year of Ascendancy at 23:52 see stats
 Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Vehia the Yeek Rogue level 17
70th Dusk 122nd year of Ascendancy at 09:54 see stats
 Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.
			Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.By Vehia the Yeek Rogue level 42
38th Pyre 123rd year of Ascendancy at 12:16 see stats
 Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.
			Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.By Vehia the Yeek Rogue level 31
9th Allure 123rd year of Ascendancy at 23:28 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Vehia the Yeek Rogue level 22
31st Haze 122nd year of Ascendancy at 10:50 see stats
 Fear me not! (Exploration mode)
			Survived the Fearscape!
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Vehia the Yeek Rogue level 37
7th Pyre 123rd year of Ascendancy at 05:51 see stats
 Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vehia the Yeek Rogue level 20
16th Haze 122nd year of Ascendancy at 16:11 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Vehia the Yeek Rogue level 10
2nd Summertide 122nd year of Ascendancy at 06:39 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By Vehia the Yeek Rogue level 20
15th Haze 122nd year of Ascendancy at 17:15 see stats
 Level 30 (Exploration mode)
			Got a character to level 30.
			Level 30 (Exploration mode)
			Got a character to level 30.By Vehia the Yeek Rogue level 30
6th Allure 123rd year of Ascendancy at 19:31 see stats
 Level 40 (Exploration mode)
			Got a character to level 40.
			Level 40 (Exploration mode)
			Got a character to level 40.By Vehia the Yeek Rogue level 40
15th Pyre 123rd year of Ascendancy at 13:58 see stats
 Lucky Girl (Exploration mode)
			Saved Melinda again and invited her to the Fortress to cure her.
			Lucky Girl (Exploration mode)
			Saved Melinda again and invited her to the Fortress to cure her.By Vehia the Yeek Rogue level 33
23rd Regrowth 123rd year of Ascendancy at 05:18 see stats
 Oozemancer (Exploration mode)
			Destroyed the corrupted oozemancer.
			Oozemancer (Exploration mode)
			Destroyed the corrupted oozemancer.By Vehia the Yeek Rogue level 36
70th Regrowth 123rd year of Ascendancy at 14:14 see stats
 Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Vehia the Yeek Rogue level 16
21st Dusk 122nd year of Ascendancy at 01:49 see stats
 Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Vehia the Yeek Rogue level 28
57th Haze 122nd year of Ascendancy at 03:10 see stats
 Size matters (Exploration mode)
			Did over 600 damage in one attack.
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Vehia the Yeek Rogue level 37
71st Regrowth 123rd year of Ascendancy at 09:26 see stats
 Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.
			Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.By Vehia the Yeek Rogue level 42
38th Pyre 123rd year of Ascendancy at 15:30 see stats
 Slimefest (Exploration mode)
			Have 100 walls on the sludgenest turn into hostile creatures.
			Slimefest (Exploration mode)
			Have 100 walls on the sludgenest turn into hostile creatures.By Vehia the Yeek Rogue level 37
72nd Regrowth 123rd year of Ascendancy at 17:13 see stats
 That was close (Exploration mode)
			Killed your target while having only 1 life left.
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Vehia the Yeek Rogue level 36
71st Regrowth 123rd year of Ascendancy at 00:12 see stats
 The Arena (Exploration mode)
			Unlocked Arena mode.
			The Arena (Exploration mode)
			Unlocked Arena mode.By Vehia the Yeek Rogue level 11
3rd Summertide 122nd year of Ascendancy at 21:20 see stats
 Thralless (Exploration mode)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Exploration mode)
			Freed at least 30 enthralled slaves in the slavers' compound.By Vehia the Yeek Rogue level 36
55th Regrowth 123rd year of Ascendancy at 05:17 see stats
 Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Vehia the Yeek Rogue level 32
2nd Regrowth 123rd year of Ascendancy at 05:58 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Vehia the Yeek Rogue level 20
16th Haze 122nd year of Ascendancy at 12:11 see stats
 Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Vehia the Yeek Rogue level 39
15th Pyre 123rd year of Ascendancy at 13:58 see stats
Log
Ran for 39 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).
You gain 0.75 gold from the transmogrification of quiver of elven-wood arrows (21/21, 43-60.2 power, 14 apr).
You gain 10.25 gold from the transmogrification of rejuvenating stralite plate armour (7 def, 13 armour).
You gain 25.00 gold from the transmogrification of dwarven-steel gauntlets 'Sunkin' (0 def, 2 armour).
You gain 1.64 gold from the transmogrification of slimy cashmere robe of frost (+19%) (2 def, 0 armour).
You gain 22.65 gold from the transmogrification of stralite waraxe 'Xynne' (31-43.4 power, 5 apr).
You gain 25.00 gold from the transmogrification of stralite waraxe 'Magmabile' (42.5-59.5 power, 5 apr).
You gain 1.25 gold from the transmogrification of stralite waraxe (34-47.6 power, 5 apr).
You gain 2.59 gold from the transmogrification of flaming orite trident (39.5-63.2 power, 13 apr).
You gain 15.00 gold from the transmogrification of Trident of the Tides (80-112 power, 20 apr).
You gain 1.25 gold from the transmogrification of elven-wood starstaff (25-30 power, 5 apr, darkness element).
You gain 24.38 gold from the transmogrification of Elyriavena the Arcspawn.
You gain 2.57 gold from the transmogrification of acid wave rune of the titan (282 acid damage; disarm 5 turns with power 47).
You gain 1.00 gold from the transmogrification of wild infusion (resist 21%; cure mental).
You gain 1.15 gold from the transmogrification of sun infusion of the psychic (rad 10; power 50; turns 3; dispels darkness).
You gain 0.67 gold from the transmogrification of healing infusion (heal 58).
There is a ladder to the previous level here (press '' or right click to use).
Vehia deactivates Leeching Poison.
Vehia deactivates Blade Flurry.
Vehia deactivates Stealth.
Vehia deactivates Lacerating Strikes.
Vehia deactivates Antimagic Shield.
Vehia deactivates Volatile Poison.
Vehia deactivates Apply Poison.































































