





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 22 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 34 (base 30) |
| Dexterity | 15 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 45 (base 42) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 411/433 |
| Hate | 100/100 |
| Vim | 184/184 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 0.51648351648352 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 40 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -48% |
| Acid | -48% |
| Light | -34% |
| All | -60% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 6 |
| Physical Save | 20 |
| Spell Save | 37 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 9%(100%) |
| Light | + 70%(100%) |
| Temporal | + 6%(100%) |
| Blight | +100%(100%) |
| Darkness | + 25%(100%) |
| Fire | -50%(100%) |
| Acid | +100%(100%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Bleed Resistance | 15% |
| Knockback Resistance | 21% |
| Stun Resistance | 100% |
| Disarm Resistance | 23% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
Quests
Equipment
| On fingers | Gesagen the steel ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to blind Damage (Melee): 24 light Effects on ranged hit: * 13% chance to blind Damage (Ranged): 22 light Damage when hit (Melee): 8 temporal Changes resistances: +52% light / +3% temporal Changes damage: +26% light Rings can have magical properties. |
| On fingers | AerurawenCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Str / +3 Dex / +1 Mag Changes damage: +12% acid Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +24.00 Light radius: +2 Rings can have magical properties. |
| Around waist | rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +31.00 A belt that goes around your waist. |
| Main armor | rough leather armour 'Shockdash' (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +6% acid / +3% temporal / +18% light / +9% lightning Critical mult.: +12.00% Spell save: +30 (+11 eff.) A suit of armour made of leather. |
| In off hand | steel waraxe 'Arcquill' (12.5-17.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Burst (radius 1) on hit: +16 lightning When wielded/worn: Changes stats: +2 Mag / +3 Wil Mental save: +9 (+4 eff.) Cut immunity: +15% Stun/Freeze immunity: +10% Only die when reaching: -80.00 life Spellpower: +5 (+1 eff.) One-handed war axes. |
| In main hand | Xanorialaith (15-21 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour by 30% On weapon crit: * cripple the target Burst (radius 2) on crit: +4 blight When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 20% chance to disease Changes resistances: +3% acid Changes resistances penetration: +5% blight Changes damage: +12% blight Sharp, long, and deadly. |
Inventory
Robe of the Worm (Improved) (2 def, 9 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
RYE THING picks up (h.): chilling steel dagger (12.5-16.25 power, 6 apr).
Talent Rune: Reflection Shield is ready to use.
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).
Saving game...
Saving done.
You give Gesagen the steel ring to worm that walks (servant of RYE THING).
You give Aerurawen to worm that walks (servant of RYE THING).
You give Xanorialaith (15-21 power, 3 apr) to worm that walks (servant of RYE THING).
Character control switched to worm that walks (servant of RYE THING).
Worm that walks (servant of RYE THING) wears: Xanorialaith (15-21 power, 3 apr).
Worm that walks (servant of RYE THING) wears (offslot): steel waraxe 'Arcquill' (12.5-17.5 power, 3 apr).
Worm that walks (servant of RYE THING) wears (replacing copper ring): Gesagen the steel ring.
Worm that walks (servant of RYE THING) wears (replacing wizard's copper ring of nature (+22%)): Aerurawen.
Worm that walks (servant of RYE THING) drops on the floor: copper ring.
Worm that walks (servant of RYE THING) drops on the floor: wizard's copper ring of nature (+22%).
Worm that walks (servant of RYE THING) drops on the floor: Getha the Bleakraptor.
Worm that walks (servant of RYE THING) drops on the floor: Bregogar the Blindnaught (18-25.2 power, 2 apr).
RYE THING deactivates Chant of Fortress.
Worm that walks (servant of RYE THING) deactivates Worm that Walks Link.


































