





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 22 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 34 (base 30) |
| Dexterity | 15 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 45 (base 42) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 411/433 |
| Hate | 100/100 |
| Vim | 184/184 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 0.51648351648352 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 40 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -48% |
| Acid | -48% |
| Light | -34% |
| All | -60% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 6 |
| Physical Save | 20 |
| Spell Save | 37 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 9%(100%) |
| Light | + 70%(100%) |
| Temporal | + 6%(100%) |
| Blight | +100%(100%) |
| Darkness | + 25%(100%) |
| Fire | -50%(100%) |
| Acid | +100%(100%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Bleed Resistance | 15% |
| Knockback Resistance | 21% |
| Stun Resistance | 100% |
| Disarm Resistance | 23% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
Quests
Equipment
| On fingers | Gesagen the steel ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to blind Damage (Melee): 24 light Effects on ranged hit: * 13% chance to blind Damage (Ranged): 22 light Damage when hit (Melee): 8 temporal Changes resistances: +52% light / +3% temporal Changes damage: +26% light Rings can have magical properties. |
| On fingers | AerurawenCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Str / +3 Dex / +1 Mag Changes damage: +12% acid Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +24.00 Light radius: +2 Rings can have magical properties. |
| Around waist | rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +31.00 A belt that goes around your waist. |
| Main armor | rough leather armour 'Shockdash' (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +6% acid / +3% temporal / +18% light / +9% lightning Critical mult.: +12.00% Spell save: +30 (+11 eff.) A suit of armour made of leather. |
| In off hand | steel waraxe 'Arcquill' (12.5-17.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Burst (radius 1) on hit: +16 lightning When wielded/worn: Changes stats: +2 Mag / +3 Wil Mental save: +9 (+4 eff.) Cut immunity: +15% Stun/Freeze immunity: +10% Only die when reaching: -80.00 life Spellpower: +5 (+1 eff.) One-handed war axes. |
| In main hand | Xanorialaith (15-21 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour by 30% On weapon crit: * cripple the target Burst (radius 2) on crit: +4 blight When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 20% chance to disease Changes resistances: +3% acid Changes resistances penetration: +5% blight Changes damage: +12% blight Sharp, long, and deadly. |
Inventory
Robe of the Worm (Improved) (2 def, 9 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
RYE THING picks up (h.): chilling steel dagger (12.5-16.25 power, 6 apr).
Talent Rune: Reflection Shield is ready to use.
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).
Saving game...
Saving done.
You give Gesagen the steel ring to worm that walks (servant of RYE THING).
You give Aerurawen to worm that walks (servant of RYE THING).
You give Xanorialaith (15-21 power, 3 apr) to worm that walks (servant of RYE THING).
Character control switched to worm that walks (servant of RYE THING).
Worm that walks (servant of RYE THING) wears: Xanorialaith (15-21 power, 3 apr).
Worm that walks (servant of RYE THING) wears (offslot): steel waraxe 'Arcquill' (12.5-17.5 power, 3 apr).
Worm that walks (servant of RYE THING) wears (replacing copper ring): Gesagen the steel ring.
Worm that walks (servant of RYE THING) wears (replacing wizard's copper ring of nature (+22%)): Aerurawen.
Worm that walks (servant of RYE THING) drops on the floor: copper ring.
Worm that walks (servant of RYE THING) drops on the floor: wizard's copper ring of nature (+22%).
Worm that walks (servant of RYE THING) drops on the floor: Getha the Bleakraptor.
Worm that walks (servant of RYE THING) drops on the floor: Bregogar the Blindnaught (18-25.2 power, 2 apr).
RYE THING deactivates Chant of Fortress.
Worm that walks (servant of RYE THING) deactivates Worm that Walks Link.


































