Thelma the level 2 Halfling Archer by frihouse

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassArcher
Level / Exp2 / 40%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity19 (base 16)
Constitution12 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life132/132
Stamina103/103
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy24
Crit Chance8%
APR1
Speed0.80

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense22
Ranged Defense22
Fatigue0
Physical Save8
Spell Save7
Mental Save10

Defense: Resistances

Physical+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.12
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.20
2/5
0/5
0/5
0/5

Effects

Quests

failed
active

Equipment

Tool
Around neck
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Thelma picks up (h.): supercharged elm wand of trap destruction [power 24] (20 cooldown).

Lore found:
a logical analysis of creation, by philosopher Smythen
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Thelma wears:
warrior's copper amulet of mastery (0.12 Cunning / Survival).

Resting starts...

Rested for 8 turns (stop reason: hostile spotted to the east (white wolf)).


Ran for 5 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: hostile spotted to the northwest (blue jelly)).


Thelma shoots!

Thelma's Shoot hits Blue jelly for
35 physical damage.
Thelma's Shoot killed Blue jelly!

Talent Steady Shot is ready to use.
Ran for 7 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


You don't see how to get there...