











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 25 / 50% |
| Size | big |
| Lifes / Deaths | Killed by minotaur at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:56 / 91Killed by minotaur at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:37 Killed by minotaur at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:49 Killed by minotaur at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:58 Killed by minotaur at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:35 Killed by minotaur at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:08 Killed by minotaur at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:49 Killed by skeleton archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:04 Killed by skeleton archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:25 Killed by skeleton archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:38 Killed by The Shade at level 3 on the 78th Pyre 122nd year of Ascendancy at 11:44 Killed by Emysevea the large white snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:59 Killed by Xerevea the war bear at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:03 Killed by storm drake hatchling at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:46 Killed by Bill the Stone Troll at level 8 on the 5th Mirth 122nd year of Ascendancy at 08:47 Killed by thief at level 9 on the 8th Mirth 122nd year of Ascendancy at 10:21 Killed by Layana the great wolf at level 9 on the 8th Mirth 122nd year of Ascendancy at 13:21 Killed by Ivith the thief at level 9 on the 9th Mirth 122nd year of Ascendancy at 12:02 Killed by Minotaur of the Labyrinth at level 9 on the 10th Mirth 122nd year of Ascendancy at 12:41 Killed by Bethyvea the rogue at level 10 on the 10th Mirth 122nd year of Ascendancy at 15:10 Killed by sdsd1111 at level 11 on the 1st Flare 122nd year of Ascendancy at 15:31 Killed by sdsd1111 at level 11 on the 1st Flare 122nd year of Ascendancy at 16:27 Killed by Sandworm Queen at level 11 on the 3rd Flare 122nd year of Ascendancy at 00:22 Killed by Silyyarin the red jelly at level 11 on the 3rd Flare 122nd year of Ascendancy at 04:42 Killed by Ivotha the blue ooze at level 11 on the 3rd Flare 122nd year of Ascendancy at 05:55 Killed by Ivotha the blue ooze at level 11 on the 3rd Flare 122nd year of Ascendancy at 06:47 Killed by war hound at level 12 on the 3rd Flare 122nd year of Ascendancy at 08:00 Killed by entrenched horror at level 15 on the 14th Dusk 122nd year of Ascendancy at 01:30 Killed by Weirdling Beast at level 15 on the 14th Dusk 122nd year of Ascendancy at 04:31 Killed by Weirdling Beast at level 15 on the 14th Dusk 122nd year of Ascendancy at 06:15 Killed by Arsnd the thalore at level 15 on the 16th Dusk 122nd year of Ascendancy at 11:45 Killed by Glomira the dire wolf at level 17 on the 42nd Dusk 122nd year of Ascendancy at 13:52 Killed by venom drake at level 17 on the 43rd Dusk 122nd year of Ascendancy at 04:19 Killed by snow giant boulder thrower at level 17 on the 43rd Dusk 122nd year of Ascendancy at 05:30 Killed by netherworm mass at level 17 on the 43rd Dusk 122nd year of Ascendancy at 07:07 Killed by netherworm mass at level 18 on the 43rd Dusk 122nd year of Ascendancy at 09:11 Killed by netherworm mass at level 18 on the 43rd Dusk 122nd year of Ascendancy at 10:47 Killed by Celia at level 18 on the 52nd Dusk 122nd year of Ascendancy at 21:32 Killed by shadow at level 19 on the 63rd Dusk 122nd year of Ascendancy at 16:08 Killed by Voreth the elven cultist at level 19 on the 64th Dusk 122nd year of Ascendancy at 18:16 Killed by ghoul at level 19 on the 65th Dusk 122nd year of Ascendancy at 00:32 Killed by skeleton warrior at level 19 on the 65th Dusk 122nd year of Ascendancy at 02:01 Killed by forest wight at level 19 on the 65th Dusk 122nd year of Ascendancy at 03:58 Killed by skeleton magus at level 19 on the 65th Dusk 122nd year of Ascendancy at 05:19 Killed by grave wight at level 19 on the 65th Dusk 122nd year of Ascendancy at 06:46 Killed by skeleton warrior at level 19 on the 65th Dusk 122nd year of Ascendancy at 07:55 Killed by skeleton warrior at level 19 on the 65th Dusk 122nd year of Ascendancy at 08:53 Killed by skeleton archer at level 19 on the 65th Dusk 122nd year of Ascendancy at 09:55 Killed by skeleton archer at level 20 on the 65th Dusk 122nd year of Ascendancy at 11:21 Killed by Gada the ghoul at level 20 on the 65th Dusk 122nd year of Ascendancy at 12:42 Killed by skeleton archer at level 20 on the 65th Dusk 122nd year of Ascendancy at 12:55 Killed by Grand Corruptor at level 20 on the 65th Dusk 122nd year of Ascendancy at 18:25 Killed by elven cultist at level 20 on the 65th Dusk 122nd year of Ascendancy at 20:30 Killed by Gleba the skeleton magus at level 20 on the 67th Dusk 122nd year of Ascendancy at 22:12 Killed by vampire at level 20 on the 67th Dusk 122nd year of Ascendancy at 22:24 Killed by sand-drake at level 20 on the 68th Dusk 122nd year of Ascendancy at 19:45 Killed by skeleton warrior at level 20 on the 69th Dusk 122nd year of Ascendancy at 01:27 Killed by Borfast the Broken at level 20 on the 69th Dusk 122nd year of Ascendancy at 08:55 Killed by Borfast the Broken at level 20 on the 69th Dusk 122nd year of Ascendancy at 10:30 Killed by saw horror at level 21 on the 69th Dusk 122nd year of Ascendancy at 18:18 Killed by luminous horror at level 21 on the 69th Dusk 122nd year of Ascendancy at 18:57 Killed by ravaging entropic rip at level 21 on the 70th Dusk 122nd year of Ascendancy at 07:10 Killed by Vorobrema the bloated horror at level 21 on the 71st Dusk 122nd year of Ascendancy at 02:03 Killed by skeleton magus at level 21 on the 71st Dusk 122nd year of Ascendancy at 21:52 Killed by Xusenor the spitting spider at level 21 on the 72nd Dusk 122nd year of Ascendancy at 03:03 Killed by forest wight at level 22 on the 72nd Dusk 122nd year of Ascendancy at 09:11 Killed by ghoul at level 22 on the 72nd Dusk 122nd year of Ascendancy at 10:55 Killed by skeleton magus at level 22 on the 72nd Dusk 122nd year of Ascendancy at 12:28 Killed by skeleton assassin at level 22 on the 72nd Dusk 122nd year of Ascendancy at 12:59 Killed by forest wight at level 22 on the 72nd Dusk 122nd year of Ascendancy at 13:39 Killed by skeleton master archer at level 22 on the 72nd Dusk 122nd year of Ascendancy at 15:13 Killed by skeleton master archer at level 22 on the 72nd Dusk 122nd year of Ascendancy at 16:53 Killed by weaver matriarch at level 22 on the 73rd Dusk 122nd year of Ascendancy at 20:01 Killed by wretch titan at level 22 on the 74th Dusk 122nd year of Ascendancy at 00:16 Killed by Gloriwyn the skeleton warrior at level 22 on the 74th Dusk 122nd year of Ascendancy at 15:23 Killed by barrow wight at level 22 on the 75th Dusk 122nd year of Ascendancy at 00:05 Killed by Aletta Soultorn at level 23 on the 76th Dusk 122nd year of Ascendancy at 03:30 Killed by Aletta Soultorn at level 23 on the 76th Dusk 122nd year of Ascendancy at 06:04 Killed by skeleton warrior at level 23 on the 78th Dusk 122nd year of Ascendancy at 12:05 Killed by The Master at level 23 on the 79th Dusk 122nd year of Ascendancy at 07:14 Killed by The Master at level 23 on the 79th Dusk 122nd year of Ascendancy at 09:13 Killed by multi-hued drake hatchling at level 24 on the 79th Dusk 122nd year of Ascendancy at 11:33 Killed by Poluwe the netherworm mass at level 24 on the 5th Haze 122nd year of Ascendancy at 16:49 Killed by Poluwe the netherworm mass at level 24 on the 5th Haze 122nd year of Ascendancy at 18:33 Killed by Poluwe the netherworm mass at level 24 on the 5th Haze 122nd year of Ascendancy at 20:27 Killed by temporal stalker at level 24 on the 5th Haze 122nd year of Ascendancy at 22:19 Killed by temporal stalker at level 24 on the 5th Haze 122nd year of Ascendancy at 23:21 Killed by orc soldier at level 24 on the 18th Haze 122nd year of Ascendancy at 20:17 Killed by Xerilravea the cave troll at level 25 on the 19th Haze 122nd year of Ascendancy at 05:52 Killed by dredge at level 25 on the 20th Haze 122nd year of Ascendancy at 18:50 Killed by orc master assassin at level 25 on the 21st Haze 122nd year of Ascendancy at 17:06 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 43) |
| Dexterity | 23 (base 19) |
| Constitution | 32 (base 28) |
| Magic | 8 (base 10) |
| Willpower | 30 (base 24) |
| Cunning | 36 (base 23) |
Resources
| Life | 742/742 |
| Stamina | 222/222 |
| Equilibrium | 30 |
| Healing Factor | 1.1633663366336 |
| Regeneration | 0.29084158415842 |
Speed
| Mental | -2.9976021664879E-12% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +125% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 32.617305437452 |
| See Invisible | 32.617305437452 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, animal/canine |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 30 |
| Crit Chance | 41% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 30 |
| Crit Chance | 29% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Temporal | +6% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +25% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 35.317011280365 (73.452380952381%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 11 |
| Physical Save | 50 |
| Spell Save | 24 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 21%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 8%( 70%) |
| Temporal | + 26%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 8%( 70%) |
Defense: Immunities
| Pinning Resistance | 46% |
| Disarm Resistance | 48% |
| Bleed Resistance | 30% |
| Confusion Resistance | 19% |
| Knockback Resistance | 45% |
| Stun Resistance | 41% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Bloodthirst | 1.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Antimagic Shield |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by sdsd1111. Escort: injured seer (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by sdsd1111. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by yellow jelly. Escort: lone alchemist (level 2 of Trollmire) | failed |
You failed to protect the lost anorithil from death by sdsd1111. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by sdsd1111. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by sdsd1111. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 59. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Prismkiss (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Changes resistances: +6% light Changes resistances penetration: +25% light Changes damage: +3% fire Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Aerabrewen'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +2 Changes stats: +2 Dex Critical mult.: +6.00% Stamina each turn: +1.00 Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| On hands | Zuhek the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+7 eff.) Armour: +2 Changes stats: +3 Dex / +4 Wil Changes resistances penetration: +5% mind Critical mult.: +20.00% Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ce'Nuta the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +25% Pinning immunity: +26% Knockback immunity: +25% Equilibrium when hit: +0.08 Maximum life: +22.00 Maximum hate: +2.00 Mental crit. chance: +3% Rings can have magical properties. |
| On fingers | steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +22.00 Rings can have magical properties. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Dedication (43-60.2 power, 6 apr)Requires: - Cunning 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 43.0 - 60.2 Uses stats: 20% Cun, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +20.0% Attack speed: 100% Burst (radius 2) on crit: +50 manaburn arcane When wielded/worn: Changes resistances: +15% arcane / +20% blight Talent mastery: +0.10 Race / Krog Mental save: +15 (+5 eff.) It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
| Around waist | hardened leather belt 'Silylebeth'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% nature / +15% darkness Reduces incoming crit damage: 10.00% Physical save: +46 (+14 eff.) Mental save: +20 (+7 eff.) Blindness immunity: +10% Cut immunity: +30% Mindpower: +7 (+3 eff.) A belt that goes around your waist. |
| In off hand | Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Cloak | Betuda the cashmere cloak (2 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+2 eff.) Changes stats: +3 Str / +3 Wil / +2 Con Changes resistances: +15% cold Changes damage: +3% blight Mental save: +7 (+2 eff.) Maximum vim: +30.00 Light radius: +2 Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velakira the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 14 physical Changes stats: +2 Wil Changes resistances: +6% temporal Changes damage: +6% temporal Critical mult.: +25.00% Vim when firing critical spell: +5.00 Spellpower: +6 (+3 eff.) A suit of armour made of mail. |
Inventory
SunsteelInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +4 (+1 eff.) Changes stats: +1 Dex Changes resistances: +11% nature / +11% blight Critical mult.: +6.00% Poison immunity: +20% Disease immunity: +21% Light radius: +3 Amulets can have magical properties. |
Delorand the Sparkquarry (19.5-25.35 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Dex, 45% Str Damage type: Light Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +8 temporal / +8 nature Burst (radius 1) on hit: +8 light When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 light Changes resistances penetration: +10% lightning Sharp, short and deadly. |
Polata (30-39 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * disrupts spell-casting * 25% chance to remove a magical effect Damage Shield penetration (this weapon only): +10% Damage (Melee): +7 nature Damage against: +10% Unnatural When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +8 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Changes resistances: +1% physical Changes resistances penetration: +7% physical Critical mult.: +6.00% Sharp, short and deadly. |
stralite dagger 'Skyvalor' (36-46.8 power, 9 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 36.0 - 46.8 Uses stats: 45% Dex, 45% Str Damage type: Lightning Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown Damage (Melee): +8 lightning When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +6% temporal Spell save: +6 (+3 eff.) Sharp, short and deadly. |
Fulizilakhad the dwarven-steel longsword (22.5-31.5 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 10% * 40% chance to cause random gloom When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +9% mind Critical mult.: +10.00% Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel mace of erosion (28-39.2 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +8 nature / +10 temporal When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+7 eff.) Disarm immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.gifted thorny mindstar (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +10 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.shimmering yew starstaff (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Mana each turn: +0.15 Maximum mana: +54.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+6 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
blurring rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Defense: +9 (+9 eff.) Stealth bonus: +6 Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Worm of darkness (+15%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% darkness Changes damage: +10% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erelerach (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Dex / +1 Mag / +1 Wil / +3 Cun / +4 Con Changes resistances: +8% fire / +5% cold Light radius: +1 A pointy cloth hat, very wizardly... |
spiked steel mail armour of resilience (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 11 physical Maximum life: +21.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Blackrace (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 20 darkness Changes resistances: +7% arcane Changes damage: +9% darkness / +12% mind Grants telepathy: Dragon Spell save: +16 (+8 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.12 Mental crit. chance: +3% A suit of armour made of leather. |
Emelenn (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 8 arcane / 12 physical Changes resistances: +20% acid Critical mult.: +10.00% Life regen: +3.90 Stamina each turn: +0.50 Mana each turn: +0.08 A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+13 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (84 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Polatha [power 42] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes damage: +12% arcane Talent cooldown: Lay Web (-1 turn) Talent granted: +3 Lay Web Equilibrium when hit: +0.24 Maximum mana: +100.00 Spellpower: +4 (+2 eff.) Damage Shield penetration: +30% It can be used to harden the skin for 7 turns increasing armour by 42 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By sdsd1111 the Krog Marauder level 24
15th Haze 122nd year of Ascendancy at 19:22 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By sdsd1111 the Krog Marauder level 12
3rd Dusk 122nd year of Ascendancy at 09:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By sdsd1111 the Krog Marauder level 16
26th Dusk 122nd year of Ascendancy at 00:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By sdsd1111 the Krog Marauder level 20
65th Dusk 122nd year of Ascendancy at 14:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By sdsd1111 the Krog Marauder level 15
14th Dusk 122nd year of Ascendancy at 11:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By sdsd1111 the Krog Marauder level 10
10th Mirth 122nd year of Ascendancy at 13:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By sdsd1111 the Krog Marauder level 20
65th Dusk 122nd year of Ascendancy at 11:17 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By sdsd1111 the Krog Marauder level 16
17th Dusk 122nd year of Ascendancy at 22:38 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By sdsd1111 the Krog Marauder level 19
65th Dusk 122nd year of Ascendancy at 00:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By sdsd1111 the Krog Marauder level 6
79th Pyre 122nd year of Ascendancy at 09:30 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By sdsd1111 the Krog Marauder level 19
65th Dusk 122nd year of Ascendancy at 07:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By sdsd1111 the Krog Marauder level 17
42nd Dusk 122nd year of Ascendancy at 09:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By sdsd1111 the Krog Marauder level 23
79th Dusk 122nd year of Ascendancy at 10:12 see stats
Log
Resting starts...
Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 17:08.
Talent Greater Weapon Focus is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Antimagic Shield is ready to use.
Sdsd1111 activates Antimagic Shield.
Talent Horror Shell is ready to use.
Talent Vitality is ready to use.
Talent Track is ready to use.
Sdsd1111 uses Track.
Talent True Grit is ready to use.
Talent Track is ready to use.
Talent Total Thuggery is ready to use.
Sdsd1111 uses Track.
Talent Wrath of the Wilds is ready to use.
Talent Take a Bite is ready to use.
Talent Blinding Speed is ready to use.
Rested for 49 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Sdsd1111 deactivates Antimagic Shield.














































































































