









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 14 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Gloroyalaith the gloomy treant at level 14 on the 14th Dusk 122nd year of Ascendancy at 16:59 / 2Killed by Gloroyalaith the gloomy treant at level 14 on the 14th Dusk 122nd year of Ascendancy at 18:33 |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 41 (base 33) |
| Constitution | 21 (base 10) |
| Magic | 23 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 35 (base 35) |
Resources
| Life | -209/469 |
| Stamina | 12/169 |
| Healing Factor | 1.474804467222 |
| Regeneration | 23.375650805469 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 28.508560162218 |
| See Invisible | 28.508560162218 |
Offense: Barehand
| Damage | 42 |
| Accuracy | 41 |
| Crit Chance | 20% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +5% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 8 (35.65183292883%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 18 |
| Mental Save | 20 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 23%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 20%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 44% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Zubymina the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +15.00% ----- def ----- Armour +1 Resists +6% mind +1% physical HP.reg +1.00 Heal.mod +11% ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
| On hands | polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 cold Dmg.mod +6% cold Acc +10 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% cold Unarmed combat: Power 21.5 - 30.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +13.0% Atk.spd 100% On Crit.r2 +8 ice On Hit: 10% Ice Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | rough leather cap 'Runyrim' (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +1% Resists +1% physical +6% light +7% fire +3% nature +6% cold HP.reg +4.00 A cap made of leather. |
| Tool | Yvytta (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex +2 Con dps ---------- Res.pen +5% acid ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
| On fingers | wizard's copper ring of life0.1 T1 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+4 eff.) Max.HP +42.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
| Around neck | Silina the Glintraven0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Res.pen +5% light ----- def ----- Fatigue -4% Resists +6% blight HP.reg +2.00 ---------- misc Light +3 Amulets make your neck look great! |
| Main armor | focusing woollen robe of lightning (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +9% all ---------- misc Mana/turn +0.10 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Blastzephyr2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 14 fire ----- def ----- Resists +6% lightning +5% fire +3% light Crit.chn- 15.00% Die.at -80.00 life Max.HP +60.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Emodamina' (11 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +2 Defense +11 (+3 eff.) Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Max.stam +20.00 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt 'Ce'Netha'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +1 Con dps ---------- Res.pen +5% physical ----- def ----- Die.at -60.00 life HP.reg +0.60 Heal.mod +16% Stun/Frz- +20% A belt that goes around your waist. |
Inventory
Glintwish the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +6% light Res.pen +5% mind Melee Ret 2 light ----- def ----- Resists +9% light ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
insulating copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% fire +12% cold Amulets make your neck look great! |
Aeruhir the Arcquill1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +2 Mag +2 Cun +4 Con dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
Polymira1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +10 (+5 eff.) Against +16% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
Cracklevengeance (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +6% lightning +3% acid Res.pen +10% blight Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe 'Ivarin' (0 def, 2 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +11% blight ----- def ----- Armour +2 Resists +11% blight +3% light +7% all Silence- +20% ---------- misc Vim/s.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Goriruihek the Morningblur (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +6% physical Res.pen +25% light Acc +10 (+4 eff.) ----- def ----- Armour +5 Fatigue +1% Resists +3% acid HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Unarmed combat: Power 10.0 - 14.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Hit: 10% Nightmare 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Arelle the Hailwreck (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +3% cold Res.pen +25% light +5% cold ----- def ----- Armour +3 Fatigue +5% Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flamecut the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +1 Wil +1 Cun +3 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% fire ---------- misc Equi/ret +0.80 Psi/ret +0.80 Hate/ret +0.80 Infravis +1 A pointy cloth hat, very wizardly... |
Winterzeal the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% nature +6% cold Res.pen +15% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% blight +12% nature +3% light A suit of armour made of mail. |
iron shield of resilience (0 def, 2 armour, 18 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Max.HP +46.00 ---------- misc Talents +1 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Manomas (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +18% fire ---------- misc Infravis +3 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Fisto the Cornac Brawler level 10
4th Flare 122nd year of Ascendancy at 02:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Fisto the Cornac Brawler level 10
2nd Mirth 122nd year of Ascendancy at 17:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Fisto the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 11:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Fisto the Cornac Brawler level 10
4th Mirth 122nd year of Ascendancy at 21:40 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Fisto the Cornac Brawler level 14
14th Dusk 122nd year of Ascendancy at 16:59 see stats
Log
Gloroyalaith the gloomy treant uses Mind Sear.
Fisto reacts to damage from Gloroyalaith the gloomy treant, mitigating the blow!.
Your resonance field crumbles under the damage!
The psychic field around Fisto crumbles.
Gloroyalaith the gloomy treant hits Fisto for (6 flat reduction), (42 reacted , -5 stam), (12 resonance), 104 mind (104 total damage).
Fisto throws two quick punches.
Gloroyalaith the gloomy treant converts some damage to Psi!
Fisto hits Gloroyalaith the gloomy treant for (25 resonance), 9 to psi, 12 physical, (2 resonance), 1 to psi, 1 cold, (20 resonance), 7 to psi, 10 physical, (2 resonance), 1 to psi, 1 cold (43 total damage).
Melee retaliation hits Fisto for (6 flat reduction), 10 nature, (3 flat reduction), 0 nature, (6 flat reduction), 10 nature, (3 flat reduction), 0 nature (19 total damage).
Poison from Gloroyalaith the gloomy treant hits Fisto for (6 flat reduction), 6 nature (6 total damage).
Gloroyalaith the gloomy treant receives 4 healing (4 psi heal).
Gloroyalaith the gloomy treant converts some damage to Psi!
Melee retaliation hits Gloroyalaith the gloomy treant for (5 resonance), 2 to psi, 3 fire, (5 resonance), 2 to psi, 3 fire (9 total damage).
Gloroyalaith the gloomy treant hits Fisto for (6 flat reduction), 7 nature, (6 flat reduction), 5 nature (12 total damage).
Fisto speeds up.
Talent Infusion: Healing is ready to use.
Talent Set Up is ready to use.
Gloroyalaith the gloomy treant converts some damage to Psi!
Fisto hits Gloroyalaith the gloomy treant for (20 resonance), 7 to psi, 10 physical, (2 resonance), 1 to psi, 1 cold (19 total damage).
Melee retaliation hits Fisto for (6 flat reduction), 10 nature, (3 flat reduction), 0 nature (10 total damage).
Poison from Gloroyalaith the gloomy treant hits Fisto for (6 flat reduction), 6 nature (6 total damage).
Gloroyalaith the gloomy treant receives 4 healing (4 psi heal).
Gloroyalaith the gloomy treant uses Supercharge Tinkers.
Gloroyalaith the gloomy treant supercharges all tinkers.
Gloroyalaith the gloomy treant uses Mind Sear.
Fisto reacts to damage from Gloroyalaith the gloomy treant, mitigating the blow!.
Gloroyalaith the gloomy treant hits Fisto for (6 flat reduction), (42 reacted , -5 stam), 113 mind (113 total damage).
Fisto the level 14 cornac brawler was mentally tortured to death by Gloroyalaith the gloomy treant on level 3 of Heart of the Gloom.














































































