










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 21 / 93% |
| Size | big |
| Lifes / Deaths | Killed by Emelana the giant army ant at level 21 on the 7th Allure 123rd year of Ascendancy at 03:50 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 60 (base 50) |
| Dexterity | 25 (base 11) |
| Constitution | 36 (base 25) |
| Magic | 12 (base 10) |
| Willpower | 29 (base 20) |
| Cunning | 37 (base 18) |
Resources
| Life | -384/718 |
| Stamina | 33/208 |
| Equilibrium | 47 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 11.580950136501 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 29.271521086458 |
| See Invisible | 29.271521086458 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 33 |
| Crit Chance | 55% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 35 |
| Crit Chance | 55% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Mind | +8% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +30% |
| Mind | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (38.594633868923%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 30 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 19%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 21%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 41%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 26% |
| Stun Resistance | 23% |
| Pinning Resistance | 30% |
| Poison Resistance | 23% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 447% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Bloodthirst | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Effects
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost tinker from death by Victor S. Arseid . Escort: lost tinker (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed red crystal shard. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed black mamba head. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Faledil (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +10% mind Apr +5 ----- def ----- Armour +1 Defense +20 (+5 eff.) Max.HP +60.00 Pinning- +10% A pair of boots made of leather. |
| Light source | brass lantern 'Xeremira'2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% darkness Crit.dmg- 10.00% Max.HP +40.00 HP.reg +2.00 ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aeruma (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Crit.mult +10.00% Phys.pwr +6 (+2 eff.) Res.pen +10% mind Melee Ret 6 mind ----- def ----- Armour +4 Fatigue +4% Resists +7% physical Phys.save +6 (+3 eff.) Mind.save +15 (+8 eff.) ---------- misc Equi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Erodunavor the hardened leather gloves (30 def, 2 armour) =acc=1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Acc +18 (+6 eff.) ----- def ----- Armour +2 Defense +30 (+8 eff.) Crit.dmg- 15.00% Silence- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | evasive steel torque of mindblast [power 175] (13 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 189 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +4.00 Stun/Frz- +23% Rings make your fingers look great! |
| On fingers | Hodas0.1 T3 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +15% acid +6% nature +5% arcane Crit.dmg- 15.00% Mind.save +7 (+4 eff.) Confus- +26% ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | copper amulet 'Ivunne'0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Apr +4 ----- def ----- Defense +15 (+4 eff.) Resists +3% fire +11% blight +3% cold +5% arcane +12% nature Spell.save +3 (+1 eff.) Poison- +23% Disease- +22% Amulets make your neck look great! |
| In main hand | warbringer's dwarven-steel greatsword of crippling (38-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +12.0% Phys.pwr +12 (+4 eff.) Res.pen +14% physical ----- def ----- Disarm- +25% Massive two-handed swords. |
| Around waist | Winterdredge the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +12 Cun +9 Dex dps ---------- Phys.crit +14.0% Mind.crit +14% Mind.pwr +20 (+7 eff.) Dmg.mod +3% mind Res.pen +10% cold ----- def ----- Resists +7% lightning +10% temporal ---------- misc Hate/m.crit +3.00 A belt that goes around your waist. |
| In off hand | Gegar the Glareimmortal (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 light +4 mind On Crit.r2 +12 mind While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 2 lightning 12 physical 4 fire 4 acid 3 cold Dmg.mod +7% physical Res.pen +6% physical ----- def ----- Resists +2% lightning +13% physical +4% cold +3% fire +3% acid Spell.save +3 (+1 eff.) ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Dagugorn the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +3 Con ----- def ----- Defense +12 (+3 eff.) Die.at -80.00 life Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 33.15 to 41.44 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
healing infusion of the titan (heal 140; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 545%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Eilinulrassra the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Dmg.mod +3% mind Res.pen +10% mind ---------- misc Max.hate +8.00 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% fire +11% cold Amulets make your neck look great! |
serendipitous steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
Bokomarin0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+4 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +22% ---------- misc Max.hate +2.00 Max.psi +10.00 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Loamravage the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Mag +2 Wil +7 Cun +5 Con dps ---------- Res.pen +15% nature Melee Ret 4 physical ----- def ----- Phys.save +10 (+5 eff.) Die.at -80.00 life Rings make your fingers look great! |
gladiator's steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Rings make your fingers look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 10 light Ranged+ 22 light Dmg.mod +12% light Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! |
mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Stun/Frz- +21% ---------- misc Max.enc +21 Rings make your fingers look great! |
psionicist's copper ring of pilfering =apr=0.1 T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Mind.save +6 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's copper ring of sensing0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
warrior's copper ring of fire (+22%) =fire=0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +8 Resists +22% fire Rings make your fingers look great! |
Ivelle (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 physical On Hit.r1 +8 mind While equipped: Stats +6 Wil +3 Cun +7 Con dps ---------- Mind.crit +3% Crit.mult +10.00% Apr +1 ----- def ----- Resists +1% physical Max.HP +16.00 Sharp, long, and deadly. |
Bogbrawn (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 arcane +8 nature While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Spell.save +2 (+1 eff.) Max.HP +12.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +6.00% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Vorevena' (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Armour +6 Defense +10 (+3 eff.) Max.HP +11.00 HP.reg +0.70 ---------- misc Infravis +2 See.Invis +9 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of resolve (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Yvenne the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck dps ---------- Mind.pwr +10 (+4 eff.) Res.pen +10% acid On Hit (Melee): * 10% chance to reduce armor by 10% ----- def ----- Resists +15% acid Stealth +6 ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
hardened leather belt 'Adodheldamina'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% physical ----- def ----- Armour +8 Defense +10 (+3 eff.) Phys.save +3 (+2 eff.) Spell.save +17 (+8 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt 'Gilydir'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Mind.pwr +3 (+2 eff.) Melee Ret 2 mind ----- def ----- Phys.save +5 (+3 eff.) A belt that goes around your waist. |
Gimnir the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Max.HP +60.00 Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Darksever' (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 24 * 20% chance to reduce armor by 10% * 20% chance to reduce damage dealt by 20% ----- def ----- Defense +10 (+3 eff.) Resists +3% acid Phys.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokyldir the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +5 Cun +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% physical +11% fire ----- def ----- Resists +16% fire +7% all ---------- misc Stam/turn +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe (0 def, 0 armour) =sleep=2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +13% darkness +12% mind +11% all Phys.save +12 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +26 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +9% all Max.HP +55.00 HP.reg +2.00 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Netta the pair of hardened leather boots (20 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Lck +4 Dex dps ---------- Dmg.mod +3% physical Res.pen +5% physical Acc +10 (+4 eff.) ----- def ----- Armour +3 Defense +20 (+5 eff.) Resists +4% physical +3% fire Stealth +7 Max.HP +40.00 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) =cun/will 4=2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Fuledendur the pair of hardened leather boots (0 def, 3 armour) =apr=2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +8 ----- def ----- Armour +3 Fatigue -5% Resists +10% lightning +10% temporal +2% physical Phys.save +9 (+5 eff.) Stun/Frz- +20% ---------- misc Max.enc +21 A pair of boots made of leather. |
Emolerin the Galebrand (0 def, 2 armour) =lightn=1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Str +4 Mag dps ---------- Dmg.mod +3% lightning Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +12% lightning Crit.dmg- 10.00% Phys.save +7 (+4 eff.) Mind.save +7 (+4 eff.) Disarm- +29% ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayykira (0 def, 2 armour) =con 6=1.0 T2 hands armor [Rare] Psionic While equipped: Stats +6 Con dps ---------- S.pwr/crit +8 Phasing +20% Acc +7 (+3 eff.) ----- def ----- Armour +2 Crit.dmg- 10.00% Phys.save +7 (+4 eff.) Mind.save +7 (+4 eff.) Disarm- +32% ---------- misc Mana/turn +0.08 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
corrosive hardened leather gloves of the verdant (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Melee+ 7 acid Dmg.mod +4% acid ----- def ----- Armour +2 Resists +11% blight +7% acid +7% darkness +7% arcane Affinity +9% nature Spell.save +10 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +4 (+1 eff.) Apr +6 ----- def ----- Armour +2 Resists +7% blight Spell.save +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lorurin the iron helm (20 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Defense +20 (+5 eff.) Fatigue +5% Resists +1% physical HP.reg +2.00 Pinning- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvyta the Brandbreeze (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +7 Dex +4 Cun ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +3% fire A cap made of leather. |
linen wizard hat of lightning (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning A pointy cloth hat, very wizardly... |
rough leather cap 'Hellstreak' (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +7% cold +3% light +3% fire Spell.save +9 (+4 eff.) Heal.mod +10% ---------- misc Breathe water A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
141 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Baridig the dwarven-steel pickaxe (dig speed 24 turns) =darknes=3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Resists +15% lightning +9% temporal +8% darkness +3% cold +5% arcane Affinity +15% darkness ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Radiancewind' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +15% light +3% mind Acc +4 (+1 eff.) Melee Ret 6 lightning ----- def ----- Resists +3% lightning ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eilinoma the Voidraven2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +3 Dex +4 Wil dps ---------- Dmg.mod +6% mind +3% fire On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +3% darkness ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 36.08 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 36.08 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
alchemist's lamp 'Khelyletir'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +2% Crit.mult +15.00% ----- def ----- Max.HP +51.00 ---------- misc Equi/ret +0.16 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Korodekor the steel torque of gale force [power 170] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Str +4 Dex +2 Con dps ---------- Dmg.mod +21% mind Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 190 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Beofast [power 16] (17 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +3% cold Crit.dmg- 5.00% Phys.save +6 (+3 eff.) Heal.mod +10% Poison- +20% Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Brenogakor' [power 116] (13 cooldown) =pen 10=2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% acid Res.pen +10% physical Apr +2 Melee Ret 2 acid ---------- misc Stam/turn +1.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 308] (18 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
quick ash totem of stinging [power 134] (11 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 134 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive elm wand of shielding [power 110] (17 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Victor S. Arseid the Ogre Berserker level 18
48th Haze 122nd year of Ascendancy at 00:22 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Victor S. Arseid the Ogre Berserker level 10
21st Dusk 122nd year of Ascendancy at 11:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Victor S. Arseid the Ogre Berserker level 10
14th Dusk 122nd year of Ascendancy at 16:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Victor S. Arseid the Ogre Berserker level 20
66th Haze 122nd year of Ascendancy at 07:22 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Victor S. Arseid the Ogre Berserker level 7
3rd Flare 122nd year of Ascendancy at 06:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Victor S. Arseid the Ogre Berserker level 7
4th Mirth 122nd year of Ascendancy at 17:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Victor S. Arseid the Ogre Berserker level 17
37th Haze 122nd year of Ascendancy at 16:58 see stats
Log
Emelana the giant army ant casts Tentacled Wings.
Victor S. Arseid attunes to the damage.
Emelana the giant army ant hits Polyta, the experimenting tinker for 185 blight damage.
Emelana the giant army ant hits Victor S. Arseid for (28 antimagic), 96 blight (96 total damage).
Melee retaliation hits Emelana the giant army ant for 6 mind damage.
--------------------------------
Victor S. Arseid uses Death Dance.
Victor S. Arseid performs a melee critical strike against Polyta, the experimenting tinker!
Polyta, the experimenting tinker is dead, quest failed!
Quest 'Escort: lost tinker (level 2 of Old Forest)' is failed! (Press 'j' to see the quest log)
Emelana the giant army ant resists the knockback!
Victor S. Arseid hits Polyta, the experimenting tinker for 417 physical damage.
Victor S. Arseid hits Emelana the giant army ant for (120 blocked), 0 physical, (2 blocked), 0 acid, (1 blocked), 0 cold, (1 blocked), 0 lightning, (5 blocked), 0 physical, (2 blocked), 0 fire (0 total damage).
Polyta, the experimenting tinker's Pulse Detonator hits Emelana the giant army ant for (17 blocked), 0 physical (0 total damage).
Victor S. Arseid killed Polyta, the experimenting tinker!
Crippling Poison from Emelana the giant army ant hits Victor S. Arseid for (28 antimagic), 1 nature (1 total damage).
Victor S. Arseid deactivates Antimagic Shield.
The antimagic shield of Victor S. Arseid crumbles.
Victor S. Arseid is on fire!
Red crystal's Flame Bolt hits Victor S. Arseid for (28 antimagic), 43 fire (43 total damage).
Emelana the giant army ant uses Prismatic Slash.
Emelana the giant army ant performs a melee critical strike against Victor S. Arseid !
Victor S. Arseid is recovering from the damage!
Emelana the giant army ant hits Victor S. Arseid for 899 cold damage.
Melee retaliation hits Emelana the giant army ant for 6 mind, 3 mind (10 total damage).
Victor S. Arseid the level 21 ogre berserker was iced to death by Emelana the giant army ant on level 2 of Old Forest.
--------------------------------
Victor S. Arseid no longer revels in blood quite so much.
Victor S. Arseid 's rage subsides!










































































































