Turtleman the level 5 MegaTurtle Bulwark by Rapidcore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceMegaTurtle
ClassBulwark
Level / Exp5 / 15%
Sizehuge
Lifes / Deaths

Primary Stats

Strength29 (base 27)
Dexterity14 (base 12)
Constitution31 (base 15)
Magic1 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life356/356
Stamina82/82
Healing Factor1
Regeneration8.25

Speed

Mental0%
Attack-50%
Movement0%
Spell-50%
Global+20%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy27
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower1
Crit Chance1%
Speed2

Offense: Mind

Mindpower11
Crit Chance1%
Speed2

Offense: Damage Bonus

Lightning+3%
Physical-20%

Defense: Base

Armour (hardiness)65.169759015833 (81.030927835052%)
Defense18.289306046054
Ranged Defense22.144653023027
Fatigue27
Physical Save20.5
Spell Save3.85
Mental Save7

Defense: Resistances

Lightning+ 9%( 70%)
All+ 3%( 70%)

Defense: Immunities

Knockback Resistance19%
Stun Resistance100%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Shield defense1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Race / Megaturtle1.00
1/1
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Turtleman activates Shield Wall.
Turtleman deactivates Mega Spiked Shell.

Turtleman activates Mega Spiked Shell.

Talent Repulsion is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!

Ran for 9 turns (stop reason: dialog is displayed).


Turtleman wears(replacing):
spiked iron plate armour (3 def, 7 armour).

Turtleman wears:
pair of rough leather boots of uncanny dodging (2 def, 1 armour).

You gain 1.42 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.44 gold from the transmogrification of
spiked rough leather armour of acid resistance (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel greatmaul (27-40.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (10-15 power, 1 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.