eins the level 6 Halfling Archer by dampfwalze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity33 (base 27)
Constitution13 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life194/194
Stamina95/95
Healing Factor1
Regeneration0.25

Speed

Mental-7.5471698113208%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage38
Accuracy40
Crit Chance25%
APR22
Speed0.87

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense11.05
Ranged Defense11.05
Fatigue7
Physical Save8.925
Spell Save7.875
Mental Save9.625

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery - bows1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
4/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Quiver
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Eins picks up (e.): rough leather sling of fire.
Eins picks up (g.):
pair of iron boots (0 def, 3 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Eins wears (replacing
rough leather gloves (0 def, 1 armour)): naturalist's rough leather gloves (0 def, 1 armour).

Eins wears (replacing
Cloud Caller (0 def, 0 armour)): grounding rough leather cap of dexterity (+3) (0 def, 1 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Resting starts...

You are yanked out of this place!

Rested for 34 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of fire.
You gain 5.03 gold from the transmogrification of
balanced iron greatsword of vileness (14-22.4 power, 1 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 94 over 5 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Eins deactivates Aim.