Twin Shot the level 13 Higher Archer by psycosword

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcher
Level / Exp13 / 18%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength31 (base 22)
Dexterity45 (base 39)
Constitution21 (base 15)
Magic14 (base 10)
Willpower8 (base 10)
Cunning19 (base 12)

Resources

Life378/378
Stamina129/129
Healing Factor1.296387434555
Regeneration8.5030950354499

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight13
Lite6
Infravision7
See Stealth20.783939787388
See Invisible20.783939787388

Offense: Mainhand

Damage89
Accuracy52
Crit Chance5%
APR17
Speed0.80

Offense: Spell

Spellpower7
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+16%
Physical+15%

Offense: Damage Penetration

Physical+12%
Light+5%
Cold+9%

Defense: Base

Armour (hardiness)19 (64.692942254812%)
Defense38
Ranged Defense38
Fatigue0
Physical Save22
Spell Save29
Mental Save9

Defense: Resistances

Nature+ 3%( 70%)
Light+ 33%( 70%)
Cold+ 41%( 70%)
Blight+ 10%( 70%)
Arcane+ 5%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance10%
Teleport Resistance20%
Instadeath Resistance100%
Blind Resistance33%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
4/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Munitions1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Technique / Marksmanship1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
4/5
0/5
0/5
Technique / Mobility1.20
3/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Twin Shot the Higher Archer level 12
34th Dusk 122nd year of Ascendancy at 07:10
see stats
Level 10 Got a character to level 10.
By Twin Shot the Higher Archer level 10
1st Summertide 122nd year of Ascendancy at 15:27
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Twin Shot the Higher Archer level 12
6th Dusk 122nd year of Ascendancy at 06:30
see stats
The Arena Unlocked Arena mode.
By Twin Shot the Higher Archer level 9
2nd Mirth 122nd year of Ascendancy at 23:43
see stats

Log

Ran for 62 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!


You gain 0.05 gold from the transmogrification of
iron torque of kinetic psionic shield [power 23] (20 cooldown).
You gain 2.07 gold from the transmogrification of
bright brass lantern.
You gain 8.81 gold from the transmogrification of
Polubeth (4 def, 2 armour, 18 block).
You gain 0.82 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (17.5-24.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the warrior (722% regen over 10 turns; 36 instant mana).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 127 over 5 turns).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Twin Shot deactivates Incendiary Ammunition.

Twin Shot activates Incendiary Ammunition.

Saving game...

Saving done.

Twin Shot deactivates Incendiary Ammunition.