Carsomyr the level 9 Ghoul Sun Paladin by atomsk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp9 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 27)
Dexterity15 (base 10)
Constitution18 (base 10)
Magic32 (base 29)
Willpower11 (base 10)
Cunning8 (base 10)

Resources

Life307/307
Mana33/33
Stamina126/126
Positive38/44
Healing Factor1.3
Regeneration4.4099561740115

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite4
Infravision1
See Stealth20
See Invisible10

Offense: Mainhand

Damage28
Accuracy20
Crit Chance8%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower29.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower20.45
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)32.24 (76.629213483146%)
Defense12.75
Ranged Defense12.75
Fatigue39
Physical Save25.511427930742
Spell Save24.111427930742
Mental Save6.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
2/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
2/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

The Arena Unlocked Arena mode.
By Carsomyr the Ghoul Sun Paladin level 9
5th Flare 122nd year of Ascendancy at 00:28
see stats

Log

Carsomyr killed Arcane blade!
Talent Sun Ray is ready to use.
Carsomyr stops burning.


Quest 'The agent of the arena' is done! (Press 'j' to see the quest log)
Quest 'The agent of the arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: The Arena!
Resting starts...

Talent Block is ready to use.
The protective shield of Carsomyr disappears.

Talent Shield Pummel is ready to use.
Talent Retch is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Carsomyr picks up (c.):
vined mindstar of life (5-5.5 power, 18 apr, mind damage).
You pickup 0.75 gold pieces.

You pickup 0.90 gold pieces.

Talent Path of the Sun is ready to use.
There is an exit to Derth here (press '' or right click to use).
Carsomyr picks up (r.):
defiled ash wand of conjuration [power 151] (10 cooldown).
You pickup 0.90 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.45 gold from the transmogrification of
defiled ash wand of conjuration [power 151] (10 cooldown).
You gain 1.21 gold from the transmogrification of
vined mindstar of life (5-5.5 power, 18 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).