Doomknight the level 5 Cornac Deathknight by Aeromin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassDeathknight
Level / Exp5 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic16 (base 16)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life166/166
Mana103/103
Soul10/10
Healing Factor1.3082872928177
Regeneration0.32707182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy6
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+3%

Defense: Base

Armour (hardiness)18.596689338462 (59.10447761194%)
Defense10
Ranged Defense10
Fatigue17
Physical Save20
Spell Save20
Mental Save18

Defense: Resistances

Temporal+ 11%( 70%)
Blight+ 25%( 70%)
Fire+ 5%( 70%)
Cold+ 32%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Squire1.30
1/5
0/5
0/5
0/5
Spell / Dread1.30
1/5
0/5
0/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Necrotic might1.30
1/5
0/5
0/5
0/5
Spell / Undeath1.30
2/5
0/5
0/5
0/5
Spell / Soul1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Spell / Reaping1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
1/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

done
active
active

Equipment

On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log

Doomknight wears: thick linen cloak (1 def, 6 armour).

Doomknight wears (replacing
iron greatsword (14.5-23.2 power, 1 apr)): iron battleaxe of erosion (16-24 power, 1 apr).

You gain 0.25 gold from the transmogrification of
iron greatsword (14.5-23.2 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 8.5-10.2 power, 23.5 block).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 14.5-17.4 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.82 gold from the transmogrification of
thick linen cloak (1 def, 5 armour).
You gain 2.08 gold from the transmogrification of
thought-forged iron greatmaul (19-28.5 power, 1 apr).
You gain 3.13 gold from the transmogrification of
balanced iron greatmaul (15.5-23.25 power, 1 apr).
You gain 3.59 gold from the transmogrification of
balanced iron dagger of phasing (10-13 power, 9 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 3.13 gold from the transmogrification of
balanced iron battleaxe of massacre (21-31.5 power, 1 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Doomknight deactivates Spirit Feed.

Doomknight deactivates Necrotic Aura.

Doomknight deactivates Squire: Melee.