Sam the Summoner the level 4 Thalore Summoner by Aeromin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSummoner
Level / Exp4 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 11)
Constitution13 (base 12)
Magic8 (base 10)
Willpower23 (base 19)
Cunning20 (base 19)

Resources

Life141/141
Equilibrium0
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage6
Accuracy28
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy28
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower25.55
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5.4
Ranged Defense8.4
Fatigue3
Physical Save8.75
Spell Save10.85
Mental Save15.05

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 1.17 gold from the transmogrification of
miner's iron helm of constitution (+3) (0 def, 4 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of darkness (+16%) (1 def, 0 armour).
You gain 1.41 gold from the transmogrification of
rough leather sling of power.
You gain 1.05 gold from the transmogrification of
fungal rough leather sling.
You gain 0.96 gold from the transmogrification of
arcing iron mace (11.5-16.1 power, 2 apr).
You gain 1.99 gold from the transmogrification of
chilling iron greatsword of projection (14.5-23.2 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.


There is a Way into the heart of the gloom here (press '' or right click to use).