The Reknor Bomber the level 9 Dwarf Alchemist by Aeromin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassAlchemist
Level / Exp9 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution23 (base 20)
Magic35 (base 32)
Willpower14 (base 11)
Cunning10 (base 10)

Resources

Life291/291
Mana146/146
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage19
Accuracy2
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower37.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower25.4
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+8%
Temporal+8%
Mind+7%
Cold+10%
Fire+13%
Acid+11%

Offense: Damage Penetration

Darkness+10%
Cold+8%
Temporal+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense16.3
Ranged Defense19.3
Fatigue1
Physical Save21.975
Spell Save23.575
Mental Save23.7

Defense: Resistances

Darkness+ 14%( 70%)
Lightning+ 18%( 70%)
Mind+ 5%( 70%)
Temporal+ 13%( 70%)
Acid+ 28%( 70%)
Fire+ 15%( 70%)
Cold+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
4/5
0/5
0/5
Spell / Infusion1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By The Reknor Bomber the Dwarf Alchemist level 4
18th Voratun 122nd year of Ascendancy at 18:39
see stats

Log


There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.77 gold from the transmogrification of
pouch of iron shots of psychokinesis (20/20, 8.5-10.2 power, 1 apr).
You gain 2.07 gold from the transmogrification of
bright brass lantern.
You gain 2.55 gold from the transmogrification of
mighty elm longbow of acid.
You gain 1.75 gold from the transmogrification of
phase door rune (range 7; power 18; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 11%; cure physical).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.