Lord of Cinders the level 10 Cornac Sun Paladin by Kattz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
Steamtech UI 1.1.4
CampaignInfinite
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp10 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 29)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic32 (base 30)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life-18/320
Positive0/37
Stamina127/127
Equilibrium0
Healing Factor1
Regeneration3.3922739800088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage35
Accuracy4
Crit Chance5%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)21.93 (69.102564102564%)
Defense8
Ranged Defense14
Fatigue23
Physical Save35.547236570421
Spell Save30.547236570421
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
2/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Shield offense1.10
2/5
1/5
0/5
0/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
2/5
0/5

Effects

talent
talent
talent

Quests

failed
failed
active

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Lord of Cinders the Cornac Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 04:29
see stats

Log

Skeleton master archer's Shoot hits Lord of Cinders for 27 physical, 8 cold (35 total damage).

Resting starts...

Something misses Lord of Cinders.

Rested for 2 turns (stop reason: taken damage).

Shield of Light hits
Lord of Cinders for 4 healing, 4 healing (0 total damage) [8 healing].
Skeleton master archer's Shoot hits
Lord of Cinders for 32 physical, 8 cold (40 total damage).
Shield of Light hits
Lord of Cinders for 4 healing, 4 healing (0 total damage) [8 healing].
Skeleton master archer's Shoot hits
Lord of Cinders for 25 physical, 8 cold (33 total damage).

Ran for 2 turns (stop reason: taken damage).

Shield of Light hits
Lord of Cinders for 4 healing, 4 healing (0 total damage) [8 healing].
Skeleton master archer's Shoot hits
Lord of Cinders for 25 physical, 8 cold (33 total damage).

Ran for 1 turns (stop reason: taken damage).

Shield of Light hits
Lord of Cinders for 4 healing, 4 healing (0 total damage) [8 healing].
Skeleton master archer's Shoot hits
Lord of Cinders for 31 physical, 8 cold (39 total damage).
Skeleton master archer's Shoot hits
Lord of Cinders for 29 physical, 8 cold (37 total damage).

Skeleton master archer shoots!

Ran for 2 turns (stop reason: taken damage).

Skeleton master archer's Shoot hits
Lord of Cinders for 33 physical, 8 cold (41 total damage).
Skeleton master archer shoots!


Skeleton master archer's Shoot hits
Lord of Cinders for 30 physical, 8 cold (38 total damage).
Skeleton master archer shoots!

Skeleton master archer's Shoot hits
Lord of Cinders for 27 physical, 8 cold (35 total damage).

Skeleton master archer uses Pinning Shot.

Saving game...