Magic Man the level 7 Higher Archmage by Spiffman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic30 (base 27)
Willpower24 (base 22)
Cunning11 (base 11)

Resources

Life-13/149
Mana124/162
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage15
Accuracy5
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower34.852161368562
Crit Chance10%
Speed1

Offense: Mind

Mindpower23.1
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Blight+4%
Arcane+6%
Fire+6%
Cold+23%

Offense: Damage Penetration

Darkness+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense2.35
Ranged Defense2.35
Fatigue0
Physical Save8.4
Spell Save18.9
Mental Save12.25

Defense: Resistances

Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
4/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
4/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect

Quests

done
done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Magic Man the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:09
see stats

Log


Magic Man casts Lightning.

Magic Man hits Grey mold for 112 lightning damage.
Magic Man killed Grey mold!

Talent Lightning is ready to use.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


An object rolls from the chest!
But the chest was guarded!
Magic Man casts Chain Lightning.

Magic Man hits Skeleton warrior for 75 lightning damage.
Magic Man hits Brown mold for 83 lightning damage.
Magic Man hits Armoured skeleton warrior for 70 lightning damage.
Magic Man hits Skeleton warrior for 78 lightning, 75 lightning (153 total damage).
Magic Man killed Skeleton warrior!
Magic Man killed Brown mold!
Armoured skeleton warrior uses Shield Pummel.

Magic Man is stunned!

Skeleton warrior uses Stunning Blow.

Magic Man hits Armoured skeleton warrior for 16 blight, 16 blight (31 total damage).
Magic Man hits Skeleton warrior for 4 blight damage.
Armoured skeleton warrior hits Magic Man for 20 physical, 22 physical (42 total damage).
Skeleton warrior hits Magic Man for 55 physical, 9 lightning (64 total damage).

Armoured skeleton warrior uses Disarm.

Magic Man is disarmed!

Saving game...