Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 4 / 96% |
Size | medium |
Lifes / Deaths | Killed by Weaver Queen at level 2 on the 78th Pyre 122nd year of Ascendancy at 13:44 0 / 3Killed by Zarare the shalore at level 4 on the 49th Dusk 122nd year of Ascendancy at 01:15 Killed by Dicon the human at level 4 on the 53rd Dusk 122nd year of Ascendancy at 12:33 |
Primary Stats
Strength | 16 (base 13) |
Dexterity | 25 (base 24) |
Constitution | 12 (base 10) |
Magic | 17 (base 12) |
Willpower | 22 (base 12) |
Cunning | 15 (base 10) |
Resources
Life | -46/140 |
Stamina | 52/89 |
Paradox | 100 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +27.042680760685% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 24 |
Accuracy | 25 |
Crit Chance | 2% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 20.7 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +7% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 22.625 |
Ranged Defense | 22.625 |
Fatigue | 0 |
Physical Save | 22.4 |
Spell Save | 22.325 |
Mental Save | 27.475 |
Defense: Resistances
Lightning | + 20%( 70%) |
Temporal | + 19%( 70%) |
Fire | + 28%( 70%) |
Mind | + 24%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 22% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Archery - bows | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Strength of Purpose |
beneficial effect | The target is immune to all detrimental effects. Draconic Will |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Around neck | clarifying copper amulet of magic (+3) clarifying copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% mind Confusion immunity: +22% Amulets can have magical properties. |
Main armor | dreamer's linen robe of fire (+15%) (0 def, 0 armour) dreamer's linen robe of fire (+15%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes resistances: +15% fire Changes damage: +10% fire Physical save: +10 Spell save: +11 Mental save: +22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Quiver | quiver of elm arrows (9/14, 9.5-13.3 power, 5 apr) quiver of elm arrows (9/14, 9.5-13.3 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.5 - 13.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | grounding rough leather belt of carrying grounding rough leather belt of carryingPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% lightning / +5% temporal Maximum encumbrance: +20 A belt that goes around your waist. |
In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
potent elm magestaff of might (12-14.4 power, 2 apr, lightning damage) potent elm magestaff of might (12-14.4 power, 2 apr, lightning damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 12.0 - 14.4 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +12% lightning Talent granted: +1 Command Staff Spellpower: +5 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm vilestaff of illumination (10-12 power, 2 apr, fire damage) shimmering elm vilestaff of illumination (10-12 power, 2 apr, fire damage)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 5 blinding light Changes damage: +10% fire Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +33.00 Spellpower: +3 Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 36.54 light damage. Staves designed for wielders of magic, by the greats of the art. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
By Ruldiradie the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 20:16 see stats
Log
Ruldiradie shoots!
Ruldiradie's Shoot hits Esota the thalore for 30 physical damage.
Ruldiradie uses Piercing Arrow.
Ruldiradie's Piercing Arrow hits Esota the thalore for 39 physical damage.
Ruldiradie shoots!
Ruldiradie's Shoot hits Esota the thalore for 32 physical damage.
Ruldiradie shoots!
Ruldiradie's Shoot hits Borper the halfling for 28 physical damage.
Borper the halfling casts Virulent Disease.
Ruldiradie is afflicted by a decrepitude disease!
Decrepitude Disease from Borper the halfling hits Ruldiradie for 21 blight damage.
Ruldiradie casts Rune: Phase Door.
Ruldiradie is out of phase.
Ruldiradie deactivates Spacetime Tuning.
Your current failure chance is 0%, your current anomaly chance is 0%, and your current backfire chance is 0%.
Borper the halfling casts Soul Rot.
Talent Rune: Shielding is ready to use.
Talent Draconic Will is ready to use.
Decrepitude Disease from Borper the halfling hits Ruldiradie for 18 blight damage.
Ruldiradie uses Draconic Will.
Ruldiradie's skin hardens.
Ruldiradie shoots!
Dicon the human casts Catalepsy.
Ruldiradie is free from the decrepitude disease.
Saving game...