













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.3Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Psyshot |
| Level / Exp | 43 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Warplock at level 2 on the 11st Retaking 124th year of Ascendancy at 07:53 / 120Killed by Gunsnake at level 9 on the 24th Retaking 124th year of Ascendancy at 05:54 Killed by Gunsnake at level 9 on the 24th Retaking 124th year of Ascendancy at 06:46 Killed by Gunsnake at level 9 on the 24th Retaking 124th year of Ascendancy at 07:33 Killed by Gunsnake at level 9 on the 24th Retaking 124th year of Ascendancy at 08:24 Killed by steam giant berserker at level 10 on the 26th Retaking 124th year of Ascendancy at 23:32 Killed by steam giant yeti rider at level 11 on the 28th Retaking 124th year of Ascendancy at 04:24 Killed by sun-mage recruit at level 12 on the 32nd Retaking 124th year of Ascendancy at 14:50 Killed by Beleba the sewer alligator at level 14 on the 8th Revenge 124th year of Ascendancy at 18:27 Killed by Velugann the sewer alligator at level 14 on the 9th Revenge 124th year of Ascendancy at 18:57 Killed by Velugann the sewer alligator at level 14 on the 9th Revenge 124th year of Ascendancy at 19:53 Killed by Velugann the sewer alligator at level 14 on the 9th Revenge 124th year of Ascendancy at 20:49 Killed by Admiral Korbek at level 15 on the 12nd Revenge 124th year of Ascendancy at 15:56 Killed by Admiral Korbek at level 15 on the 12nd Revenge 124th year of Ascendancy at 16:00 Killed by ritch hunter at level 17 on the 27th Revenge 124th year of Ascendancy at 05:12 Killed by shadow at level 18 on the 1st Pain 124th year of Ascendancy at 02:19 Killed by larvae bloated ritch mother at level 19 on the 2nd Pain 124th year of Ascendancy at 02:57 Killed by Isodalaith the ritch centipede at level 20 on the 2nd Pain 124th year of Ascendancy at 09:26 Killed by luminous horror at level 23 on the 8th Pain 124th year of Ascendancy at 19:05 Killed by gigantic corrosive tunneler at level 23 on the 9th Pain 124th year of Ascendancy at 16:51 Killed by bursting entropic shard at level 23 on the 9th Pain 124th year of Ascendancy at 23:00 Killed by ravaging entropic rip at level 23 on the 10th Pain 124th year of Ascendancy at 00:07 Killed by luminous horror at level 23 on the 10th Pain 124th year of Ascendancy at 09:50 Killed by luminous horror at level 23 on the 10th Pain 124th year of Ascendancy at 10:58 Killed by bloated horror at level 24 on the 10th Pain 124th year of Ascendancy at 22:24 Killed by luminous horror at level 24 on the 11st Pain 124th year of Ascendancy at 17:13 Killed by gigantic gravity worm at level 24 on the 11st Pain 124th year of Ascendancy at 18:31 Killed by ravaging entropic rip at level 24 on the 11st Pain 124th year of Ascendancy at 19:39 Killed by ravaging entropic rip at level 24 on the 11st Pain 124th year of Ascendancy at 19:51 Killed by multi-hued drake at level 25 on the 12nd Pain 124th year of Ascendancy at 12:27 Killed by multi-hued drake at level 25 on the 12nd Pain 124th year of Ascendancy at 12:49 Killed by saw horror at level 25 on the 12nd Pain 124th year of Ascendancy at 22:20 Killed by Islenn the warg at level 25 on the 21st Pain 124th year of Ascendancy at 11:05 Killed by shadow at level 25 on the 21st Pain 124th year of Ascendancy at 14:20 Killed by Star Gazer at level 26 on the 22nd Pain 124th year of Ascendancy at 21:55 Killed by Imosi the shalore at level 27 on the 23rd Pain 124th year of Ascendancy at 08:55 Killed by Ummae the shalore at level 27 on the 23rd Pain 124th year of Ascendancy at 09:39 Killed by Ummae the shalore at level 27 on the 23rd Pain 124th year of Ascendancy at 10:25 Killed by Imosi the shalore at level 27 on the 23rd Pain 124th year of Ascendancy at 11:25 Killed by Ummae the shalore at level 27 on the 23rd Pain 124th year of Ascendancy at 12:18 Killed by Ummae the shalore at level 27 on the 23rd Pain 124th year of Ascendancy at 13:17 Killed by Ummae the shalore at level 27 on the 23rd Pain 124th year of Ascendancy at 14:22 Killed by Zubyta the rogue sapper at level 28 on the 48th Pain 124th year of Ascendancy at 12:43 Killed by Zubyta the rogue sapper at level 28 on the 48th Pain 124th year of Ascendancy at 13:49 Killed by Isluriana the bloated horror at level 28 on the 48th Pain 124th year of Ascendancy at 14:43 Killed by Elyldana the treant at level 28 on the 49th Pain 124th year of Ascendancy at 15:21 Killed by luminous horror at level 28 on the 49th Pain 124th year of Ascendancy at 18:28 Killed by luminous horror at level 28 on the 49th Pain 124th year of Ascendancy at 19:20 Killed by Nafdi the shalore at level 30 on the 7th Dearth 124th year of Ascendancy at 17:00 Killed by Umeri the shalore at level 30 on the 7th Dearth 124th year of Ascendancy at 18:37 Killed by Mindwall at level 30 on the 10th Dearth 124th year of Ascendancy at 04:39 Killed by orc high pyromancer (subdued) at level 31 on the 10th Dearth 124th year of Ascendancy at 09:29 Killed by orc high pyromancer (subdued) at level 31 on the 10th Dearth 124th year of Ascendancy at 10:40 Killed by orc high cryomancer (subdued) at level 31 on the 10th Dearth 124th year of Ascendancy at 13:10 Killed by ogre rune-spinner at level 31 on the 10th Dearth 124th year of Ascendancy at 15:10 Killed by orc high pyromancer (subdued) at level 31 on the 10th Dearth 124th year of Ascendancy at 15:53 Killed by orc pyromancer (subdued) at level 31 on the 10th Dearth 124th year of Ascendancy at 16:33 Killed by Layamiwe the orc cryomancer (subdued) at level 31 on the 10th Dearth 124th year of Ascendancy at 18:09 Killed by Layamiwe the orc cryomancer at level 31 on the 10th Dearth 124th year of Ascendancy at 19:14 Killed by orc corruptor (subdued) at level 31 on the 11st Dearth 124th year of Ascendancy at 07:13 Killed by orc blood mage (subdued) at level 31 on the 11st Dearth 124th year of Ascendancy at 08:16 Killed by Glaari the shalore at level 33 on the 13rd Dearth 124th year of Ascendancy at 13:45 Killed by High Sun Paladin Aeryn at level 33 on the 16th Dearth 124th year of Ascendancy at 22:06 Killed by High Sun Paladin Aeryn at level 33 on the 16th Dearth 124th year of Ascendancy at 23:31 Killed by High Sun Paladin Aeryn's Inner Demon at level 33 on the 17th Dearth 124th year of Ascendancy at 01:30 Killed by anorithil at level 33 on the 17th Dearth 124th year of Ascendancy at 09:43 Killed by Gymira the sunwall guard at level 33 on the 17th Dearth 124th year of Ascendancy at 14:34 Killed by fire drake at level 33 on the 17th Dearth 124th year of Ascendancy at 19:38 Killed by armoured skeleton warrior at level 33 on the 18th Dearth 124th year of Ascendancy at 17:43 Killed by skeleton archer at level 34 on the 19th Dearth 124th year of Ascendancy at 08:48 Killed by Warplock at level 34 on the 19th Dearth 124th year of Ascendancy at 21:45 Killed by Glolle the shalore liberator at level 35 on the 21st Dearth 124th year of Ascendancy at 14:29 Killed by sun-mage at level 35 on the 22nd Dearth 124th year of Ascendancy at 01:12 Killed by Neroraba the shalore liberator at level 35 on the 22nd Dearth 124th year of Ascendancy at 06:20 Killed by Neroraba the shalore liberator at level 35 on the 22nd Dearth 124th year of Ascendancy at 07:38 Killed by Neroraba the shalore liberator at level 35 on the 22nd Dearth 124th year of Ascendancy at 08:35 Killed by shalore liberator at level 36 on the 23rd Dearth 124th year of Ascendancy at 02:05 Killed by High Sun Paladin Aeryn's Inner Demon at level 36 on the 23rd Dearth 124th year of Ascendancy at 20:32 Killed by shalore liberator at level 36 on the 23rd Dearth 124th year of Ascendancy at 22:36 Killed by High Sun Paladin Aeryn at level 36 on the 24th Dearth 124th year of Ascendancy at 01:05 Killed by High Sun Paladin Aeryn at level 36 on the 24th Dearth 124th year of Ascendancy at 02:59 Killed by worm that walks at level 37 on the 25th Dearth 124th year of Ascendancy at 10:44 Killed by radiant horror at level 37 on the 25th Dearth 124th year of Ascendancy at 12:25 Killed by steam giant flameshot at level 38 on the 25th Dearth 124th year of Ascendancy at 18:06 Killed by steam giant flameshot at level 38 on the 25th Dearth 124th year of Ascendancy at 19:21 Killed by retaliator of Atmos at level 38 on the 25th Dearth 124th year of Ascendancy at 21:33 Killed by Zubulravea the steam giant gunslinger at level 38 on the 26th Dearth 124th year of Ascendancy at 02:11 Killed by steam giant flameshot at level 38 on the 26th Dearth 124th year of Ascendancy at 03:16 Killed by Elothra the mecharachnid destroyer at level 38 on the 26th Dearth 124th year of Ascendancy at 16:28 Killed by searing horror at level 38 on the 26th Dearth 124th year of Ascendancy at 18:50 Killed by radiant horror at level 38 on the 26th Dearth 124th year of Ascendancy at 19:50 Killed by luminous horror at level 38 on the 26th Dearth 124th year of Ascendancy at 20:46 Killed by radiant horror at level 38 on the 26th Dearth 124th year of Ascendancy at 22:39 Killed by luminous horror at level 38 on the 26th Dearth 124th year of Ascendancy at 23:30 Killed by luminous horror at level 38 on the 27th Dearth 124th year of Ascendancy at 00:21 Killed by radiant horror at level 38 on the 27th Dearth 124th year of Ascendancy at 01:13 Killed by luminous horror at level 38 on the 27th Dearth 124th year of Ascendancy at 03:03 Killed by luminous horror at level 38 on the 27th Dearth 124th year of Ascendancy at 04:02 Killed by searing horror at level 38 on the 27th Dearth 124th year of Ascendancy at 04:56 Killed by searing horror at level 38 on the 27th Dearth 124th year of Ascendancy at 05:48 Killed by luminous horror at level 38 on the 27th Dearth 124th year of Ascendancy at 06:50 Killed by searing horror at level 38 on the 27th Dearth 124th year of Ascendancy at 09:07 Killed by searing horror at level 38 on the 27th Dearth 124th year of Ascendancy at 10:46 Killed by luminous horror at level 38 on the 27th Dearth 124th year of Ascendancy at 12:31 Killed by searing horror at level 38 on the 27th Dearth 124th year of Ascendancy at 13:28 Killed by steam giant flameshot at level 39 on the 28th Dearth 124th year of Ascendancy at 10:50 Killed by mecharachnid destroyer at level 40 on the 28th Dearth 124th year of Ascendancy at 20:10 Killed by minotaur at level 41 on the 10th Loss 124th year of Ascendancy at 13:45 Killed by Eilinesena the blue crystal at level 41 on the 11st Loss 124th year of Ascendancy at 04:32 Killed by Adatta the giant fire ant at level 41 on the 11st Loss 124th year of Ascendancy at 08:22 Killed by Warplock's Inner Demon at level 41 on the 11st Loss 124th year of Ascendancy at 15:10 Killed by crystalbark at level 41 on the 11st Loss 124th year of Ascendancy at 16:14 Killed by Isliyath the treant at level 41 on the 12nd Loss 124th year of Ascendancy at 11:12 Killed by Emeliwyn the treant at level 41 on the 12nd Loss 124th year of Ascendancy at 13:11 Killed by Emeliwyn the treant at level 41 on the 12nd Loss 124th year of Ascendancy at 14:11 Killed by Adyradhethra the crystalbark at level 41 on the 12nd Loss 124th year of Ascendancy at 16:12 Killed by Bethogawen the crystalbark at level 41 on the 13rd Loss 124th year of Ascendancy at 03:50 Killed by Claann the human at level 43 on the 36th Loss 124th year of Ascendancy at 22:35 Killed by Nnlelle the human at level 43 on the 37th Loss 124th year of Ascendancy at 00:53 Killed by ultimate gwelgoroth at level 43 on the 52nd Loss 124th year of Ascendancy at 07:31 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 74 (base 46) |
| Constitution | 13 (base 12) |
| Magic | 9 (base 10) |
| Willpower | 71 (base 60) |
| Cunning | 107 (base 60) |
Resources
| Life | 933/933 |
| Psi | 86/86 |
| Steam | 100/100 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 4.370429279809 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +125% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 66 |
| Crit Chance | 53% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 65 |
| Crit Chance | 44% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| Nature | +21% |
| Fire | +11% |
| Mind | +30% |
| All | +2% |
Offense: Damage Penetration
| Fire | +15% |
| Mind | +45% |
Defense: Base
| Armour (hardiness) | 10 (81.907551546746%) |
| Defense | 56 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 47 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 24%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 30%( 70%) |
| Lightning | + 22%( 70%) |
| Mind | + 42%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Bleed Resistance | 40% |
| Confusion Resistance | 30% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 40% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.8 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 205% efficiency and cooldown mod of 78%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 79%. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Dread | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Mechstar | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Psionic / Gestalt | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Night Terror |
| talent | Gestalt |
| talent | Chant of Fortress |
| talent | Mechanical Arms |
| beneficial effect | Steampower increased by 18. Gestalt |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Searwasp the pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +10 Lck / +6 Dex Changes resistances: +6% darkness Changes resistances penetration: +15% fire Changes damage: +9% fire Stealth bonus: +8 Physical save: +9 (+4 eff.) Spell save: +18 (+6 eff.) Pinning immunity: +15% Knockback immunity: +15% Teleport immunity: +100% A pair of boots made of leather. |
| Quiver | plaguebringer's pouch of voratun shots of annihilation (22/22, 62-74 power, 10 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.0 - 74.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 22 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 5 Travel speed: +200% Damage (Ranged): +12 blight When wielded/worn: Talent granted: +2 Flare Shell Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Corpseraze'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 2 nature Changes stats: +3 Cun / +4 Wil Changes resistances: +6% nature Changes resistances penetration: +25% mind Changes damage: +8% mind Critical mult.: +5.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| On hands | heroic rough leather gloves of butchering (0 def, 4 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Physical power: +4 (+2 eff.) Armour: +4 Changes resistances: +5% blight Talent granted: +2 Project Saw Spell save: +8 (+3 eff.) Mental save: +5 (+2 eff.) Maximum life: +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | sneakthief's gold ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +7 Cun / +6 Dex Changes resistances: +14% acid / +13% fire / +12% lightning / +15% cold Rings make your fingers look great! |
| On fingers | marksman's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +6 (+3 eff.) Changes stats: +3 Dex Spellpower: +6 (+2 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Dreamweaver Requires: - Willpower 18 - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +7 On weapon hit: * chills your foe dealing 28 damage and slowing them by one tenth of a turn Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Mindpower: +15 (+4 eff.) Mental crit. chance: +7% Steampower: +5 (+1 eff.) It can be used to throw the gun and cause it to explode, dealing by 328 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns Activation costs 20 power out of 20/20. This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it. |
| Around waist | Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Nexus of the Way (22-24 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * injects a simple virus dealing 40 blight damage on hit and lowering the victims highest stat When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+5 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 2.5 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 71 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
| Cloak | Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 5.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 93 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Arcjustice the cashmere robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +28% nature / +11% all Changes damage: +19% nature / +18% lightning Poison immunity: +40% Disease immunity: +40% Cut immunity: +40% Life regen: +4.00 Equilibrium when hit: +0.08 Psi when hit: +0.08 Mindpower: +30 (+7 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
GlaciaRequires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Attack speed: 100% Dam. multiplier: 130% Firing range: +7 On weapon hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Travel speed: +1000% Attacks use: 2.0 Steam When wielded/worn: Ice block penetration: +20% Strange coils encircle this extremely cold gun. |
Steam Powered Boots (8 def, 15 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-5 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-2 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
135 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
61 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
50 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
46 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blindlash the dwarven-steel pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Con Changes damage: +12% light Light radius: +3 See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Yeti's Muscle Tissue (Mech)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
16 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 568] great healing salve [power 568]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 205% efficiency and 78% cooldown modifier. It can be used to heal 568 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 24] simple frost salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 205% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
good acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
good explosive shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
iron rocket bootsPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Talent granted: +1 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
mastercraft incendiary groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Deals fire damage and ignites the ground. Tinkers can be attached to normal items to improve them with steam power! |
potent moss treadPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Moss Tread Stealth bonus: +4 Tinkers can be attached to normal items to improve them with steam power! |
47 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Warplock the Orc Psyshot level 43
44th Loss 124th year of Ascendancy at 20:37 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Warplock the Orc Psyshot level 12
33rd Retaking 124th year of Ascendancy at 09:01 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Warplock the Orc Psyshot level 42
31st Loss 124th year of Ascendancy at 03:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Warplock the Orc Psyshot level 28
48th Pain 124th year of Ascendancy at 11:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Warplock the Orc Psyshot level 10
24th Retaking 124th year of Ascendancy at 09:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Warplock the Orc Psyshot level 20
2nd Pain 124th year of Ascendancy at 08:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Warplock the Orc Psyshot level 30
50th Pain 124th year of Ascendancy at 16:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Warplock the Orc Psyshot level 40
28th Dearth 124th year of Ascendancy at 16:56 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Warplock the Orc Psyshot level 32
12nd Dearth 124th year of Ascendancy at 12:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Warplock the Orc Psyshot level 36
24th Dearth 124th year of Ascendancy at 02:31 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Warplock the Orc Psyshot level 36
24th Dearth 124th year of Ascendancy at 04:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Warplock the Orc Psyshot level 37
24th Dearth 124th year of Ascendancy at 11:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Warplock the Orc Psyshot level 15
11st Revenge 124th year of Ascendancy at 06:45 see stats
Log
You gain 9.83 gold from the melting of rejuvenating dwarven-steel mail armour of lightning resistance (3 def, 8 armour).
You collect a new ingredient: lump of voratun (1).
You gain 7.89 gold from the melting of hardened voratun mail armour of implacability (5 def, 23 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.50 gold from the melting of dwarven-steel mail armour (3 def, 8 armour).
You collect a new ingredient: lump of stralite (1).
You gain 10.52 gold from the melting of spellstreaming voratun gauntlets of spellstriking (0 def, 3 armour).
You collect a new ingredient: lump of stralite (1).
You gain 4.13 gold from the melting of hateful stralite waraxe of erosion (32-44 power, 5 apr).
You gain 9.27 gold from the melting of shimmering dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element).
You gain 11.49 gold from the melting of warden's elven-wood longbow of lightning.
You gain 1.56 gold from the melting of mule's stralite ring.
You gain 1.51 gold from the melting of stormshield rune of the wizard (threshold 40; blocks 4; dur 4; cd 12).
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 1.17 gold from the melting of healing infusion of the sneak (heal 272; cd 10).
There is a nearly collapsed hidden vault here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
There is a way to the previous level here (press '' or right click to use).
Warplock drops on the floor: schematic: Flash Powder.
Saving game...
Saving done.
A psionic shield forms around Warplock.














































































































