Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 22 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 13 on the 56th Dusk 122nd year of Ascendancy at 08:08 0 / 6Killed by gigantic gravity worm at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 19:15 Killed by Rogue at level 16 on the 11st Regrowth 123rd year of Ascendancy at 06:14 Killed by Anrilik the halfling at level 20 on the 71st Pyre 123rd year of Ascendancy at 18:02 Killed by Varsha the Writhing at level 22 on the 11st Dusk 123rd year of Ascendancy at 23:04 Killed by venom drake at level 22 on the 20th Dusk 123rd year of Ascendancy at 21:28 |
Primary Stats
| Strength | 24 (base 21) |
| Dexterity | 49 (base 39) |
| Constitution | 41 (base 35) |
| Magic | 17 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 53 (base 27) |
Resources
| Life | -31/639 |
| Stamina | 208/224 |
| Healing Factor | 1.14 |
| Regeneration | 5.073 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 58 |
| Crit Chance | 32% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 58 |
| Crit Chance | 29% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.85 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Lightning | +9% |
| Light | +7% |
| Acid | +3% |
| Blight | +19% |
| Physical | +5% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Mind | +5% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 38.792970304216 |
| Ranged Defense | 40.195313536144 |
| Fatigue | 1 |
| Physical Save | 23.375 |
| Spell Save | 15.2 |
| Mental Save | 30.4 |
Defense: Resistances
| Lightning | + 14%( 70%) |
| Light | + 15%( 70%) |
| Darkness | + 18%( 70%) |
| Blight | + 19%( 70%) |
| All | + 9%( 70%) |
| Acid | + 17%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 253 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 218 life. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 240 life. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Numbing Poison |
| talent | Lacerating Strikes |
| talent | Crippling Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 41. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Korakalthodrador (5 def, 3 armour) Korakalthodrador (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 Ranged Defense: +3 Fatigue: +3% Damage when the wearer is hit: 12 blight Changes damage: +15% blight A pair of boots made of leather. |
| Quiver | self-loading quiver of ash arrows of crippling (11/11, 15.5-21.7 power, 7 apr) self-loading quiver of ash arrows of crippling (11/11, 15.5-21.7 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 15.5 - 21.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +9.5% Capacity: 11 Turns elapse between self-loadings: 5 Special effect when this weapon crits: cripple the target Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Nimbusvalor (0 def, 6 armour) Nimbusvalor (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Damage when the wearer is hit: 8 lightning Changes resistances: +6% lightning Changes resistances penetration: +5% mind Changes damage: +9% lightning Infravision radius: +2 A cap made of leather. |
| On hands | Neredhewyn the Radiancerip (0 def, 3 armour) Neredhewyn the Radiancerip (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +13 Armour: +3 Changes stats: +3 Str Damage when the wearer hits(melee): 7 light Damage when the wearer is hit: 12 light Changes resistances: +7% light / +6% acid Changes damage: +7% light Life regen: +2.30 Stamina each turn: +1.00 Maximum stamina: +23.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | sneakthief's gold ring of blinding strikes sneakthief's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Changes stats: +6 Cun / +4 Dex Damage when the wearer hits(melee): 3 physical / 4 blinding / 3 lightning Damage when the wearer is hit: 7 physical / 6 blinding / 8 lightning Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 15 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. This item has been sent to the Item's Vault. |
| Around neck | wanderer's steel amulet of willpower (+3) wanderer's steel amulet of willpower (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +2 Wil / +4 Cun / +4 Con Life regen: +0.40 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 50.28 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Around waist | balancing rough leather belt balancing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Cun / +3 Dex Mental crit. chance: +5% A belt that goes around your waist. |
| In off hand | warbringer's dwarven-steel dagger of corruption (22-28.6 power, 7 apr) warbringer's dwarven-steel dagger of corruption (22-28.6 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +6 darkness / +6 blight When wielded/worn: Physical power: +7 Changes stats: +2 Con Changes resistances penetration: +6% physical Disarm immunity: +10% Sharp, short and deadly. |
| Cloak | Infernocrack (2 def, 0 armour) Infernocrack (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer is hit: 8 acid Changes resistances: +3% acid Changes damage: +15% fire / +3% acid Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing cured leather armour of Eyal (2 def, 4 armour) cleansing cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +11% nature / +11% blight Life regen: +1.50 Maximum life: +48.00 Healing mod.: +14% A suit of armour made of leather. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
This item will automatically be transmogrified when you leave the level. NerolraribaNerolrariba Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 blight / 4 temporal Changes resistances penetration: +15% temporal Disarm immunity: +30% Pinning immunity: +32% Knockback immunity: +25% Maximum life: +30.00 Rings can have magical properties. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of the zealot survivor's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Physical save: +6 Spell save: +5 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Rogue the Cornac Rogue level 19
37th Regrowth 123rd year of Ascendancy at 03:17 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rogue the Cornac Rogue level 12
20th Dusk 122nd year of Ascendancy at 04:09 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Rogue the Cornac Rogue level 22
11st Dusk 123rd year of Ascendancy at 01:31 see stats
Exterminator
Killed 1000 creatures.By Rogue the Cornac Rogue level 18
32nd Regrowth 123rd year of Ascendancy at 10:59 see stats
Gold Donator
Donated at least 16 euros to Tales of Maj'Eyal.By Rogue the Cornac Rogue level 17
22nd Regrowth 123rd year of Ascendancy at 17:03 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rogue the Cornac Rogue level 17
22nd Regrowth 123rd year of Ascendancy at 16:13 see stats
Level 10
Got a character to level 10.By Rogue the Cornac Rogue level 10
7th Flare 122nd year of Ascendancy at 21:41 see stats
Level 20
Got a character to level 20.By Rogue the Cornac Rogue level 20
8th Pyre 123rd year of Ascendancy at 11:26 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rogue the Cornac Rogue level 14
17th Haze 122nd year of Ascendancy at 05:57 see stats
The Arena
Unlocked Arena mode.By Rogue the Cornac Rogue level 9
3rd Flare 122nd year of Ascendancy at 17:03 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rogue the Cornac Rogue level 19
8th Pyre 123rd year of Ascendancy at 11:26 see stats
The secret city
Discovered the truth about mages.By Rogue the Cornac Rogue level 14
59th Dusk 122nd year of Ascendancy at 17:03 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Rogue the Cornac Rogue level 20
9th Dusk 123rd year of Ascendancy at 16:14 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Rogue the Cornac Rogue level 19
8th Pyre 123rd year of Ascendancy at 05:52 see stats
Log
Venom wyrm's corrosive acid area effect hits Venom drake for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Rogue for 25 acid damage.
Venom wyrm misses Rogue.
Venom drake hatchling hits Rogue for 35 physical damage.
Venom drake hatchling hits Rogue for 35 physical damage.
Venom drake hits Rogue for 48 physical damage.
Rogue hits Venom drake hatchling for 7 physical, 17 lightning, 0 acid, 32 blight, 13 light (70 total damage).
Rogue hits Venom drake for 6 physical, 17 lightning, 0 acid, 32 blight, 13 light (68 total damage).
Rogue hits Venom drake hatchling for 7 physical, 17 lightning, 0 acid, 32 blight, 13 light (70 total damage).
Rogue uses Flurry.
Rogue performs a melee critical strike against Venom wyrm!
Venom wyrm starts to bleed.
Rogue performs a melee critical strike against Venom wyrm!
Venom wyrm is in anguish.
Venom wyrm hits Rogue for 8 acid, 8 acid, 8 acid, 8 acid, 8 acid, 8 acid (50 total damage).
Rogue hits Venom wyrm for 29 darkness, 25 physical, 3 physical, 3 lightning, 7 light, 56 physical, 6 darkness, 7 blight, 3 physical, 3 lightning, 7 light, 25 darkness, 21 physical, 3 physical, 3 lightning, 7 light, 31 physical, 6 darkness, 7 blight, 3 physical, 3 lightning, 7 light, 40 darkness, 33 physical, 3 physical, 3 lightning, 7 light, 38 physical, 6 darkness, 7 blight, 3 physical, 3 lightning, 7 light (417 total damage).
Venom drake hatchling is corroded.
Venom drake shrugs off the effect 'Corrode'!
Rogue shrugs off the effect 'Corrode'!
Venom drake shrugs off the effect 'Corrode'!
Venom drake has shook off the effects of their corrosion.
Venom wyrm's corrosive acid area effect hits Venom drake hatchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Venom drake for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Venom drake hatchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Venom drake hatchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Venom drake for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Rogue for 21 acid damage.
Venom wyrm uses Dissolve.
Saving game...
