










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 48 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:50 / 132Killed by multi-hued crystal at level 11 on the 3rd Dusk 122nd year of Ascendancy at 01:56 Killed by Bill the Stone Troll at level 13 on the 14th Dusk 122nd year of Ascendancy at 15:54 Killed by gwelgoroth at level 14 on the 18th Dusk 122nd year of Ascendancy at 00:18 Killed by gwelgoroth at level 14 on the 18th Dusk 122nd year of Ascendancy at 00:35 Killed by greater gwelgoroth at level 14 on the 18th Dusk 122nd year of Ascendancy at 02:29 Killed by Ivobeth the giant acid ant at level 15 on the 26th Dusk 122nd year of Ascendancy at 04:37 Killed by Minotaur of the Labyrinth at level 15 on the 26th Dusk 122nd year of Ascendancy at 10:49 Killed by Zubiba the rogue at level 16 on the 26th Dusk 122nd year of Ascendancy at 14:48 Killed by Ce'Niwen the copperhead snake at level 16 on the 26th Dusk 122nd year of Ascendancy at 16:04 Killed by Emoleba the sandworm at level 16 on the 35th Dusk 122nd year of Ascendancy at 01:11 Killed by Belora the sandworm at level 16 on the 35th Dusk 122nd year of Ascendancy at 09:30 Killed by Aerygatha the green ooze at level 17 on the 35th Dusk 122nd year of Ascendancy at 19:44 Killed by Mayitha the sandworm at level 17 on the 36th Dusk 122nd year of Ascendancy at 01:44 Killed by Lassi at level 17 on the 36th Dusk 122nd year of Ascendancy at 06:02 Killed by Lassi at level 17 on the 36th Dusk 122nd year of Ascendancy at 11:51 Killed by Lassi at level 17 on the 36th Dusk 122nd year of Ascendancy at 21:34 Killed by Ce'Nuda the blue ooze at level 17 on the 37th Dusk 122nd year of Ascendancy at 00:04 Killed by Sandworm Queen at level 17 on the 37th Dusk 122nd year of Ascendancy at 02:18 Killed by Shardskin at level 19 on the 43rd Dusk 122nd year of Ascendancy at 13:55 Killed by boiling horror at level 19 on the 44th Dusk 122nd year of Ascendancy at 02:37 Killed by Weirdling Beast at level 20 on the 45th Dusk 122nd year of Ascendancy at 15:31 Killed by shadow at level 20 on the 45th Dusk 122nd year of Ascendancy at 17:02 Killed by Belana the devourer at level 20 on the 51st Dusk 122nd year of Ascendancy at 10:36 Killed by Velotta the vampire at level 21 on the 53rd Dusk 122nd year of Ascendancy at 04:43 Killed by Velotta the vampire at level 21 on the 53rd Dusk 122nd year of Ascendancy at 05:30 Killed by Velotta the vampire at level 21 on the 53rd Dusk 122nd year of Ascendancy at 06:28 Killed by Velotta the vampire at level 21 on the 53rd Dusk 122nd year of Ascendancy at 07:47 Killed by Velotta the vampire at level 21 on the 53rd Dusk 122nd year of Ascendancy at 08:47 Killed by Velotta the vampire at level 21 on the 53rd Dusk 122nd year of Ascendancy at 12:11 Killed by flame turret at level 21 on the 53rd Dusk 122nd year of Ascendancy at 13:42 Killed by forest wight at level 21 on the 69th Dusk 122nd year of Ascendancy at 20:14 Killed by enthralled slave at level 22 on the 70th Dusk 122nd year of Ascendancy at 07:53 Killed by enthralled slave at level 22 on the 71st Dusk 122nd year of Ascendancy at 07:16 Killed by Blood Master at level 22 on the 71st Dusk 122nd year of Ascendancy at 20:59 Killed by Ce'Nyldanor the bandit at level 22 on the 18th Haze 122nd year of Ascendancy at 00:20 Killed by Assassin Lord at level 22 on the 18th Haze 122nd year of Ascendancy at 07:59 Killed by Uthogo the wretchling at level 25 on the 27th Haze 122nd year of Ascendancy at 06:27 Killed by onilug at level 25 on the 27th Haze 122nd year of Ascendancy at 18:18 Killed by Siau the wretchling at level 25 on the 27th Haze 122nd year of Ascendancy at 20:03 Killed by elven cultist at level 26 on the 37th Haze 122nd year of Ascendancy at 08:02 Killed by elven blood mage at level 26 on the 37th Haze 122nd year of Ascendancy at 08:57 Killed by elven blood mage at level 26 on the 37th Haze 122nd year of Ascendancy at 09:49 Killed by onilug at level 26 on the 37th Haze 122nd year of Ascendancy at 10:58 Killed by Lightbringer at level 26 on the 37th Haze 122nd year of Ascendancy at 16:53 Killed by elven cultist at level 26 on the 37th Haze 122nd year of Ascendancy at 17:37 Killed by elven blood mage at level 26 on the 37th Haze 122nd year of Ascendancy at 21:23 Killed by elven cultist at level 26 on the 38th Haze 122nd year of Ascendancy at 03:02 Killed by elven blood mage at level 27 on the 38th Haze 122nd year of Ascendancy at 04:20 Killed by elven cultist at level 27 on the 38th Haze 122nd year of Ascendancy at 07:18 Killed by elven corruptor at level 27 on the 38th Haze 122nd year of Ascendancy at 12:11 Killed by Layuriavea the elven tempest at level 27 on the 38th Haze 122nd year of Ascendancy at 19:01 Killed by elven cultist at level 27 on the 38th Haze 122nd year of Ascendancy at 21:35 Killed by elven corruptor at level 27 on the 39th Haze 122nd year of Ascendancy at 06:31 Killed by barrow wight at level 27 on the 9th Decay 122nd year of Ascendancy at 02:31 Killed by Gekira the forest wight at level 27 on the 9th Decay 122nd year of Ascendancy at 03:55 Killed by Urkis, the High Tempest at level 28 on the 9th Decay 122nd year of Ascendancy at 08:36 Killed by orc necromancer at level 28 on the 10th Decay 122nd year of Ascendancy at 22:33 Killed by Betunn the gigantic sandworm tunneler at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 21:54 Killed by Ematha the eternal bone giant at level 29 on the 8th Allure 123rd year of Ascendancy at 10:19 Killed by Ematha the eternal bone giant at level 29 on the 8th Allure 123rd year of Ascendancy at 11:15 Killed by elven corruptor at level 29 on the 46th Regrowth 123rd year of Ascendancy at 02:35 Killed by elven corruptor at level 29 on the 46th Regrowth 123rd year of Ascendancy at 03:37 Killed by elven corruptor at level 29 on the 46th Regrowth 123rd year of Ascendancy at 07:47 Killed by Eilinidhethra the elven cultist at level 29 on the 46th Regrowth 123rd year of Ascendancy at 13:54 Killed by Eilinidhethra the elven cultist at level 29 on the 46th Regrowth 123rd year of Ascendancy at 14:37 Killed by Grand Corruptor at level 29 on the 47th Regrowth 123rd year of Ascendancy at 01:14 Killed by Protector Myssil at level 29 on the 47th Regrowth 123rd year of Ascendancy at 02:41 Killed by radiant horror at level 30 on the 51st Regrowth 123rd year of Ascendancy at 14:26 Killed by Layata the scourge drake at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 10:05 Killed by Layata the scourge drake at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 11:24 Killed by Layata the scourge drake at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 12:12 Killed by Ematha the eternal bone giant at level 31 on the 59th Regrowth 123rd year of Ascendancy at 22:34 Killed by Ematha the eternal bone giant at level 31 on the 60th Regrowth 123rd year of Ascendancy at 00:08 Killed by Ematha the eternal bone giant at level 31 on the 60th Regrowth 123rd year of Ascendancy at 01:51 Killed by Ematha the eternal bone giant at level 31 on the 60th Regrowth 123rd year of Ascendancy at 03:19 Killed by Celia at level 31 on the 60th Regrowth 123rd year of Ascendancy at 07:42 Killed by Isubeth the skeleton warrior at level 32 on the 24th Pyre 123rd year of Ascendancy at 20:48 Killed by Animated chilling dwarven-steel greatmaul of massacre at level 32 on the 26th Pyre 123rd year of Ascendancy at 20:02 Killed by Poltergeist Tarrolesin at level 32 on the 26th Pyre 123rd year of Ascendancy at 22:51 Killed by orc grand master assassin at level 33 on the 28th Pyre 123rd year of Ascendancy at 00:53 Killed by Saleldakira the skeleton archer at level 33 on the 28th Pyre 123rd year of Ascendancy at 08:10 Killed by The Master at level 34 on the 29th Pyre 123rd year of Ascendancy at 14:01 Killed by The Master at level 34 on the 29th Pyre 123rd year of Ascendancy at 14:44 Killed by The Master at level 34 on the 29th Pyre 123rd year of Ascendancy at 16:38 Killed by Nerasera the orc warrior at level 34 on the 29th Pyre 123rd year of Ascendancy at 20:36 Killed by The Master at level 34 on the 29th Pyre 123rd year of Ascendancy at 23:07 Killed by The Master at level 34 on the 30th Pyre 123rd year of Ascendancy at 00:21 Killed by Kra'Tor the Gluttonous at level 36 on the 9th Dusk 123rd year of Ascendancy at 11:36 Killed by Emelowe the cave troll at level 36 on the 9th Dusk 123rd year of Ascendancy at 12:38 Killed by Belothra the Blightborn at level 37 on the 10th Dusk 123rd year of Ascendancy at 10:01 Killed by corrupted patchwork troll at level 37 on the 10th Dusk 123rd year of Ascendancy at 21:30 Killed by corrupted patchwork troll at level 37 on the 10th Dusk 123rd year of Ascendancy at 23:15 Killed by orc pyromancer at level 40 on the 58th Dusk 123rd year of Ascendancy at 21:09 Killed by overpowered greater multi-hued wyrm at level 41 on the 59th Dusk 123rd year of Ascendancy at 14:31 Killed by overpowered greater multi-hued wyrm at level 41 on the 59th Dusk 123rd year of Ascendancy at 16:05 Killed by overpowered greater multi-hued wyrm at level 41 on the 59th Dusk 123rd year of Ascendancy at 17:46 Killed by overpowered greater multi-hued wyrm at level 41 on the 59th Dusk 123rd year of Ascendancy at 19:52 Killed by overpowered greater multi-hued wyrm at level 41 on the 60th Dusk 123rd year of Ascendancy at 01:28 Killed by wretchling at level 44 on the 63rd Haze 123rd year of Ascendancy at 23:30 Killed by Rak'Shor Cultist at level 44 on the 68th Haze 123rd year of Ascendancy at 16:33 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 45 on the 48th Regrowth 124th year of Ascendancy at 12:38 Killed by orc pyromancer at level 45 on the 48th Regrowth 124th year of Ascendancy at 14:34 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 48th Regrowth 124th year of Ascendancy at 15:32 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 48th Regrowth 124th year of Ascendancy at 18:03 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 48th Regrowth 124th year of Ascendancy at 21:02 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 48th Regrowth 124th year of Ascendancy at 22:26 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 49th Regrowth 124th year of Ascendancy at 03:23 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 49th Regrowth 124th year of Ascendancy at 06:41 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 49th Regrowth 124th year of Ascendancy at 10:48 Killed by Glorynor the orc cryomancer at level 45 on the 50th Regrowth 124th year of Ascendancy at 01:26 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 50th Regrowth 124th year of Ascendancy at 02:28 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 50th Regrowth 124th year of Ascendancy at 03:41 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 50th Regrowth 124th year of Ascendancy at 05:34 Killed by lava floor at level 46 on the 50th Regrowth 124th year of Ascendancy at 07:06 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 50th Regrowth 124th year of Ascendancy at 08:31 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 50th Regrowth 124th year of Ascendancy at 12:48 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 50th Regrowth 124th year of Ascendancy at 13:42 Killed by ghoulking at level 46 on the 64th Regrowth 124th year of Ascendancy at 02:51 Killed by Porinor the orc blood mage at level 46 on the 64th Regrowth 124th year of Ascendancy at 13:55 Killed by orc necromancer at level 46 on the 65th Regrowth 124th year of Ascendancy at 02:03 Killed by Heavy Sentinel at level 47 on the 65th Regrowth 124th year of Ascendancy at 16:33 Killed by Emyldata the orc grand master assassin at level 47 on the 67th Regrowth 124th year of Ascendancy at 04:00 Killed by Rak'shor, Grand Necromancer of the Pride at level 47 on the 67th Regrowth 124th year of Ascendancy at 05:03 Killed by Lord of Skulls (warrior) at level 47 on the 67th Regrowth 124th year of Ascendancy at 06:23 Killed by Rak'shor, Grand Necromancer of the Pride at level 47 on the 67th Regrowth 124th year of Ascendancy at 07:06 Killed by Rak'shor, Grand Necromancer of the Pride at level 47 on the 67th Regrowth 124th year of Ascendancy at 07:54 Killed by Sleeping Betawen at level 47 on the 67th Regrowth 124th year of Ascendancy at 12:44 Killed by Sleeping Betawen at level 47 on the 67th Regrowth 124th year of Ascendancy at 14:21 Killed by Sleeping Betawen at level 47 on the 67th Regrowth 124th year of Ascendancy at 15:15 Killed by Sleeping Betawen at level 48 on the 67th Regrowth 124th year of Ascendancy at 16:33 Killed by orc necromancer at level 48 on the 67th Regrowth 124th year of Ascendancy at 19:01 |
Primary Stats
| Strength | 84 (base 60) |
| Dexterity | 27 (base 13) |
| Constitution | 71 (base 48) |
| Magic | 76 (base 60) |
| Willpower | 32 (base 18) |
| Cunning | 40 (base 21) |
Resources
| Life | 2079/2079 |
| Stamina | 296/296 |
| Vim | 278/278 |
| Healing Factor | 1.381801953332 |
| Regeneration | 12.638171337442 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 262 |
| Accuracy | 54 |
| Crit Chance | 49% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Lightning | +15% |
| Physical | +17% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 168.85499614193 (100%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 7 |
| Physical Save | 66 |
| Spell Save | 53 |
| Mental Save | 42 |
Defense: Resistances
| Lightning | + 39%( 70%) |
| Physical | + 29%( 70%) |
| Acid | + 38%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 27%( 70%) |
| Fire | + 53%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Stun Resistance | 70% |
| Instadeath Resistance | 100% |
| Blind Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 251 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Corruption / Shadowflame | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.60 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Horrifying Blows |
| talent | Eternal Suffering |
| talent | Abyssal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc archer. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by ultimate shivgoroth. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Lassi. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 704. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around waist | noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Wil / +8 Cun / +7 Lck Damage against: +17% Summoned Reduced damage from: +26% Summoned Trap disarming bonus: +6 Stealth bonus: +8 Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Latafayn (68-109 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stats: 50% Mag, 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
| On hands | Chillpunish (0 def, 36 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +30 (+6 eff.) Armour: +36 Armour Hardiness: +13% Changes stats: +15 Con Changes resistances: +10% physical Changes resistances penetration: +15% cold Changes damage: +6% physical Only die when reaching: -80.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Daimobar (0 def, 39 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +39 Fatigue: +14% Damage (Melee): 16 acid / 16 fire Damage when hit (Melee): 16 acid / 15 fire Changes resistances: +25% acid / +22% fire / +12% lightning Changes resistances penetration: +20% mind Physical save: +14 (+3 eff.) Equilibrium when hit: +0.08 Mental crit. chance: +2% A suit of armour made of metal plates. |
| Cloak | Emelytira the cashmere cloak (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +6 Str / +2 Con Changes resistances: +5% arcane / +6% blight Changes damage: +6% physical Physical save: +9 (+2 eff.) Spell save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 278.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
mule's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Maximum encumbrance: +23 Life regen: +10.00 Maximum life: +54.00 Healing mod.: +13% Rings make your fingers look great! |
wizard's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+3 eff.) Stun/Freeze immunity: +27% Life regen: +3.00 Rings make your fingers look great! |
stralite battleaxe of evisceration (46-70 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Massive two-handed battleaxes. |
Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 84 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 160% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+3 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 174.33 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (349). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Halaneg the BrandbornInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +6 Wil Changes resistances: +9% acid Mental save: +7 (+2 eff.) Maximum life: +52.00 Mental crit. chance: +5% A belt that goes around your waist. |
grounding pair of voratun boots of tirelessness (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +12% lightning / +11% temporal Stamina each turn: +0.80 Maximum stamina: +31.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +2 Cun / +5 Con Physical save: +14 (+3 eff.) Mental save: +13 (+4 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.2 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blindroar the Ruthless Grip (0 def, 18 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +22 (+7 eff.) Armour: +18 Armour Hardiness: +13% Damage (Melee): 15 cold / 15 darkness / 16 arcane Damage when hit (Melee): 4 darkness Changes stats: +5 Dex / +8 Mag / +8 Wil / +12 Con Changes resistances: +10% physical / +8% arcane / +12% darkness Changes resistances penetration: +25% blight / +15% mind Changes damage: +20% cold / +20% darkness / +9% arcane Vim when firing critical spell: +2.00 Only die when reaching: -100.00 life Maximum hate: +20.00 Spellpower: +19 (+6 eff.) Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.50 mind and 12.65 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 13. Terrified: Deals 2.50 mind and 2.75 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 4.62 mind and 5.08 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Gidas (0 def, 10 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +10 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 9 light Changes resistances: +8% light Changes resistances penetration: +25% blight Changes damage: +8% light / +6% blight Physical save: +12 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Wil / +5 Mag Changes resistances: +6% darkness Changes resistances penetration: +5% blight Changes damage: +9% blight / +13% arcane Physical save: +16 (+4 eff.) Stamina each turn: +2.00 Maximum vim: +25.00 Spell crit. chance: +2% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13% and all saves by 22, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 9.50 mind and 10.45 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 11. Terrified: Deals 2.00 mind and 2.20 darkness damage per turn and increases cooldowns by 19%. Haunted: Causes the target to suffer 3.85 mind and 4.24 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
impenetrable dwarven-steel mail armour of implacability (3 def, 22 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +22 Defense: +3 (+1 eff.) Fatigue: +7% Physical save: +7 (+1 eff.) A suit of armour made of mail. |
Kheliharastir (25 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +25 (+8 eff.) Fatigue: +22% Changes resistances: +17% mind / +12% fire Mental save: +15 (+5 eff.) Cut immunity: +20% Maximum life: +100.00 Healing mod.: +20% A suit of armour made of metal plates. |
Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +40% Pinning immunity: +0% Stun/Freeze immunity: +40% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+3 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
hardened stralite plate armour of the deep (0 def, 22 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Fatigue: +22% Changes resistances: +12% acid / +9% physical / +8% fire / +9% lightning / +17% cold Allows you to breathe in: water A suit of armour made of metal plates. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
466 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 26.67 cold damage and 31.20 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 147.27 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 147.27 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 171.03 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 266/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lassi the Higher Doombringer level 35
59th Pyre 123rd year of Ascendancy at 16:17 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lassi the Higher Doombringer level 20
45th Dusk 122nd year of Ascendancy at 22:13 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lassi the Higher Doombringer level 29
47th Regrowth 123rd year of Ascendancy at 04:13 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Lassi the Higher Doombringer level 39
34th Dusk 123rd year of Ascendancy at 00:47 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lassi the Higher Doombringer level 41
59th Dusk 123rd year of Ascendancy at 14:18 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Lassi the Higher Doombringer level 38
18th Dusk 123rd year of Ascendancy at 14:37 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Lassi the Higher Doombringer level 28
10th Decay 122nd year of Ascendancy at 10:37 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Lassi the Higher Doombringer level 44
68th Haze 123rd year of Ascendancy at 19:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lassi the Higher Doombringer level 10
1st Summertide 122nd year of Ascendancy at 18:20 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Lassi the Higher Doombringer level 47
65th Regrowth 124th year of Ascendancy at 08:35 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Lassi the Higher Doombringer level 40
51st Dusk 123rd year of Ascendancy at 20:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lassi the Higher Doombringer level 37
11st Dusk 123rd year of Ascendancy at 21:28 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Lassi the Higher Doombringer level 40
51st Dusk 123rd year of Ascendancy at 09:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lassi the Higher Doombringer level 19
44th Dusk 122nd year of Ascendancy at 01:35 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lassi the Higher Doombringer level 29
1st Allure 123rd year of Ascendancy at 01:10 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Lassi the Higher Doombringer level 35
39th Pyre 123rd year of Ascendancy at 12:50 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Lassi the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 23:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lassi the Higher Doombringer level 20
45th Dusk 122nd year of Ascendancy at 21:36 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lassi the Higher Doombringer level 42
60th Dusk 123rd year of Ascendancy at 04:22 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lassi the Higher Doombringer level 31
58th Regrowth 123rd year of Ascendancy at 09:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lassi the Higher Doombringer level 10
1st Summertide 122nd year of Ascendancy at 18:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lassi the Higher Doombringer level 20
44th Dusk 122nd year of Ascendancy at 15:49 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lassi the Higher Doombringer level 30
51st Regrowth 123rd year of Ascendancy at 08:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Lassi the Higher Doombringer level 40
50th Dusk 123rd year of Ascendancy at 16:02 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Lassi the Higher Doombringer level 26
28th Haze 122nd year of Ascendancy at 21:37 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lassi the Higher Doombringer level 22
18th Haze 122nd year of Ascendancy at 09:21 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lassi the Higher Doombringer level 27
39th Haze 122nd year of Ascendancy at 09:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lassi the Higher Doombringer level 29
46th Regrowth 123rd year of Ascendancy at 00:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lassi the Higher Doombringer level 38
12nd Dusk 123rd year of Ascendancy at 00:28 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Lassi the Higher Doombringer level 20
45th Dusk 122nd year of Ascendancy at 22:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lassi the Higher Doombringer level 27
38th Haze 122nd year of Ascendancy at 04:20 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Lassi the Higher Doombringer level 20
45th Dusk 122nd year of Ascendancy at 22:13 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Lassi the Higher Doombringer level 21
69th Dusk 122nd year of Ascendancy at 20:03 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lassi the Higher Doombringer level 22
71st Dusk 122nd year of Ascendancy at 21:49 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lassi the Higher Doombringer level 12
12nd Dusk 122nd year of Ascendancy at 08:38 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Lassi the Higher Doombringer level 19
43rd Dusk 122nd year of Ascendancy at 08:16 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Lassi the Higher Doombringer level 22
71st Dusk 122nd year of Ascendancy at 05:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lassi the Higher Doombringer level 27
47th Haze 122nd year of Ascendancy at 17:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lassi the Higher Doombringer level 17
36th Dusk 122nd year of Ascendancy at 01:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lassi the Higher Doombringer level 34
30th Pyre 123rd year of Ascendancy at 01:41 see stats
Log
Talent Fiery Torment is ready to use.
Talent Abduction is ready to use.
Saving done.
Resting starts...
Talent Incinerating Blows is ready to use.
Talent Voracious Blade is ready to use.
Talent Born into Magic is ready to use.
Talent Infusion: Healing is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Eternal Suffering is ready to use.
Talent Abyssal Shield is ready to use.
Talent Wraithform is ready to use.
Talent Destroyer is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 43 turns (stop reason: all resources and life at maximum).
Lassi activates Horrifying Blows.
Lassi activates Abyssal Shield.
Lassi activates Eternal Suffering.
There is a Entrance to Rak'shor Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Today is the 68th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Saving done.
Today is the 69th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.

































































































































