Tenebria the level 10 Cornac Summoner by Tenebriae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassSummoner
Level / Exp10 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 11)
Constitution16 (base 16)
Magic10 (base 10)
Willpower29 (base 25)
Cunning30 (base 27)

Resources

Life270/270
Equilibrium20
Healing Factor1
Regeneration1.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision9

Offense: Mainhand

Damage9
Accuracy21
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy21
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower29
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense21
Ranged Defense21
Fatigue3
Physical Save15
Spell Save13
Mental Save24

Defense: Immunities

Stun Resistance23%
Poison Resistance30%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Tenebria the Cornac Summoner level 10
1st Flare 122nd year of Ascendancy at 02:08
see stats

Log

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Regeneration is ready to use.
Tenebria uses Infusion: Regeneration.

Tenebria starts regenerating health quickly.

Rested for 33 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.81 gold from the transmogrification of
acidic pouch of iron shots (16/16, 16-19.2 power, 1 apr).
You gain 1.45 gold from the transmogrification of
acidic iron shield (4 def, 2 armour, 17 block).
You gain 0.92 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 11%; cure magical).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Tenebria stops regenerating health quickly.

Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.


Saving done.

Ran for 5 turns (stop reason: didn't move).


Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.

Talent Infusion: Regeneration is ready to use.

Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.


Tenebria deactivates Master Summoner.