













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Infinite500 v2.5e: Revised high level play for ToME 1.4.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Infinite Cat Points 1.4.0One Cat Point per level. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Faerie |
Class | Adventurer |
Level / Exp | 109 / 86% |
Size | medium |
Lifes / Deaths | Killed by pyromancer at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:59 4 / 3Killed by fire drake at level 11 on the 79th Pyre 122nd year of Ascendancy at 22:52 Killed by multi-hued drake at level 17 on the 6th Mirth 122nd year of Ascendancy at 22:16 |
Primary Stats
Strength | 230.65870032855 (base 92) |
Dexterity | 89.910000576408 (base 37) |
Constitution | 189.11370061676 (base 92) |
Magic | 152.4550002882 (base 115) |
Willpower | 198.11370061676 (base 93) |
Cunning | 160.91000057641 (base 91) |
Resources
Psi | 352/368 |
Mana | 584/664 |
Equilibrium | 15 |
Paradox | 12 |
Life | 4743/4674 |
Positive | 344/344 |
Stamina | 674/714 |
Hate | 98/100 |
Healing Factor | 1.9981489858608 |
Regeneration | 81.181513476422 |
Speed
Mental | +84.599065644454% |
Attack | +5.1275930205495% |
Movement | +253.15517658389% |
Spell | +33.688774419695% |
Global | +290.53760723833% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 22 |
See Stealth | 193.65713827871 |
See Invisible | 245.95792693265 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 634 |
Accuracy | 110 |
Crit Chance | 215% |
APR | 121 |
Speed | 0.54 |
Offense: Offhand
Damage | 425 |
Accuracy | 110 |
Crit Chance | 220% |
APR | 124 |
Speed | 0.54 |
Offense: Spell
Spellpower | 122 |
Crit Chance | 100% |
Speed | 0.74800595961831 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 81% |
Speed | 0.95122505069105 |
Offense: Damage Bonus
Acid | +32% |
Blight | +29% |
Arcane | +26% |
Cold | +40% |
All | +20% |
Mind | +32% |
Lightning | +44% |
Light | +107% |
Temporal | +35% |
Physical | +146% |
Darkness | +91% |
Fire | +132% |
Nature | +44% |
Offense: Damage Penetration
Acid | +60% |
Blight | +30% |
Physical | +243% |
Cold | +25% |
Lightning | +25% |
Temporal | +40% |
Mind | +45% |
Fire | +84% |
Darkness | +25% |
Defense: Base
Armour (hardiness) | 39 (98.459495351926%) |
Defense | 108 |
Ranged Defense | 114 |
Fatigue | 0 |
Physical Save | 94 |
Spell Save | 107 |
Mental Save | 123 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 57%( 70%) |
Arcane | + 51%( 70%) |
Cold | + 55%( 70%) |
All | + 46%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Mind | + 41%( 70%) |
Physical | + 65%( 80%) |
Darkness | + 83%( 83%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 60% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Silence Resistance | 25% |
Bleed Resistance | 25% |
Teleport Resistance | 75% |
Disarm Resistance | 65% |
Instadeath Resistance | 100% |
Knockback Resistance | 61% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 498 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 726 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: EnchantmentUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 52 and adds 65 arcane damage to all your hits. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 29% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 39 for 11 turns. While Heroism is active, you will only die when reaching -1621 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Temporal Guardian | 3.40 |
| 10/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Superiority | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Technique / Combat veteran | 1.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Chronomancy / Temporal Combat | 2.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Celestial / Combat | 1.80 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 2.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Meta | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 2.60 |
| 6/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Cursed / Rampage | 2.20 |
| 8/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 2.20 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Spell / Temporal | 3.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 10/5 |
Chronomancy / Blade Threading | 1.80 |
| 1/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Spell / Enhancement | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 4.20 |
| 4/5 |
| 6/5 |
| 5/5 |
| 10/5 |
Chronomancy / Temporal assault | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Focus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 2.20 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 2.20 |
| 1/5 |
| 3/5 |
| 9/5 |
| 6/5 |
Spell / Stone | 1.80 |
| 3/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Spell / Wildfire | 1.80 |
| 1/5 |
| 1/5 |
| 9/5 |
| 4/5 |
Celestial / Radiance | 2.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.40 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.80 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Technique / Mage warden | 2.20 |
| 8/5 |
| 7/5 |
| 4/5 |
| 7/5 |
Technique / Combat training | 2.20 |
| 9/5 |
| 3/5 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.80 |
| 6/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Technique / Conditioning | 1.80 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 2.20 |
| 1/5 |
| 7/5 |
| 9/5 |
| 9/5 |
Cursed / Cursed aura | 2.20 |
| 6/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 2.20 |
| 9/5 |
| 5/5 |
| 6/5 |
| 4/5 |
Race / Faerie | 2.20 |
| 7/5 |
| 7/5 |
| 8/5 |
| 0/5 |
Spell / Conveyance | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.80 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Fiery Hands |
talent | Chant of Fortitude |
talent | Keen Senses |
talent | Arcane Shield |
talent | Weapon Folding |
talent | Inner Power |
talent | Weapon of Light |
talent | Shock Hands |
talent | Shielding |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Shattering Impact |
talent | Probability Travel |
talent | Wild Growth |
talent | Quicken Spells |
talent | Cleave |
talent | Spellcraft |
talent | Crystalline Focus |
talent | Burning Wake |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Essence of Speed |
talent | Shadow Feed |
talent | Wildfire |
talent | Total Thuggery |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 8.5)Penalty : Fractured Sanity: -12% Mind Resistance, -16% Confusion Immunity Power 1+: Unleashed: +25% critical damage, +27% off-hand weapon damage Power 2+: -1 Luck, +16 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 8.3% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The thrill of combat improves the target's maximum life by 9%, life regeneration by 23.15, and stamina regeneration by 4.63. Bloodbath |
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +253% Defense: +118 Avoidance of some traps. |
beneficial effect | Increases your three highest stats by 35 and keeps you from dying even if your life drops to -1498. Heroism |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 11.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +12 Physical Resistance, +10 Maximum Physical Resistance Power 2+: -1 Luck, +22 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 26 air and an additional 9 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 20 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | Reduces physical damage received by 21% and provides a 11% chance to ignore critical hits. Juggernaut |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.5)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 43% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +22 Darkness Resistance, +13% Max Darkness Resistance, +13 See Invisible Power 2+: -1 Luck, +10 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 22% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 22% for 3 turns. |
beneficial effect | The target is surrounded by a time distortion, absorbing 5112/2739 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 60%. Time Shield |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+22% resist all). Shroud of Death |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +15 Defense, +7 Ranged Defense Power 2+: -1 Luck, +14 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+53% chance to avoid traps). Power 4+: Unfortunate End: There is a 39% chance that the damage you deal will increase by 39% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the injured seer to the recall portal on level 21 of Infinite Dungeon. Escort: injured seer (level 21 of Infinite Dungeon)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 30 of Infinite Dungeon. Escort: injured seer (level 30 of Infinite Dungeon)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 19 of Infinite Dungeon. Escort: lone alchemist (level 19 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 25 of Infinite Dungeon. Escort: lone alchemist (level 25 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Infinite Dungeon. Escort: lone alchemist (level 8 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 17 of Infinite Dungeon. Escort: lost anorithil (level 17 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 9 of Infinite Dungeon. Escort: lost sun paladin (level 9 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 27 of Infinite Dungeon. Escort: repented thief (level 27 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 14 of Infinite Dungeon. Escort: temporal explorer (level 14 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 64.0 - 102.4 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Phasing +70% Melee+ +23 darkness Against +23% Living On Hit: * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing While equipped: dps ---------- Phys.crit +25.0% Phys.pwr +21 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical Apr +2 ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+2 eff.) Max.HP +30.00 ---------- misc Stam/turn +0.80 Infravis +5 Curse of Corpses Massive two-handed swords. |
Quiver | ![]() 3.0 T4 arrow ammo [Random Unique] Nature/Master/Psionic Power 60.5 - 84.7 Physical Uses 42% Cun, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +19 Crit +24.5% Capacity 16 Proj.spd +300% Ranged+ +8 physical +26 temporal +38 darkness +26 nature Against +26% Living On Hit.r1 +8 mind On Crit: * cripple the target While equipped: ---------- misc Reload +5 Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
On hands | ![]() 1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Wil dps ---------- Mind.crit +5% Mind.pwr +8 (+2 eff.) Melee+ 10 cold Dmg.mod +8% cold Res.pen +5% darkness Acc +19 (+3 eff.) Melee Ret 12 arcane ----- def ----- Armour +7 Resists +8% cold Mind.save +11 (+1 eff.) Max.HP +64.00 Heal/summ +40 ---------- misc Max.psi +40.00 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +3 Mag +7 Wil +9 Cun +8 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+0 eff.) ----- def ----- Crit.dmg- 25.00% Mind.save +15 (+2 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light -6 Infravis +11 See.Stealth +16 See.Invis +25 Telepathy Demon/Minor Demon/Major Curse of Nightmares Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Con dps ---------- Mind.crit +15% Mind.pwr +6 (+2 eff.) Dmg.mod +15% light +15% temporal +15% darkness +15% physical Res.pen +10% mind Melee Ret 8 lightning 8 darkness ----- def ----- Armour +5 Defense +3 (+0 eff.) Resists +6% acid +18% darkness +9% lightning ---------- misc Psi/turn +0.40 Hate/m.crit +2.00 Max.psi +40.00 Curse of Madness Stone Wall: Puts all charms on 66 cooldown Level 1.0 Pwr.cost 66 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 447.68 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
On feet | ![]() 2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +10 Con dps ---------- Crit.mult +6.00% Dmg.mod +10% physical Res.pen +15% blight +10% temporal Acc +8 (+1 eff.) Apr +2 Melee Ret 8 physical ----- def ----- Armour +21 Fatigue -2% Resists +6% fire Phys.save +31 (+6 eff.) Spell.save +12 (+2 eff.) Mind.save +15 (+2 eff.) Die.at -20.00 life Max.HP +20.00 ---------- misc Max.enc +48 Size +1 Curse of Misfortune Heave: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Tool | ![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Curse of Madness Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +4% Melee+ 49 light Ranged+ 50 light Acc +17 (+3 eff.) Apr +15 Melee Ret 8 mind 8 arcane On Hit (Melee): * 28% chance to blind On Hit (Ranged): * 35% chance to blind ----- def ----- Defense +17 (+3 eff.) Resists +10% arcane +6% cold +12% fire +12% nature +3% mind Spell.save +30 (+5 eff.) Die.at -40.00 life Blind- +50% Stun/Frz- +20% Teleport- +10% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Infravis +6 See.Stealth +25 See.Invis +23 Curse of Shrouds Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Crit.mult +30.00% Dmg.mod +12% darkness +20% fire Res.pen +15% blight +20% physical Melee Ret 16 darkness ----- def ----- Defense +15 (+2 eff.) Rng.Def +15 (+3 eff.) Resists +40% fire Die.at -80.00 life HP.reg +0.60 ---------- misc Vim/s.crit +6.00 Curse of Nightmares Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +6 Wil +3 Con dps ---------- Dmg.mod +12% physical Res.pen +15% acid Acc +20 (+3 eff.) ----- def ----- Resists +29% lightning Die.at -120.00 life Stun/Frz- +48% ---------- misc Stam/turn +0.60 Psi/ret +0.28 Telepathy Dragon Curse of Nightmares Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 43.5 - 60.9 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 lightning +12 light On Hit: * 91% chance to gain 10% of a turn (3/turn limit) * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target While equipped: Stats +6 Str +4 Wil +4 Cun +6 Con dps ---------- Dmg.mod +15% physical Res.pen +15% physical Apr +15 Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Telepathy Humanoid/Orc Curse of Corpses Sharp, long, and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Dex +3 Wil dps ---------- Dmg.mod +22% physical Res.pen +17% physical Melee Ret 8 lightning ----- def ----- Armour +4 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +12% lightning +9% darkness +15% nature +12% light Crit.dmg- 30.00% Phys.save +30 (+6 eff.) Blind- +25% Poison- +10% Silence- +25% Knockbk- +10% Def/telep +25 Res/telep +25% Dur/telep +25% ---------- misc See.Invis +9 Curse of Nightmares A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.5 - 50.1 Physical Uses 27% Cun, 95% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 lightning On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: Stats +6 Str +3 Con dps ---------- Phys.crit +15.0% Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +12% physical Acc +22 (+4 eff.) ----- def ----- Phys.save +15 (+3 eff.) ---------- misc Stam/ret +2.00 Curse of Nightmares Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +4% Crit.mult +30.00% Spell.pwr +6 (+1 eff.) Dmg.mod +9% blight +12% mind +6% arcane +24% darkness Res.pen +20% acid +20% darkness +15% mind Phasing +40% Acc +14 (+2 eff.) Apr +15 Melee Ret 8 mind On Hit (Melee): * 60% chance to corrode armour by 30% ----- def ----- Defense +13 (+2 eff.) Resists +6% acid +25% fire +21% darkness +20% light Stealth +54 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Telepathy Demon/Minor Demon/Major Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +16 Cun +1 Wil dps ---------- Spell.crit +10% Crit.mult +30.00% Spell.pwr +29 (+4 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +20% darkness +17% light +18% all Res.pen +20% mind ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +3% acid +12% light +9% lightning Spell.save +3 (+1 eff.) Poison- +10% Cut- +25% Knockbk- +20% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 846 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 567 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 819 power out of 1000/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
![]() 2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 819 power out of 1000/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) Dmg.mod +5% acid +4% lightning +6% arcane +4% fire +6% mind +5% cold Res.pen +20% arcane +20% mind Curse of Corpses Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Shrouds Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 25 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +14 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Melee+ 15 light 15 darkness Dmg.mod +8% acid +11% darkness +15% light +7% fire +8% cold +9% arcane +8% lightning Res.pen +10% temporal +49% arcane +25% fire Melee Ret 12 arcane On Melee Ret: * 15% chance to blind * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% temporal Curse of Nightmares Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% light Melee Ret 16 light ----- def ----- Resists +19% lightning +15% temporal +16% mind +5% arcane Confus- +23% Pinning- +25% Stun/Frz- +20% Knockbk- +28% Curse of Nightmares Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex +4 Con dps ---------- Crit.mult +12.00% Acc +8 (+1 eff.) ----- def ----- Armour +6 Resists +6% blight Max.HP +40.00 Heal.mod +20% ---------- misc Stam/turn +0.40 Curse of Misfortune Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +10 Dex +6 Mag +10 Cun +8 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -10% HP.reg +1.10 ---------- misc Stam/turn +1.50 Mana/turn +0.59 Max.mana +58.00 Curse of Shrouds Amulets can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +6 Dex dps ---------- Phys.crit +2.0% Dmg.mod +12% lightning Res.pen +15% temporal Acc +12 (+2 eff.) Apr +16 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +20 (+3 eff.) Rng.Def +6 (+1 eff.) Resists +12% nature +15% blight Mind.save +15 (+2 eff.) Max.HP +30.00 Poison- +30% Disease- +30% Confus- +50% Curse of Misfortune Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +0.15 Heal.mod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +10 (+0 eff.) Mov.spd +19% Acc +11 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Curse of Misfortune Blinding Speed: Puts all charms on 33 cooldown Level 10.4 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 77% for 5 turns. Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +6 (+0 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Curse of Misfortune Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% cold ----- def ----- Resists +6% darkness +5% arcane +9% fire +6% nature +32% cold Spell.save +32 (+6 eff.) Curse of Misfortune Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +10% blight Max.HP +76.00 HP.reg +1.40 Heal.mod +22% Poison- +22% Disease- +19% Curse of Nightmares Rings can have magical properties. |
![]() 3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Curse of Shrouds Infernal Breath: Level 3.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 732.75 fire damage, and flames will be left dealing a further 172.48 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. This item has been sent to the Item's Vault. |
![]() 3.0 T1 battleaxe 2H weapon [Rare] Nature Power 14.5 - 21.8 Acid Uses 170% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 nature +9 temporal On Hit.r1 +4 darkness On Crit.r2 +8 acid While equipped: dps ---------- Res.pen +10% acid Curse of Shrouds Massive two-handed battleaxes. |
![]() 1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 37.5 - 48.8 Physical Uses 95% Mag, 27% Cun Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target Curse of Corpses Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego] Nature/Master Power 11.0 - 14.3 Physical Uses 95% Mag, 27% Cun Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature +8 temporal While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Disarm- +23% Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 95% Mag, 27% Cun Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Master Power 15.0 - 19.5 Physical Uses 95% Mag, 27% Cun Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego++] Master Power 17.5 - 22.8 Physical Uses 95% Mag, 27% Cun Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 111% On Crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing While equipped: Stats +4 Dex dps ---------- Phys.crit +7.0% Phys.pwr +8 (+0 eff.) Acc +6 (+1 eff.) Curse of Madness Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego++] Master Power 12.5 - 16.3 Physical Uses 95% Mag, 27% Cun Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+0 eff.) Dmg.mod +5% physical Res.pen +13% physical Apr +4 ----- def ----- Disarm- +9% Curse of Madness Sharp, short and deadly. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault Curse of Corpses A blood-etched greatsword, it has seen many foes. From the inside. |
![]() 3.0 T1 greatsword 2H weapon [Normal] Power 17.0 - 27.2 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Curse of Shrouds Massive two-handed swords. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +4 nature While equipped: Stats +6 Con +11 Mag dps ---------- Spell.crit +3% Spell.pwr +6 (+1 eff.) S.pwr/crit +4 Dmg.mod +15% temporal +56% physical Res.pen +15% temporal +23% physical ----- def ----- Resists +9% acid +9% cold Phys.save +30 (+6 eff.) Spell.save +9 (+2 eff.) Dur/telep +10% ---------- misc Reload +8 Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.30 Wild-gift/Fungus +0.30 Chronomancy/Bow Threading Instant Weapon Swap Curse of Madness Regenerate 366 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +12 Atk.spd 143% Range +10 While equipped: Stats +10 Dex +10 Wil dps ---------- Ranged+ 30 light Dmg.mod +30% physical ---------- misc Light +1 Curse of Corpses In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Psionic Power 42.5 - 59.5 Blight Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 light +4 mind Against +30% Undead On Hit.r1 +8 mind +20 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Cun dps ---------- Crit.mult +25.00% Dmg.mod +9% blight Melee Ret 8 blight On Hit (Melee): * 30% chance to disease Curse of Corpses Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 44.0 - 61.6 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 111% Melee+ +20 darkness Against +18% Living On Hit: * 15% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +7 Dex +4 Cun +4 Con dps ---------- Phys.crit +1.0% Crit.mult +6.00% Dmg.mod +18% temporal Acc +15 (+3 eff.) Apr +2 ----- def ----- Armour +2 Crit.dmg- 20.00% Die.at -40.00 life ---------- misc Infravis +2 See.Invis +12 Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 53.0 - 74.2 Light Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 darkness +12 light On Hit: * 34% chance to daze at end of turn While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Dmg.mod +13% physical +6% darkness +3% light Res.pen +11% lightning +15% physical +35% light Apr +15 Melee Ret 16 light On Hit (Melee): * 15% chance to blind * 45% chance to inflict 15% damage reduction ----- def ----- Resists +3% darkness Curse of Corpses Sharp, long, and deadly. |
![]() 3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 15.5 - 21.7 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 acid On Crit: * splashes the target with acid Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T1 longsword 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Curse of Nightmares Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego++] Master Power 31.5 - 44.1 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +8% physical Res.pen +23% physical Acc +12 (+2 eff.) Apr +22 Curse of Nightmares Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego++] Master Power 31.5 - 44.1 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +9% physical Res.pen +9% physical Acc +9 (+2 eff.) ----- def ----- Disarm- +22% ---------- misc Stam/ret +1.70 Curse of Madness Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 47.5 - 66.5 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +15 darkness +29 cold Against +10% Living On Crit: * cripple the target While equipped: Stats +3 Dex +2 Wil dps ---------- Phys.crit +15.0% Res.pen +10% physical On Hit (Melee): * 40% chance to blind ----- def ----- Armour +6 Defense +3 (+0 eff.) Rng.Def +3 (+1 eff.) Die.at -40.00 life HP.reg +0.60 ---------- misc Max.hate +4.00 Curse of Nightmares Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 46.5 - 65.1 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature +20 temporal While equipped: Stats +6 Str dps ---------- Dmg.mod +3% darkness +15% physical Res.pen +13% physical Acc +27 (+5 eff.) Apr +15 ----- def ----- Resists +12% acid +6% mind +8% arcane Spell.save +9 (+2 eff.) Poison- +15% Confus- +10% Stun/Frz- +15% ---------- misc Stam/ret +2.20 Curse of Misfortune Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego++] Master/Psionic Power 45.0 - 63.0 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +15% physical +15% mind +14% darkness Acc +15 (+3 eff.) Apr +15 Curse of Shrouds Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+1 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Curse of Misfortune Kinetic energies are focussed in the core of this mindstar. |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% S.pwr/crit +5 Dmg.mod +20% blight +20% darkness +20% acid ---------- misc Max.mana +50.00 Max.vim +25.00 Curse of Corpses The bottom part of Telos's broken staff. |
![]() 3.0 T5 trident 2H weapon [Random Unique] Arcane/Master Power 54.5 - 87.2 Physical Uses 170% Mag Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +24 lightning On Hit.r1 +4 darkness +12 acid On Hit: * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 46 bleeding, 97% reduced healing While equipped: dps ---------- Phys.crit +21.0% Crit.mult +10.00% Phys.pwr +19 (+1 eff.) Dmg.mod +6% blight +21% physical +18% mind Res.pen +10% blight +20% physical Apr +20 ----- def ----- Mind.save +10 (+1 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 20.0 - 28.0 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 light Against +8% Undead While equipped: dps ---------- Phys.crit +7.0% Crit.mult +12.00% Apr +6 ----- def ----- Resists +2% physical +6% light +6% cold Poison- +5% Knockbk- +5% Curse of Misfortune One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Master/Psionic Power 33.0 - 46.2 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 111% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +3 Dex dps ---------- Acc +9 (+2 eff.) Curse of Misfortune One-handed war axes. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Con +6 Wil dps ---------- Phys.crit +1.0% Crit.mult +3.00% Mind.pwr +12 (+3 eff.) Res.pen +5% light +15% physical ----- def ----- Resists +10% acid +3% physical +3% light +10% fire +10% cold +6% mind +8% lightning Phys.save +14 (+3 eff.) Mind.save +15 (+2 eff.) Die.at -20.00 life Max.HP +99.00 Curse of Madness A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Wil +4 Cun +8 Lck dps ---------- Spell.crit +4% Spell.pwr +3 (+0 eff.) Dmg.mod +6% acid +6% temporal Res.pen +10% temporal ----- def ----- Resists +12% temporal Mind.save +10 (+1 eff.) Stealth +7 ---------- misc T.Disarm +14 Infravis +5 Curse of Madness A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +9 (+1 eff.) Stealth +6 Max.HP +35.00 Curse of Madness A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% acid Res.pen +20% light Melee Ret 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+0 eff.) Resists +12% light +6% acid Mind.save +7 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +9 Dex dps ---------- Dmg.mod +12% arcane Res.pen +10% lightning Acc +9 (+2 eff.) Apr +9 Melee Ret 4 arcane 8 darkness On Hit (Melee): * 33% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+0 eff.) Resists +5% arcane Phys.save +15 (+3 eff.) Mind.save +15 (+2 eff.) Die.at -50.00 life Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +6 Mag +6 Wil +4 Con dps ---------- Dmg.mod +6% lightning +24% darkness +9% arcane Res.pen +10% mind Melee Ret 16 mind On Hit (Melee): * 45% chance to daze at end of turn * 53% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+0 eff.) Resists +19% blight +20% nature +6% darkness Spell.save +14 (+3 eff.) HP.reg +3.00 Heal.mod +30% ---------- misc Max.mana +80.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+0 eff.) Dmg.mod +6% light Res.pen +25% light Melee Ret 8 light 12 fire ----- def ----- Defense +3 (+0 eff.) Fatigue -7% Resists +9% light +9% fire ---------- misc Light +3 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +18% darkness Res.pen +20% darkness +10% physical On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +6 Defense +25 (+4 eff.) Rng.Def +12 (+2 eff.) Resists +10% acid +23% light +25% darkness +33% fire +18% cold +10% lightning Stealth +34 Max.HP +40.00 Confus- +5% Stun/Frz- +5% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+0 eff.) Dmg.mod +12% acid Res.pen +10% physical Melee Ret 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +11 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +18% acid Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical Phys.save +10 (+2 eff.) Curse of Corpses Send out a range 5 beam of kinetic energy, dealing 265.46 to 331.83 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() 2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +20% lightning +40% cold +14% physical Res.pen +10% mind Melee Ret 12 mind ----- def ----- Defense +5 (+1 eff.) Resists +19% blight +45% cold +19% lightning Max.HP +75.00 HP.reg +6.00 Heal.mod +30% Poison- +30% Disease- +10% Pinning- +20% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane +10% fire Res.pen +15% arcane +5% fire ----- def ----- Resists +24% fire Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% Mind.save +15 (+2 eff.) Silence- +26% Confus- +28% Stun/Frz- +29% ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Curse of Corpses A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +3 (+0 eff.) Rng.Def +2 (+0 eff.) Fatigue +2% Resists +5% arcane +3% lightning Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil +3 Con dps ---------- Dmg.mod +18% physical Melee Ret 12 nature ----- def ----- Armour +13 Defense +31 (+5 eff.) Rng.Def +6 (+1 eff.) Fatigue +5% Resists +18% nature Phys.save +9 (+2 eff.) Silence- +50% Confus- +40% Stun/Frz- +50% ---------- misc Stam/turn +0.40 Max.stam +10.00 Curse of Madness Blink to a nearby random location (rad 15) Puts all charms on 21 cooldown A pair of boots made of leather. |
![]() 1.5 T3 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +4 Wil +3 Cun dps ---------- Melee+ 6 acid 6 fire 6 cold 6 lightning ----- def ----- Armour +2 Resists +8% light +8% darkness ---------- misc Infravis +2 Curse of Shrouds Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 230.03 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Rare] Psionic While equipped: Stats +10 Dex +2 Wil +3 Cun dps ---------- Acc +8 (+1 eff.) ----- def ----- Armour +2 Resists +7% darkness ---------- misc Infravis +3 Curse of Misfortune Track: Puts all charms on 13 cooldown Level 3.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 58 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Melee+ 4 arcane ----- def ----- Armour +1 Resists +4% arcane Curse of Nightmares Disperse Magic: Puts all charms on 17 cooldown Level 4.2 Pwr.cost 17 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +10% arcane On Hit (Melee): * 45% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +18% acid +25% cold +25% darkness +9% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +8 Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Wil dps ---------- Crit.mult +10.00% Phys.pwr +8 (+0 eff.) Melee Ret 7 physical ----- def ----- Armour +4 Fatigue +4% Resists +3% acid +7% physical +14% blight +6% nature +3% temporal Phys.save +10 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +8 (+1 eff.) Skullcr.mult +2 Curse of Nightmares Skullcracker: Puts all charms on 17 cooldown Level 6.6 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2655.3 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Master While equipped: Stats +25 Dex +5 Cun +9 Wil dps ---------- Res.pen +15% arcane Phasing +40% Apr +8 ----- def ----- Armour +5 Defense +9 (+1 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Resists +23% darkness +6% mind +9% light Phys.save +30 (+6 eff.) Poison- +10% Disease- +15% ---------- misc Mana/s.crit +3.00 Infravis +7 See.Invis +9 Curse of Misfortune A cap made of leather. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +17 Str +22 Dex dps ---------- Crit.mult +12.00% Phys.pwr +12 (+1 eff.) Dmg.mod +6% mind +3% physical Apr +3 ----- def ----- Armour +5 Fatigue +5% Resists +15% nature Spell.save +6 (+1 eff.) Max.HP +127.00 Heal.mod +30% Skullcr.mult +6 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 17.0 T4 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Str +7 Wil +8 Cun +5 Con ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +26% Resists +13% acid +13% physical +13% cold +13% lightning +12% fire Mind.save +20 (+3 eff.) Disarm- +31% Stun/Frz- +36% Knockbk- +36% ---------- misc Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
![]() 3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 53.5 - 74.9 Physical Uses 42% Cun, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +16 temporal +29 darkness +4 blight +30 bleed +37 mind On Hit.r1 +24 blight +4 acid On Hit: * 76% chance to gain 10% of a turn (3/turn limit) * 76% chance to corrode armour by 30% * 25% chance to put talents on cooldown * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing Curse of Madness Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 53.0 - 74.2 Physical Uses 42% Cun, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +19 Crit +5.0% Capacity 22 Ranged+ +29 blight +27 bleed +8 physical +26 cold On Hit.r1 +4 mind On Crit.r2 +8 arcane On Hit: * 21% chance to disease On Crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Corpses Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+1 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Curse of Nightmares Tidal Wave: Level 4.0 Pwr.cost 66 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 82.88 cold damage and 145.84 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +10% darkness Melee Ret 24 fire ----- def ----- Resists +11% light +7% fire Affinity +5% darkness ---------- misc Light +4 Infravis +3 Curse of Misfortune Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 591.38 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Curse of Shrouds Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Melee Ret 12 darkness Curse of Shrouds Raise one or two undead rats to fight beside you. Uses 58 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sirena the Faerie Adventurer level 22
10th Mirth 122nd year of Ascendancy at 16:31 see stats
By Sirena the Faerie Adventurer level 33
4th Flare 122nd year of Ascendancy at 00:43 see stats
By Sirena the Faerie Adventurer level 32
3rd Flare 122nd year of Ascendancy at 15:04 see stats
By Sirena the Faerie Adventurer level 52
3rd Dusk 122nd year of Ascendancy at 12:14 see stats
By Sirena the Faerie Adventurer level 48
1st Dusk 122nd year of Ascendancy at 13:12 see stats
By Sirena the Faerie Adventurer level 26
3rd Summertide 122nd year of Ascendancy at 14:17 see stats
By Sirena the Faerie Adventurer level 47
1st Dusk 122nd year of Ascendancy at 03:56 see stats
By Sirena the Faerie Adventurer level 20
9th Mirth 122nd year of Ascendancy at 01:19 see stats
By Sirena the Faerie Adventurer level 84
14th Dusk 122nd year of Ascendancy at 06:14 see stats
By Sirena the Faerie Adventurer level 107
19th Dusk 122nd year of Ascendancy at 12:47 see stats
By Sirena the Faerie Adventurer level 36
5th Flare 122nd year of Ascendancy at 08:50 see stats
By Sirena the Faerie Adventurer level 47
1st Dusk 122nd year of Ascendancy at 03:17 see stats
By Sirena the Faerie Adventurer level 54
5th Dusk 122nd year of Ascendancy at 10:16 see stats
By Sirena the Faerie Adventurer level 62
9th Dusk 122nd year of Ascendancy at 00:58 see stats
By Sirena the Faerie Adventurer level 65
9th Dusk 122nd year of Ascendancy at 19:47 see stats
By Sirena the Faerie Adventurer level 68
10th Dusk 122nd year of Ascendancy at 15:55 see stats
By Sirena the Faerie Adventurer level 75
11st Dusk 122nd year of Ascendancy at 20:38 see stats
By Sirena the Faerie Adventurer level 80
13rd Dusk 122nd year of Ascendancy at 08:56 see stats
By Sirena the Faerie Adventurer level 37
6th Flare 122nd year of Ascendancy at 04:01 see stats
By Sirena the Faerie Adventurer level 10
79th Pyre 122nd year of Ascendancy at 07:37 see stats
By Sirena the Faerie Adventurer level 20
8th Mirth 122nd year of Ascendancy at 20:34 see stats
By Sirena the Faerie Adventurer level 30
1st Flare 122nd year of Ascendancy at 16:07 see stats
By Sirena the Faerie Adventurer level 40
8th Flare 122nd year of Ascendancy at 01:11 see stats
By Sirena the Faerie Adventurer level 50
1st Dusk 122nd year of Ascendancy at 22:01 see stats
By Sirena the Faerie Adventurer level 50
2nd Dusk 122nd year of Ascendancy at 05:06 see stats
By Sirena the Faerie Adventurer level 42
8th Flare 122nd year of Ascendancy at 15:27 see stats
By Sirena the Faerie Adventurer level 30
2nd Flare 122nd year of Ascendancy at 02:54 see stats
By Sirena the Faerie Adventurer level 8
78th Pyre 122nd year of Ascendancy at 12:10 see stats
By Sirena the Faerie Adventurer level 52
3rd Dusk 122nd year of Ascendancy at 23:08 see stats
By Sirena the Faerie Adventurer level 46
10th Flare 122nd year of Ascendancy at 19:52 see stats
By Sirena the Faerie Adventurer level 36
5th Flare 122nd year of Ascendancy at 02:36 see stats
By Sirena the Faerie Adventurer level 26
3rd Summertide 122nd year of Ascendancy at 09:54 see stats
Log
Sirena activates Crystalline Focus.
Sirena deactivates Total Thuggery.
Sirena activates Total Thuggery.
Sirena deactivates Shock Hands.
Sirena deactivates Shadow Feed.
Sirena no longer revels in blood quite so much.
Sirena deactivates Crystalline Focus.
Sirena deactivates Beyond the Flesh.
Sirena deactivates Shattering Impact.
Sirena deactivates Weapon of Light.
Sirena deactivates Inner Power.
Sirena deactivates Keen Senses.
Sirena deactivates Fiery Hands.
Sirena deactivates Probability Travel.
Sirena's skin returns to normal.
Sirena deactivates Arcane Combat.
Sirena deactivates Shadow Combat.
Sirena deactivates Chant of Fortitude.
Sirena deactivates Arcane Feed.
Sirena deactivates Quicken Spells.
Sirena deactivates Wild Growth.
Sirena deactivates Burning Wake.
Sirena deactivates Cleave.
Sirena deactivates Essence of Speed.
Sirena deactivates Spellcraft.
Sirena deactivates Total Thuggery.
Sirena deactivates Weapon Folding.
Sirena deactivates Arcane Shield.
Sirena deactivates Wildfire.
Sirena deactivates Shielding.