Feellyrke the level 14 Yeek Bulwark by Cobalt525

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceYeek
ClassBulwark
Level / Exp14 / 66%
Sizesmall
Lifes / Deaths

Primary Stats

Strength37 (base 37)
Dexterity11 (base 12)
Constitution30 (base 29)
Magic10 (base 10)
Willpower23 (base 13)
Cunning14 (base 10)

Resources

Life336/352
Stamina154/154
Healing Factor1.3
Regeneration4.7678110694309

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage59
Accuracy32
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.85
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)48.08091188382 (63.098591549296%)
Defense23.818083505528
Ranged Defense23.818083505528
Fatigue33
Physical Save26.725
Spell Save22.625
Mental Save21.475

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Silence Resistance17%
Confusion Resistance52%
Stun Resistance19%
Instadeath Resistance100%
Knockback Resistance19%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
5/5
0/5
0/5
0/5
Technique / Battle tactics1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.30
3/5
1/5
2/5
1/5
Technique / Combat veteran1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
3/5
4/5
0/5

Effects

talent

Quests

done
done
done
done
done
active

Equipment

On feet
Light source
On head
On hands
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Feellyrke the Yeek Bulwark level 10
6th Mirth 122nd year of Ascendancy at 08:51
see stats

Log


You are yanked out of this place!


Feellyrke wears (replacing
prismatic iron helm (0 def, 3 armour)): iron helm of constitution (+3) (0 def, 3 armour).

You gain 0.30 gold from the transmogrification of
supercharged iron torque of mindblast [power 105] (8 cooldown).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.03 gold from the transmogrification of
spellwoven linen wizard hat (1 def, 0 armour).
You gain 2.70 gold from the transmogrification of
shimmering elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 1.11 gold from the transmogrification of
rough leather sling of cold.
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.84 gold from the transmogrification of
iron greatmaul of daylight (17.5-26.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17.5-26.25 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Ran for 10 turns (stop reason: didn't move).


Feellyrke deactivates Shield Wall.

Feellyrke activates Shield Wall.

Saving game...

Saving done.

Feellyrke deactivates Shield Wall.