Erouen the level 5 Ogre Berserker by Cobalt525

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceOgre
ClassBerserker
Level / Exp5 / 71%
Sizebig
Lifes / Deaths

Primary Stats

Strength35 (base 23)
Dexterity12 (base 11)
Constitution25 (base 20)
Magic12 (base 10)
Willpower11 (base 10)
Cunning19 (base 10)

Resources

Life256/256
Stamina109/114
Healing Factor1
Regeneration5.2612968211373

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth6
See Invisible5

Offense: Mainhand

Damage35
Accuracy20
Crit Chance12%
APR11
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower20.15
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)18.46 (63.098591549296%)
Defense9.7
Ranged Defense9.7
Fatigue16
Physical Save29.9375
Spell Save8.925
Mental Save11.375

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
2/5
0/5
0/5
Technique / Combat veteran1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
1/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Log

Ran for 50 turns (stop reason: at exit).

Erouen wears (replacing
iron helm of dexterity (+3) (0 def, 3 armour)): Golelaith the dwarven-steel helm (0 def, 4 armour).

Erouen wears:
Prox's Lucky Halfling Foot.

You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 25] (20 cooldown).
You gain 0.77 gold from the transmogrification of
iron shield of acid resistance (+16%) (4 def, 2 armour, 23 block).
You gain 1.64 gold from the transmogrification of
acidic iron shield of cold resistance (+16%) (4 def, 2 armour, 23.5 block).
You gain 2.31 gold from the transmogrification of
spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour).
You gain 1.15 gold from the transmogrification of
linen wizard hat of the sentry (1 def, 0 armour).
You gain 2.88 gold from the transmogrification of
linen wizard hat 'Glovena' (1 def, 0 armour).
You gain 0.43 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 1.09 gold from the transmogrification of
mindwoven linen robe of light (+16%) (0 def, 0 armour).
You gain 2.93 gold from the transmogrification of
short elm vilestaff of projection (10-12 power, 2 apr, acid element).
You gain 2.78 gold from the transmogrification of
short elm magestaff of power (10-12 power, 2 apr, cold element).
You gain 3.56 gold from the transmogrification of
shimmering ash magestaff of projection (15-18 power, 3 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.69 gold from the transmogrification of
iron longsword of daylight (11.5-16.1 power, 2 apr).
You gain 7.89 gold from the transmogrification of
Glittersweep the steel battleaxe (23.5-35.25 power, 2 apr).
You gain 1.10 gold from the transmogrification of
insulating copper amulet of magic (+3).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 22).
You gain 2.10 gold from the transmogrification of
phase door rune of the duelist (range 6; power 20; dur 3).
You gain 1.26 gold from the transmogrification of
biting gale rune (33 cold damage; 20 apply power).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 18%; cure physical).
You gain 1.12 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 41; turns 4; dispells darkness).
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