Psionic / Psychic Assault | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 5
Range: 7
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing 60.72 mind damage.
The damage will increase with your Mindpower. Mind Sear
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Inflicts 7.99 mind damage and cripples the target's higher mental functions, reducing cunning by 1 and confusing (5% power) the target for 0 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower. Psychic Lobotomy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Sends out a blast of telepathic static in a 2 radius, inflicting 7.99 mind damage. This attack can brainlock affected targets.
The damage will increase with your Mindpower. Synaptic Static
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Cripples the target's mind, inflicting 4.96 mind damage and reducing its Mental Save by 0 for 4 turns. This attack always hits, and the mental save reduction stacks.
Against brainlocked targets, the damage and Mental Save reduction will be doubled.
The damage and save reduction will scale with your Mindpower. Sunder Mind
| 0/5 |
Psionic / Possession | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 30
Range: 3
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You cast a psionic web at a target that lasts for 6 turns. Each turn it deals 12.32 mind damage.
If the target dies with the web in place you will capture its body and store it in a hidden psionic reserve.
At any further time you can use the Assume Form talent to temporarily shed your own body and assume your new form, strengths and weaknesses both.
You may only use this power if you have room for a new body in your storage.
You may only steal the body of creatures of the following rank normal or lower.
At level 3 up to rank elite.
At level 5 up to rank unique.
At level 7 up to rank boss.
You may only steal the body of creatures of the following types: humanoid, animal, insect
When you try to possess a creature of a different type you may learn this type permanently, you can do that 1 more times. Possess
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you assume the form of an other body you can still keep 203% of the values (defences, crits, powers, save, ...) of your own body. Self Persistence
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you assume the form of another body you gain 580% of the values (defences, crits, powers, save, ...) of the body.
In addition talents gained from bodies are limited to level 1.0. Improved Form
| 0/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 12
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You lash out your psionic fury at a distant creature, doing 6.57 mind damage.
The whip can cleave to one nearby foe.
If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Mind Whip
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You project ethereal fingers inside the target's brain.
Over 1 turns it will take 17.45 total mind damage and have its mental save reduced by 0.
This powerful effect uses 130% of your Mindpower to try to overcome your target's initial mental save.
If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Psychic Wipe
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You let your mental forces go unchecked for an instant. All foes in a radius 1 are knocked 3 grids away from you.
Creatures that fail a mental save are also dazed for 1 turns and take 7.96 mind damage.
If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Ghastly Wail
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 50
Range: 7
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You point your ghastly finger at a foe affected by Ghastly Wail and send a psionic impulse to tell it to simply die.
The target will take 0% of the life it already lost as mind damage.
On targets of rank boss or higher the damage is limited to 58.
If the target dies from the Finger and is of a type you can already absorb it is directly absorbed into your bodies reserve.
If you do not have two mindstars equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Finger of Death
| 0/5 |
Psionic / Solipsism | 1.60 |
Effective talent level: 3.2
Use mode: Passive
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 39% of all damage you receive into Psi damage and 39% of your healing and life regen now recovers Psi instead of life.
Converted Psi damage you take will be further reduced by 9.2% (2.4% from character level with the remainder further reduced by 6.9% from talent level).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 20%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now substitute 10% of your Mental Save for 10% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 20%). Balance
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: For every percent that your Psi pool exceeds 97%, you gain 1% global speed (up to a maximum of +3%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 20%). Clarity
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each time you take damage, you roll 6% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 20%). Dismissal
| 0/5 |
Psionic / Thought-Forms | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by 8, its two secondary stats by 4, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Thought-Forms
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 1%, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
The secondary bonuses apply whether or not this talent is currently active.
The life, damage, and speed bonus will improve with your Mindpower. Over Mind
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now gain 0% mind speed while Thought-Form: Bowman is active, 1 Mindpower while Thought-Form: Warrior is active, and 0% resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. Thought-Form Unity
| 0/5 |
Psionic / Dream Smith | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Smith a hammer from the dream forge and strike a nearby foe, inflicting 140% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown.
At talent level 5, you'll bring a second random talent off cooldown.
The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower.
Current Dream Hammer Stats
Base Power: 16.00 - 24.00
Uses Stats: 120% Wil
Damage Type: Physical
Accuracy is based on willpower for this weapon.
Accuracy Bonus: +0
Armour Penetration: +0
Physical Crit. Chance: +0 Dream Smith's Hammer
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 3
Cooldown: 8
Travel Speed: 1000% of base
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Throw your Dream Hammer at a distant location, inflicting 100% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.
Learning this talent increases the Accuracy of your Dream Hammer by 0. Hammer Toss
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Crush your enemy with your Dream Hammer, inflicting 100% weapon damage. If the attack hits, the target is stunned for 0 turns.
Stun chance improves with your Mindpower. Learning this talent increases your Physical Power for Dream Hammer damage calculations by 0 and all damage with Dream Hammer attacks by 0%.
Dream Crusher
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Strike the target with a mighty blow from the forge, inflicting 100% weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a 0 radius.
Learning this talent adds 0.79 mind damage and 0.79 burning damage to your Dream Hammer strikes.
The mind and fire damage will scale with your Mindpower. Forge Echoes
| 0/5 |
Psionic / Slumber | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Puts the target into a deep sleep for 2 turns, rendering it unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower. Slumber
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by -10%, and reduces the sleep immunity of your Insomnia effects by -30%.
These effects will be directly reflected in the appropriate talent descriptions.
The damage threshold bonus will scale with your Mindpower. Sandman
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40
Range: 7
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Enter a sleeping target's dreams for 2 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50% less damage than the original, unless the target has Lucid Dreamer active.
When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for one turn.
In the Dreamscape, your damage will be improved by 3%.
The damage bonus will improve with your Mindpower. Dreamscape
| 0/5 |
Psionic / Battle psionics | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain psi cost: 18
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You imbue your offhand mindstar with wild psionic forces.
While active you gain 61% more of your mindstar's mindpower and mind critical chance.
Each time you make a melee attack you also add a stack of Psionic Disruption to your target.
Each stack lasts for 5 turns and deals 44.37 mind damage over the duration (max 2 stacks).
If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Psionic Disruption
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You make a first attack with your mainhand for 120% weapon damage.
If the attack hits the target is distracted and you use that to violently slam your mindstar into it, dealing 350% damage.
The shock is so powerful the target is stunned for -11 turns and all creatures around in radius 0 are dazed for the same time.
The stun and daze duration is dependant on the number of psionic disruption charges on the target, the given number is for 4 charges.
If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Shockstar
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Raising your mindstar in the air you channel a bright flash of light through it. Any creatures in radius 0 is blinded for 1 turns.
If any foe in melee range is blinded by the effect you quickly use that to your advantage by striking them with a blow of your main hand weapon doing 100% damage.
If you do not have a one handed weapon and a mindstar equiped, but have them in your off set, you instantly automatically switch. The wild psionic powers are incompatible with the focused nature of psiblades. Dazzling Lights
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You concentrate to create a psionic block field all around you for 5 turns.
While the effect holds all damage against you have a -5% chance to be fully ignored.
When damage is cancelled you instinctively make a retaliation mind strike against the source, dealing 9.24 mind damage. (The retaliation may only happen 2 times per turn.)
Psionic Block
| 0/5 |
Psionic / Distortion | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Fire a bolt of distortion that ignores resistance and inflicts 4.96 physical damage. This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150% of the base damage in a radius of 0.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies.
The damage will scale with your Mindpower. Distortion Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Creates a distortion wave in a radius 1 cone that deals 4.96 physical damage and knocks back targets in the blast radius.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
If the target is already distorted, they'll be stunned for 0 turns as well.
The damage will scale with your Mindpower. Distortion Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Ravages the target with distortion, inflicting 1.58 physical damage each turn for 2 turns.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
If the target is already distorted when Ravage is applied, the damage will be increased by 50% and the target will lose one beneficial physical effect or sustain each turn.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower. Ravage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: 10
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Create a powerful maelstorm for 2 turns. Each turn, the maelstrom will pull in targets within a radius of 1, and inflict 1.58 physical damage.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower. Maelstrom
| 0/5 |
Psionic / Psychic blows | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 19
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Using both your mind and your arms you propel your two handed weapon to deal a huge strike doing 120% weapon mind damage.
If the blow connects and the target fails a mental save there is 30% chance that the blow was so powerful it ripped a psychic imprint off the target.
It will appear nearby and serve you for 0 turns.
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch. Psychic Crush
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You create a psionic shield from your weapon that prevents you from ever taking blows that deal more than 100% of your maximum life and gives you -3% evasion.
In addition, each time you take a melee hit the attacker automatically takes revenge strike that deals 20% weapon damage as mind damage. (This effect can only happen once per turn)
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch. Force Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 19
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You concentrate your powerful psionic powers on your weapon and briefly unleash your fury.
All foes in radius 1 will take a melee attack dealing 100% weapon damage as mind damage.
Any psionic clones in the radius will have its remaining time extended by 2 turns.
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch. Unleashed Mind
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You shatter your weapon in the ground, projecting a psionic shockwave in a cone of radius 1.
Any foes in the area will take 80% weapon damage as mind damage.
Any psionic clones hit will instantly shatter, exploding for 5.75 physical damage in radius 1.
If you do not have a two handed weapon equiped, but have it in your off set, you instantly automatically switch. Seismic Mind
| 0/5 |