Daymond the level 8 Cornac Arcane Blade by pjm2108

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp8 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 30)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic20 (base 20)
Willpower11 (base 10)
Cunning16 (base 13)

Resources

Life203/203
Mana147/147
Stamina124/124
Positive21/71
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.1
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense10
Ranged Defense10
Fatigue14
Physical Save14
Spell Save10.85
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
1/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
2/5
1/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
0/5
0/5
Celestial / Light0.80
1/5
1/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

Tool
On feet
Around neck
Main armor
Light source
Around waist
In off hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Daymond the Cornac Arcane Blade level 8
10th Mirth 122nd year of Ascendancy at 09:37
see stats

Log

Talent Flame is ready to use.
Burning from Arcane blade hits
Daymond for 5 fire damage.

Resting starts...

Talent Lightning is ready to use.
Daymond stops burning.

Talent Rune: Manasurge is ready to use.
Rested for 75 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Daymond picks up (b.):
iron dagger of vileness (10.5-13.65 power, 5 apr).
You pickup 0.75 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.65 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


You gain 2.06 gold from the transmogrification of
iron dagger of vileness (10.5-13.65 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
Resting starts...

Talent Shielding is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.