Sandman the level 7 Cornac Solipsist by pjm2108

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSolipsist
Level / Exp7 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower35 (base 30)
Cunning25 (base 20)

Resources

Life112/112
Psi132/132
Psi_feedback0/100
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage6
Accuracy24
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy24
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower5
Crit Chance6%
Speed1

Offense: Mind

Mindpower33.25
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save12.34656916621
Spell Save23.048284583105
Mental Save34.173284583105

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance22%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
2/5
3/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
2/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Tool
On fingers
Around waist
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Talent Lucid Dreamer is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Sandman activates Lucid Dreamer.


Sandman activates Thought-Form: Bowman.

Thought-forged bowman activates Rapid Shot.


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


Sandman wears (replacing
mossy mindstar (2.5-2.75 power, 12 apr, nature damage)): creative mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage).

You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.27 gold from the transmogrification of
scholar's pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.63 gold from the transmogrification of
linen robe of darkness (+15%) (0 def, 0 armour).
You gain 2.60 gold from the transmogrification of
balanced iron waraxe of massacre (17.5-24.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (11.5-16.1 power, 2 apr).
You gain 3.17 gold from the transmogrification of
thought-forged iron longsword of daylight (10-14 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 12%; cure mental).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Sandman deactivates Lucid Dreamer.

Sandman deactivates Thought-Form: Bowman.