Cyruda the level 14 Skeleton Writhing One by Close

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassWrithing One
Level / Exp14 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 30)
Dexterity18 (base 10)
Constitution17 (base 15)
Magic38 (base 33)
Willpower11 (base 10)
Cunning13 (base 10)

Resources

Life392/392
Mana63/63
Insanity0/100
Healing Factor1.262941519274
Regeneration7.8933844954626

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6
See Stealth19.433042497527
See Invisible19.433042497527

Offense: Mainhand

Damage55
Accuracy28
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance2%
Speed1

Offense: Mind

Mindpower26
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+13%
Fire+6%
Mind+3%
All0%

Offense: Damage Penetration

Mind+25%
Darkness+25%

Defense: Base

Armour (hardiness)36.413408721348 (65.897138898113%)
Defense8
Ranged Defense8
Fatigue12
Physical Save29
Spell Save22
Mental Save23

Defense: Resistances

Acid+ 3%( 70%)
Light+ 30%( 70%)
Cold+ 11%( 70%)
Darkness+ 24%( 70%)
Physical+ 6%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance44%
Bleed Resistance100%
Confusion Resistance10%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Friend of the worm1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
1/5
1/5
Demented / Controlled horrors1.30
1/5
1/5
0/5
0/5
Demented / Path of horror1.30
2/5
1/5
0/5
0/5
Demented / Horrific body1.30
2/5
2/5
2/5
1/5

Generic Talents

Undead / Skeleton1.10
1/5
2/5
1/5
2/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
4/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Cyruda the Skeleton Writhing One level 10
1st Summertide 122nd year of Ascendancy at 01:17
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Cyruda the Skeleton Writhing One level 6
4th Mirth 122nd year of Ascendancy at 17:17
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Cyruda the Skeleton Writhing One level 5
2nd Mirth 122nd year of Ascendancy at 18:29
see stats

Log

You gain 4.72 gold from the transmogrification of balanced steel waraxe of vileness (104% power, 3 apr).
You gain 2.81 gold from the transmogrification of
steady rough leather sling of dampening.
You gain 0.45 gold from the transmogrification of
iron mace of massacre (116% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (103% power, 2 apr).
You gain 4.23 gold from the transmogrification of
balanced steel longsword of dampening (111% power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (113% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (118% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (108% power, 1 apr).
You gain 1.16 gold from the transmogrification of
insulating steel amulet of constitution (+3).
You gain 2.03 gold from the transmogrification of
grounding steel amulet of strength (+3).
You gain 1.75 gold from the transmogrification of
grounding copper amulet of cunning (+2).
You gain 0.55 gold from the transmogrification of
copper amulet of strength (+2).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 454%; cd 12).
There is a collapsed tower here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...


Saving done.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).

There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.