
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Inventory Sort Order 1.0.6Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! NPC Forgiveness 2.1 1.1.1This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 29 / 90% |
Size | medium |
Lifes / Deaths | Killed by Polemiwen the copperhead snake at level 4 on the 1st Summertide 122nd year of Ascendancy at 10:48 / 63Killed by Polemiwen the copperhead snake at level 4 on the 1st Summertide 122nd year of Ascendancy at 19:42 Killed by Polemiwen the copperhead snake at level 4 on the 2nd Summertide 122nd year of Ascendancy at 00:36 Killed by Polemiwen the copperhead snake at level 4 on the 2nd Summertide 122nd year of Ascendancy at 01:33 Killed by Polemiwen the copperhead snake at level 4 on the 2nd Summertide 122nd year of Ascendancy at 03:35 Killed by Polemiwen the copperhead snake at level 4 on the 2nd Summertide 122nd year of Ascendancy at 04:56 Killed by Polemiwen the copperhead snake at level 4 on the 2nd Summertide 122nd year of Ascendancy at 06:04 Killed by Polemiwen the copperhead snake at level 4 on the 2nd Summertide 122nd year of Ascendancy at 07:52 Killed by Polemiwen the copperhead snake at level 4 on the 2nd Summertide 122nd year of Ascendancy at 08:44 Killed by Layynne the cutpurse at level 10 on the 15th Dusk 122nd year of Ascendancy at 00:41 Killed by Glorowyn the honey tree at level 16 on the 20th Haze 122nd year of Ascendancy at 06:38 Killed by Glorowyn the honey tree at level 16 on the 20th Haze 122nd year of Ascendancy at 08:00 Killed by assassin at level 17 on the 24th Haze 122nd year of Ascendancy at 09:44 Killed by slaver at level 20 on the 28th Regrowth 123rd year of Ascendancy at 11:12 Killed by Celia at level 20 on the 27th Pyre 123rd year of Ascendancy at 07:27 Killed by Voriwyn the lesser vampire at level 20 on the 27th Pyre 123rd year of Ascendancy at 08:49 Killed by Xariavena the ghoul at level 20 on the 27th Pyre 123rd year of Ascendancy at 10:06 Killed by Xariavena the ghoul at level 20 on the 27th Pyre 123rd year of Ascendancy at 11:04 Killed by Xariavena the ghoul at level 20 on the 27th Pyre 123rd year of Ascendancy at 12:06 Killed by Xariavena the ghoul at level 20 on the 27th Pyre 123rd year of Ascendancy at 13:14 Killed by Xariavena the ghoul at level 20 on the 27th Pyre 123rd year of Ascendancy at 14:20 Killed by Xariavena the ghoul at level 20 on the 27th Pyre 123rd year of Ascendancy at 15:26 Killed by Celia at level 20 on the 27th Pyre 123rd year of Ascendancy at 16:33 Killed by Voreminne the elder vampire at level 20 on the 34th Pyre 123rd year of Ascendancy at 23:07 Killed by snow giant boulder thrower at level 21 on the 35th Pyre 123rd year of Ascendancy at 19:44 Killed by Lisonor the snow giant chieftain at level 21 on the 35th Pyre 123rd year of Ascendancy at 21:26 Killed by bloated horror at level 23 on the 49th Pyre 123rd year of Ascendancy at 00:15 Killed by luminous horror at level 23 on the 49th Pyre 123rd year of Ascendancy at 04:15 Killed by Bob at level 23 on the 49th Pyre 123rd year of Ascendancy at 08:58 Killed by Glorigana the devourer at level 23 on the 49th Pyre 123rd year of Ascendancy at 17:33 Killed by bloated horror at level 23 on the 49th Pyre 123rd year of Ascendancy at 19:00 Killed by Glorigana the devourer at level 23 on the 49th Pyre 123rd year of Ascendancy at 20:32 Killed by Distorted Animated Sword at level 24 on the 2nd Mirth 123rd year of Ascendancy at 17:56 Killed by Distorted Animated Sword at level 24 on the 2nd Mirth 123rd year of Ascendancy at 19:06 Killed by Distorted Animated Sword at level 24 on the 2nd Mirth 123rd year of Ascendancy at 20:05 Killed by Isayassra the skeleton mage at level 24 on the 2nd Mirth 123rd year of Ascendancy at 23:54 Killed by orc blood mage at level 24 on the 3rd Mirth 123rd year of Ascendancy at 16:31 Killed by worm that walks at level 24 on the 4th Mirth 123rd year of Ascendancy at 09:36 Killed by worm that walks at level 24 on the 4th Mirth 123rd year of Ascendancy at 10:51 Killed by Isida the rotting mummy at level 24 on the 5th Mirth 123rd year of Ascendancy at 01:18 Killed by Isida the rotting mummy at level 24 on the 5th Mirth 123rd year of Ascendancy at 02:28 Killed by Isida the rotting mummy at level 24 on the 5th Mirth 123rd year of Ascendancy at 06:57 Killed by Greater Mummy Lord at level 24 on the 5th Mirth 123rd year of Ascendancy at 18:23 Killed by skeleton warrior at level 25 on the 6th Mirth 123rd year of Ascendancy at 12:54 Killed by Velavena the skeleton master archer at level 25 on the 1st Flare 123rd year of Ascendancy at 23:47 Killed by Veludhekira the elven cultist at level 26 on the 8th Flare 123rd year of Ascendancy at 14:23 Killed by elven tempest at level 27 on the 9th Flare 123rd year of Ascendancy at 10:40 Killed by elven blood mage at level 27 on the 9th Flare 123rd year of Ascendancy at 12:11 Killed by elven cultist at level 27 on the 9th Flare 123rd year of Ascendancy at 14:28 Killed by elven blood mage at level 27 on the 10th Flare 123rd year of Ascendancy at 02:40 Killed by elven blood mage at level 27 on the 10th Flare 123rd year of Ascendancy at 04:07 Killed by elven corruptor at level 27 on the 10th Flare 123rd year of Ascendancy at 18:25 Killed by Forgery of Haze (elder vampire) at level 28 on the 25th Dusk 123rd year of Ascendancy at 13:11 Killed by Gloryramira the elder vampire at level 28 on the 25th Dusk 123rd year of Ascendancy at 17:35 Killed by Gloryramira the elder vampire at level 28 on the 25th Dusk 123rd year of Ascendancy at 19:09 Killed by Vorotta the dread at level 29 on the 28th Dusk 123rd year of Ascendancy at 05:24 Killed by Vorotta the dread at level 29 on the 28th Dusk 123rd year of Ascendancy at 07:03 Killed by Vorotta the dread at level 29 on the 28th Dusk 123rd year of Ascendancy at 08:55 Killed by Vorotta the dread at level 29 on the 28th Dusk 123rd year of Ascendancy at 10:19 Killed by Bob at level 29 on the 28th Dusk 123rd year of Ascendancy at 10:19 Killed by Vorotta the dread at level 29 on the 29th Dusk 123rd year of Ascendancy at 00:32 Killed by Vorotta the dread at level 29 on the 29th Dusk 123rd year of Ascendancy at 03:11 Killed by Gitira the skeleton warrior at level 29 on the 29th Dusk 123rd year of Ascendancy at 16:45 |
Primary Stats
Strength | 55.252931520016 (base 34) |
Dexterity | 19 (base 11) |
Constitution | 50.252931520016 (base 34) |
Magic | 62 (base 60) |
Willpower | 27 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | 988/988 |
Positive | 81/134 |
Vim | 122/167 |
Healing Factor | 1.16 |
Regeneration | 5.626 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 3 |
See Invisible | 7 |
Offense: Mainhand
Damage | 100 |
Accuracy | 38 |
Crit Chance | 17% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | 68 |
Accuracy | 38 |
Crit Chance | 31% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40.666666666667 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 25.65 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +15% |
Physical | +6% |
Cold | +15% |
All | 0% |
Lightning | +5% |
Darkness | +11% |
Fire | +12% |
Arcane | +3% |
Offense: Damage Penetration
Acid | +10% |
Fire | +5% |
Darkness | +7% |
Defense: Base
Armour (hardiness) | 45.56 (88.454810495627%) |
Defense | 16.15 |
Ranged Defense | 16.15 |
Fatigue | 34 |
Physical Save | 49.30901735467 |
Spell Save | 38.575 |
Mental Save | 37.9 |
Defense: Resistances
Darkness | + 20%( 70%) |
Lightning | + 12%( 70%) |
Nature | + 15%( 70%) |
Acid | -8%( 70%) |
Fire | + 9%( 70%) |
Physical | + 25%( 70%) |
Cold | + 25%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Bleed Resistance | 75% |
Confusion Resistance | 51% |
Fear Resistance | 100% |
Knockback Resistance | 30% |
Poison Resistance | 80% |
Blind Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 211 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 193 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
talent | Ruin |
talent | Willful Tormenter |
talent | Bone Shield |
beneficial effect | The target's appearance has been altered. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Bob. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You abandoned repented thief to death. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 242. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed sandworm tooth. * You've found the needed black mamba head. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Aerinne AerinneInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Critical mult.: +10.00% Physical save: +7 Spell crit. chance: +4% Light radius: +3 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Elylewe (0 def, 3 armour) Elylewe (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +7 Armour: +3 Fatigue: +3% Changes stats: +8 Str / +8 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 12 blight Changes resistances: +5% physical Physical save: +16 Mental save: +9 Mindpower: +4 Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +20 Damage Shield penetration: +20% It can be used to activate talent Battle Cry, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
On hands | Amuzor the Serpentarc (0 def, 9 armour) Amuzor the Serpentarc (0 def, 9 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 Armour: +9 Changes stats: +4 Str Damage when the wearer hits(melee): 7 lightning / 7 physical Damage when the wearer is hit: 4 temporal Changes resistances: +6% lightning Changes damage: +5% lightning / +6% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Liseyatha LiseyathaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes damage: +3% arcane / +6% blight Mental save: +11 Confusion immunity: +21% Stun/Freeze immunity: +27% Life regen: +1.50 Rings can have magical properties. |
On fingers | Poloma the steel ring Poloma the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil / +1 Con Damage when the wearer hits(melee): 4 physical Spell save: +11 Mental save: +6 Stun/Freeze immunity: +22% Life regen: +1.10 Maximum stamina: +12.00 Rings can have magical properties. |
Around neck | savior's gold amulet of vision savior's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +13 Spell save: +15 Mental save: +13 Blindness immunity: +15% Infravision radius: +3 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
In main hand | voratun mace 'Erokalthogonik' (47-65.8 power, 6 apr) voratun mace 'Erokalthogonik' (47-65.8 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 mind / +5 darkness Damage against: +5% Humanoid When wielded/worn: Accuracy: +2 Physical crit. chance: +11.0% Damage when the wearer hits(melee): 4 physical Changes resistances: +3% fire It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Blunt and deadly. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 14 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +17.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +22.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Cloak | Magmasquall the cashmere cloak (2 def, 0 armour) Magmasquall the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +15 Armour penetration: +17 Defense: +2 Changes stats: +4 Cun / +3 Dex Damage when the wearer hits(melee): 2 fire Changes resistances: +15% darkness Changes resistances penetration: +10% acid / +7% darkness / +5% fire Changes damage: +6% acid / +11% darkness / +12% fire Critical mult.: +25.00% Stealth bonus: +25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
This item will automatically be transmogrified when you leave the level. heat beam rune of the duelist (146 fire damage)heat beam rune of the duelist (146 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 146.27 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel amulet of the fish steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Allows you to breathe in: water Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold amuletgold amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
Belewen the stralite ring Belewen the stralite ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 Armour penetration: +11 Physical power: +13 Defense: +20 Changes stats: +7 Str / +8 Con Changes resistances: +6% temporal Disarm immunity: +10% Teleport immunity: +5% Movement speed: +10% Resist all after a teleport: +4% It can be used to activate talent Blinding Speed, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatmaul of evisceration (40-60 power, 2 apr)balanced dwarven-steel greatmaul of evisceration (40-60 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Physical power: +10 Defense: +10 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Lisinne the stralite greatmaul (68-102 power, 3 apr)Lisinne the stralite greatmaul (68-102 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +9 mind / +8 temporal Damage conversion: 10% mind When wielded/worn: Accuracy: +11 Defense: +9 Changes stats: +1 Cun / +1 Wil Changes resistances: +6% temporal It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Massive two-handed maul. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 21 power out of 30/30) : Effective talent level: 4.0 Power cost: 21 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 30.16 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 121.98 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of shearing (33.5-46.9 power, 5 apr)quick stralite longsword of shearing (33.5-46.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +8 Armour penetration: +7 Changes stats: +1 Dex Changes resistances penetration: +6% physical Changes damage: +5% physical Sharp, long, and deadly. |
Malynariharafang (26.5-37.1 power, 4 apr) Malynariharafang (26.5-37.1 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +6 mind Damage conversion: 32% mind When wielded/worn: Accuracy: +12 Defense: +14 Changes stats: +1 Wil Psi each turn: +0.20 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage)horrifying pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 4 mind / 7 ice / 3 darkness Changes resistances: +8% cold Changes resistances penetration: +12% cold Changes damage: +6% mind / +8% cold / +4% darkness Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cruel yew starstaff of breaching (20-24 power, 4 apr, physical damage)cruel yew starstaff of breaching (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +10% physical Changes damage: +20% physical Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew magestaff of fate (20-24 power, 4 apr, cold damage)infernal yew magestaff of fate (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 18 shadowflame Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +24.00% Physical save: +8 Spell save: +7 Mental save: +7 Spellpower: +13 Spell crit. chance: +8% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew magestaff of might (20-24 power, 4 apr, lightning damage)infernal yew magestaff of might (20-24 power, 4 apr, lightning damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 21 shadowflame Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +30.00% Spellpower: +14 Spell crit. chance: +10% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's yew vilestaff (20-24 power, 4 apr, acid damage)void walker's yew vilestaff (20-24 power, 4 apr, acid damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% cold / +7% temporal Changes damage: +20% acid Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Defense after a teleport: +6 Resist all after a teleport: +5% New effects duration reduction after a teleport: +24% Reduces paradox failures(equivalent to willpower): +29 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short elven-wood starstaff of power (25-30 power, 5 apr, physical damage)short elven-wood starstaff of power (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Spellpower: +20 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
steel waraxe 'Beluldabeth' (18-25.2 power, 3 apr) steel waraxe 'Beluldabeth' (18-25.2 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +8 arcane / +8 mind / +7 nature / +7 temporal Damage conversion: 29% mind When wielded/worn: Changes stats: +2 Wil Changes resistances: +5% arcane Changes damage: +9% arcane One-handed war axes. |
Xulrawe the Mucksever (21-29.4 power, 4 apr) Xulrawe the Mucksever (21-29.4 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 nature Damage against: +7% Animal When wielded/worn: Armour penetration: +5 Physical crit. chance: +13.0% Damage when the wearer hits(melee): 4 nature Changes resistances penetration: +5% temporal Critical mult.: +12.00% One-handed war axes. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. acidic quiver of yew arrows of daylight (12/12, 35.5-49.7 power, 10 apr)acidic quiver of yew arrows of daylight (12/12, 35.5-49.7 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 12 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +6 acid / +14 light Damage against: +11% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots (19/19, 29.5-35.4 power, 3 apr)pouch of dwarven-steel shots (19/19, 29.5-35.4 power, 3 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 29.5 - 35.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 Shots are used with slings to pummel your foes to death. |
Xanne the Morbusrupture (8 def, 0 armour) Xanne the Morbusrupture (8 def, 0 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Changes stats: +3 Str / +2 Dex / +2 Cun / +3 Con Damage when the wearer hits(melee): 10 nature Damage when the wearer is hit: 8 nature Physical save: +14 Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Emona (3 def, 0 armour) Emona (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Str / +18 Mag / +10 Wil Changes resistances: +9% lightning / +9% cold Changes damage: +9% physical / +9% cold / +11% lightning / +9% blight Mana each turn: +0.52 Psi each turn: +0.30 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 17 power out of 24/24) : Effective talent level: 2.0 Power cost: 17 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 166.74 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets (0 def, 2 armour)brawler's dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Str / +2 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat (2 def, 0 armour)cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 A pointy cloth hat, very wizardly... |
steel mail armour 'Emelobeth' (2 def, 11 armour) steel mail armour 'Emelobeth' (2 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 Ranged Defense: +4 Fatigue: +9% Changes stats: +3 Str / +3 Con Changes resistances: +9% lightning / +7% arcane Physical save: +6 Spell save: +14 Confusion immunity: +5% Maximum life: +42.00 New effects duration reduction after a teleport: +20% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of acid resistance (3 def, 6 armour)prismatic hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +13% light / +12% darkness / +22% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of the deep (4 def, 9 armour)troll-hide reinforced leather armour of the deep (4 def, 9 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +8% Changes resistances: +8% acid / +9% cold Allows you to breathe in: water Life regen: +4.90 A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
This item will automatically be transmogrified when you leave the level. blood-etched dwarven-steel shield (8 def, 2 armour, 80 block)blood-etched dwarven-steel shield (8 def, 2 armour, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +5 Con Talent granted: +3 Block Life regen: +2.00 Healing mod.: +14% Handheld deflection devices |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
2 geode 2 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
90 alchemist agate 90 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. survivor's alchemist's lamp of focussurvivor's alchemist's lamp of focus Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +8% mind Physical save: +7 Light radius: +3 Healing mod.: +17% A normal brass lantern, enhanced by alchemy to make it brighter. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 25 physical bleed Damage when the wearer is hit: 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. It can be used to activate talent Animate Blade (costing 18 power out of 25/25) : Effective talent level: 1.0 Power cost: 18 out of 25/25. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 142 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Bob the Ghoul Reaver level 20
34th Pyre 123rd year of Ascendancy at 22:24 see stats
By Bob the Ghoul Reaver level 18
26th Haze 122nd year of Ascendancy at 04:58 see stats
By Bob the Ghoul Reaver level 28
12nd Dusk 123rd year of Ascendancy at 19:06 see stats
By Bob the Ghoul Reaver level 23
49th Pyre 123rd year of Ascendancy at 23:43 see stats
By Bob the Ghoul Reaver level 23
50th Pyre 123rd year of Ascendancy at 15:38 see stats
By Bob the Ghoul Reaver level 10
13rd Dusk 122nd year of Ascendancy at 23:03 see stats
By Bob the Ghoul Reaver level 20
19th Regrowth 123rd year of Ascendancy at 13:26 see stats
By Bob the Ghoul Reaver level 14
60th Dusk 122nd year of Ascendancy at 15:54 see stats
By Bob the Ghoul Reaver level 24
5th Mirth 123rd year of Ascendancy at 18:22 see stats
By Bob the Ghoul Reaver level 22
37th Pyre 123rd year of Ascendancy at 14:33 see stats
By Bob the Ghoul Reaver level 20
30th Regrowth 123rd year of Ascendancy at 15:51 see stats
By Bob the Ghoul Reaver level 14
46th Dusk 122nd year of Ascendancy at 03:12 see stats
By Bob the Ghoul Reaver level 27
10th Flare 123rd year of Ascendancy at 02:23 see stats
By Bob the Ghoul Reaver level 16
23rd Haze 122nd year of Ascendancy at 03:37 see stats
Log
Bob performs a melee critical strike against Skeleton warrior!
The diseases of Bob spread!
Bob drains life from Skeleton warrior!
Bob drains life from Skeleton warrior!
Skeleton warrior hits Bob for 9 healing, 10 healing, 9 healing (0 total damage) [27 healing].
Bob hits Skeleton warrior for 138 physical, 6 mind, 6 darkness, 16 physical, 2 fire, 7 lightning, 19 blight, 183 physical, 21 blight, 16 physical, 2 fire, 7 lightning, 19 blight (441 total damage).
Bob killed Skeleton warrior!
The shield around Bob crumbles.
A part of Bob's bone shield regenerates.
Ran for 1 turns (stop reason: didn't move).
You pickup 2.10 gold pieces.
Talent Retch is ready to use.
Talent Barrier is ready to use.
Talent Rune: Shielding is ready to use.
Talent Bone Grab is ready to use.
Talent Rune: Reflection Shield is ready to use.
Ran for 8 turns (stop reason: interesting terrain).
Resting starts...
Rested for 23 turns (stop reason: all resources and life at maximum).
Bob picks up (z.): cashmere wizard hat (2 def, 0 armour).
Yellow jelly is affected by the glimmerstone!
Bob picks up (t.): pouch of dwarven-steel shots (19/19, 29.5-35.4 power, 3 apr).
Ran for 5 turns (stop reason: taken damage).
Your bone shield absorbs the damage!
Skeleton archer's Shoot hits Bob for (74 to bones), 0 physical (0 total damage).