




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 31 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 32 (base 27) |
Dexterity | 23 (base 12) |
Constitution | 16 (base 12) |
Magic | 56 (base 51) |
Willpower | 18 (base 10) |
Cunning | 19 (base 10) |
Resources
Life | 110/587 |
Hate | 100/100 |
Vim | 150/150 |
Healing Factor | 0.55457715065451 |
Regeneration | 7.2095029585086 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 13 |
See Invisible | 39 |
Offense: Mainhand
Damage | 47 |
Accuracy | 64 |
Crit Chance | 20% |
APR | 12 |
Speed | 1.25 |
Offense: Offhand
Damage | 24 |
Accuracy | 64 |
Crit Chance | 23% |
APR | 12 |
Speed | 1.25 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 5% |
Speed | 1.25 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | -49% |
Blight | -54% |
Physical | -55% |
Cold | -40% |
All | -60% |
Lightning | -46% |
Temporal | -48% |
Mind | -50% |
Fire | -53% |
Nature | -50% |
Offense: Damage Penetration
Temporal | +10% |
Lightning | +7% |
Defense: Base
Armour (hardiness) | 0 (35.65183292883%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 28 |
Mental Save | 18 |
Defense: Resistances
Mind | + 41%(100%) |
Acid | +100%(100%) |
Nature | + 44%(100%) |
Cold | + 43%(100%) |
Blight | +100%(100%) |
Physical | + 42%(100%) |
Fire | + 9%(100%) |
All | + 34%(100%) |
Defense: Immunities
Disarm Resistance | 29% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target has appeared out of nowhere! It's defense is boosted by 9. Blindside Bonus |
beneficial effect | Increases defense by 9. Mobile Defense |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The next Steady Shot or Shoot has 100% chance to be a critical hit and mark. Pinned Down |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Equipment
Main armor | ![]() 2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Spell.crit +1% Dmg.mod +11% acid +5% physical +7% fire +20% cold +10% nature +10% mind ----- def ----- Resists +12% acid +12% physical +12% fire +15% nature +13% cold +10% mind +9% all ---------- misc Vim/s.crit +1.00 Max.mana +40.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | ![]() 3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +6 Dex +5 Mag +8 Wil +5 Cun +4 Con dps ---------- Phys.crit +8.0% Mind.crit +3% Crit.mult +17.00% Acc +11 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+4 eff.) Disarm- +29% ---------- misc Infravis +3 See.Invis +9 One-handed war axes. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +8.0% Mind.crit +7% Dmg.mod +6% blight +12% temporal Res.pen +10% temporal Melee Ret 8 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% blight A belt that goes around your waist. |
In main hand | ![]() 3.0 T3 mace 1H weapon [Ego++] Arcane/Psionic Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 99 lightning damage (1/turn) * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +14% lightning Res.pen +7% lightning Blunt and deadly. |
Inventory
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 51.31 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +5 Dex +4 Wil dps ---------- Phys.crit +4.0% Apr +2 ----- def ----- Armour +10 Defense +10 (+5 eff.) Mind.save +8 (+5 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +4 Cun +3 Con dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 13 physical Ranged+ 9 physical Phasing +20% Melee Ret 2 arcane On Hit (Melee): * 12% chance to reduce all saves and defense by 14 On Hit (Ranged): * 13% chance to reduce all saves and defense by 14 ----- def ----- Spell.save +32 (+15 eff.) ---------- misc Mana/s.crit +2.00 Hate/m.crit +2.00 Max.stam +21.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% acid Res.pen +5% acid +25% temporal Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +15% lightning Rings make your fingers look great! |
![]() 3.0 T2 longsword 1H weapon [Random Unique] Arcane Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +4 arcane +6 fire On Hit: * Create an explosion dealing 99 fire damage (1/turn) On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: Stats +1 Str +2 Dex +2 Wil dps ---------- Dmg.mod +7% fire Res.pen +10% arcane +5% fire Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 blight +9 darkness Against +14% Living On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 28 While equipped: Stats +1 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +20% temporal +7% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% fire Disease- +16% Disarm- +17% Sharp, long, and deadly. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 99 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +9% cold Res.pen +8% cold One-handed war axes. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +14% blight +10% temporal +9% arcane ----- def ----- Resists +14% blight +9% all ---------- misc Max.mana +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Achievements
Log
Great wolf has temporarily forgotten Knockback for 2 turns!
worm that walks (servant of blech) receives 1 healing from Ruin.
worm that walks (servant of blech) hits Something for 0 lightning damage.
worm that walks (servant of blech) hits Great wolf for 37 physical, 0 blight, 0 lightning, 14 physical, 6 blight (57 total damage).
worm that walks (servant of blech) hits Xerussra the snow giant for 0 lightning damage.
Mayaldathra the dire wolf receives 25 healing from Decrepitude Disease from Blech.
Black Blood Bleeding from Blech hits Mayaldathra the dire wolf for 29 darkness damage.
Black Blood Bleeding from Blech hits Xerussra the snow giant for 43 darkness damage.
Mayaldathra the dire wolf receives 22 healing from Weakness Disease from Worm that walks (servant of blech).
Great wolf howls
Xerussra the snow giant uses Pin Down.
Mayaldathra the dire wolf howls
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 13.
Worm that walks (servant of blech) is pinned to the ground.
Xerussra the snow giant's Pin Down hits worm that walks (servant of blech) for 96 physical, 0 acid (96 total damage).
Worm that walks (servant of blech) stops bleeding.
Ritch flamespitter cover of leaves falls apart.
Ritch flamespitter spits flames!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 13.
Ritch flamespitter hits worm that walks (servant of blech) for 95 fire damage.
Great wolf cover of leaves falls apart.
Mayaldathra the dire wolf cover of leaves falls apart.
Xerussra the snow giant slows down.
Xerussra the snow giant cover of leaves falls apart.
Cold drake hatchling cover of leaves falls apart.
Mayaldathra the dire wolf receives 25 healing from Decrepitude Disease from Blech.
Black Blood Bleeding from Blech hits Mayaldathra the dire wolf for 26 darkness damage.
Black Blood Bleeding from Blech hits Xerussra the snow giant for 47 darkness damage.
Mayaldathra the dire wolf receives 22 healing from Weakness Disease from Worm that walks (servant of blech).