
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 25 / 5% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 63 (base 55) |
| Dexterity | 16 (base 15) |
| Constitution | 46 (base 43) |
| Magic | 12 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 14 (base 11) |
Resources
| Life | 723/727 |
| Stamina | 140/140 |
| Healing Factor | 1 |
| Regeneration | 10.8 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 38 |
| Crit Chance | 36% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.7 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +11% |
Defense: Base
| Armour (hardiness) | 29.19 (73.452380952381%) |
| Defense | 15.1 |
| Ranged Defense | 15.1 |
| Fatigue | 14 |
| Physical Save | 29.075 |
| Spell Save | 20.225 |
| Mental Save | 22.725 |
Defense: Resistances
| Light | + 17%( 70%) |
| Cold | + 19%( 70%) |
| Fire | + 45%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 77% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 51% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Two-handed weapons | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of constitution (+3) (0 def, 3 armour) iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of kinetic psionic shield [power 49] (13/20 cooldown) steel torque of kinetic psionic shield [power 49] (13/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical and acid damage by 49 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ring of perseverance warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +26% Life regen: +0.80 Rings can have magical properties. |
| On fingers | mule's steel ring of fire (+22%) mule's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +21 Rings can have magical properties. |
| Around waist | blurring rough leather belt of shielding blurring rough leather belt of shieldingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +5 Defense: +8 Stealth bonus: +6 It can be used to create a temporary shield that absorbs 170 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
| In main hand | flaming steel greatmaul of crippling (23.5-35.25 power, 2 apr) flaming steel greatmaul of crippling (23.5-35.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +6 fire When wielded/worn: Physical crit. chance: +9.0% Massive two-handed maul. |
| On hands | heroic dwarven-steel gauntlets of strength (+3) (0 def, 6 armour) heroic dwarven-steel gauntlets of strength (+3) (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 Armour: +6 Changes stats: +3 Str Mental save: +5 Maximum life: +49.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel mail armour of command (9 def, 11 armour) steel mail armour of command (9 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +9 Fatigue: +14% Changes stats: +2 Cun Mental save: +11 A suit of armour made of mail. |
| Cloak | linen cloak of fog (6 def, 0 armour) linen cloak of fog (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes resistances: +10% fire / +12% light Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating steel amulet of strength (+4) insulating steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +10% fire / +14% cold Amulets can have magical properties. |
Inventory
Newly picked up frozen spear rune (91 cold damage)frozen spear rune (91 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 91.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
conjurer's gold ring conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +5 Wil Spellpower: +5 Rings can have magical properties. |
gold ring of fire (+26%) gold ring of fire (+26%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
Newly picked up insidious dwarven-steel dagger of shearing (19-24.7 power, 7 apr)insidious dwarven-steel dagger of shearing (19-24.7 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +20 insidious poison When wielded/worn: Armour penetration: +5 Changes resistances penetration: +7% physical Changes damage: +7% physical Sharp, short and deadly. |
insidious stralite greatmaul of gravity (55-82.5 power, 3 apr) insidious stralite greatmaul of gravity (55-82.5 power, 3 apr)Requires: - Strength 35 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +23 insidious poison / +11 gravity When wielded/worn: Changes damage: +11% physical Massive two-handed maul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By ZerkSeo the Shalore Berserker level 18
76th Pyre 122nd year of Ascendancy at 03:48 see stats
Level 10 (Roguelike)
Got a character to level 10.By ZerkSeo the Shalore Berserker level 10
75th Pyre 122nd year of Ascendancy at 04:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By ZerkSeo the Shalore Berserker level 20
76th Pyre 122nd year of Ascendancy at 12:26 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By ZerkSeo the Shalore Berserker level 24
77th Pyre 122nd year of Ascendancy at 07:07 see stats
Log
Insidious Poison from Orc assassin hits ZerkSeo for (1 absorbed), 0 nature (0 total damage).
ZerkSeo shrugs off the effect 'Blinded'!
Dremling hits ZerkSeo for (12 absorbed), 0 acid, (28 absorbed), 0 physical (0 total damage).
Your score multiplier increases by 0.3!
ZerkSeo hits Dremling for 119 physical damage.
Talent Death Dance is ready to use.
ZerkSeo killed Dremling!
Insidious Poison from Orc assassin hits ZerkSeo for (1 absorbed), 0 nature (0 total damage).
You pickup 0.70 gold pieces.
There is an item here: frozen spear rune (91 cold damage)
Insidious Poison from Orc assassin hits ZerkSeo for (1 absorbed), 0 nature (0 total damage).
You pickup 0.75 gold pieces.
ZerkSeo is no longer poisoned.
You pickup 0.50 gold pieces.
ZerkSeo no longer revels in blood quite so much.
The shield around ZerkSeo crumbles.
There is an item here: frozen spear rune (91 cold damage)
Ran for 3 turns (stop reason: object seen).
ZerkSeo picks up (a.): frozen spear rune (91 cold damage).
You pickup 2.10 gold pieces.
ZerkSeo deactivates Berserker.
ZerkSeo activates Berserker.
