Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 39 / 60% |
| Size | small |
| Lifes / Deaths | Killed by entrenched horror at level 18 on the 57th Dusk 122nd year of Ascendancy at 20:09 0 / 9Killed by Mindworm at level 25 on the 39th Regrowth 123rd year of Ascendancy at 10:45 Killed by Shibe Doge Such Pets Wow at level 25 on the 39th Regrowth 123rd year of Ascendancy at 12:05 Killed by fire drake hatchling at level 25 on the 45th Regrowth 123rd year of Ascendancy at 14:00 Killed by Celia at level 29 on the 66th Pyre 123rd year of Ascendancy at 02:36 Killed by ancient elven mummy at level 33 on the 7th Mirth 123rd year of Ascendancy at 04:35 Killed by Bethelravena the squid at level 38 on the 60th Dusk 123rd year of Ascendancy at 04:47 Killed by Polymina the orc berserker at level 39 on the 78th Dusk 123rd year of Ascendancy at 05:50 Killed by orc corruptor at level 39 on the 78th Dusk 123rd year of Ascendancy at 05:55 |
Primary Stats
| Strength | 49 (base 32) |
| Dexterity | 21 (base 11) |
| Constitution | 40 (base 20) |
| Magic | 18 (base 10) |
| Willpower | 88 (base 60) |
| Cunning | 85 (base 60) |
Resources
| Life | -169/706 |
| Equilibrium | 10 |
| Healing Factor | 1.52 |
| Regeneration | 112.0088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 58 |
| Crit Chance | 27% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60.4 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Lightning | +32% |
| All | 0% |
| Mind | +23% |
| Nature | +10% |
Offense: Damage Penetration
| Darkness | +8% |
| Mind | +9% |
| Lightning | +12% |
Defense: Base
| Armour (hardiness) | 42.4 (84.117647058824%) |
| Defense | 28.925 |
| Ranged Defense | 30.925 |
| Fatigue | 8 |
| Physical Save | 52.091666666667 |
| Spell Save | 30.6125 |
| Mental Save | 48.891666666667 |
Defense: Resistances
| Nature | + 46%( 70%) |
| Lightning | + 52%( 70%) |
| Darkness | + 27%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 46%( 70%) |
| Fire | + 27%( 70%) |
| Cold | + 22%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 36% |
| Bleed Resistance | 50% |
| Confusion Resistance | 95% |
| Stun Resistance | 40% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 71% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 20% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 10 turns. Also while Heroism is active, you will only die when reaching -437 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 71.84 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +1. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 199. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of elder vampire blood. * You've found the needed length of troll intestine. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed green worm. * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed chunk of ghoul flesh. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of uncanny dodging (4 def, 3 armour) dreamer's pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: +3% Physical save: +7 Spell save: +5 Mental save: +7 A pair of boots made of leather. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 72 power out of 150/150) : Effective talent level: 4.0 Power cost: 72 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 13.20 cold damage and 13.20 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 158.40 mind damage and cripples the target's higher mental functions, reducing cunning by 15 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Toryrath the Stormclash (0 def, 2 armour) Toryrath the Stormclash (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun Changes resistances: +9% lightning Changes damage: +9% lightning Talent cooldown: Double Strike (-1 turn) Physical save: +10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | steel ring 'Emirima' steel ring 'Emirima'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 Armour penetration: +9 Physical crit. chance: +1.0% Physical power: +7 Defense: +10 Fatigue: -2% Changes stats: +6 Str / +5 Con Damage when the wearer is hit: 8 physical Changes resistances: +24% lightning Changes damage: +12% lightning Physical save: +9 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | stabilizing stralite amulet of healing stabilizing stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +15% temporal Cut immunity: +50% Pinning immunity: +36% Knockback immunity: +31% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 317 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | hateful pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) hateful pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 12 lightning Changes resistances: +8% lightning Changes resistances penetration: +9% mind / +8% darkness / +8% lightning Changes damage: +13% mind / +10% darkness / +4% lightning Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | hungering thorny mindstar of storms (7-7.7 power, 24 apr, nature damage) hungering thorny mindstar of storms (7-7.7 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Damage when the wearer is hit: 7 lightning Changes resistances: +9% lightning Changes resistances penetration: +4% lightning Changes damage: +7% lightning Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +3 Mental crit. chance: +3% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | restorative cashmere cloak of the hunt (2 def, 0 armour) restorative cashmere cloak of the hunt (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 Defense: +2 Fatigue: -8% Changes resistances: +14% nature / +14% blight Life regen: +1.60 Maximum life: +67.00 Healing mod.: +17% It can be used to activate talent Blinding Speed, placing all other charms into a 41 cooldown : Effective talent level: 2.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Thronesmen (20 def, 29 armour) Cuirass of the Thronesmen (20 def, 29 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Armour Hardiness: +10% Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Greenwing the stralite amulet Greenwing the stralite amuletCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +5.0% Changes stats: +4 Cun / +4 Wil Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 16 physical Changes resistances penetration: +6% mind Changes damage: +5% mind Critical mult.: +17.00% Mental save: +13 Confusion immunity: +14% Stamina when hit: +1.50 Mana when hit: +2.10 Equilibrium when hit: +1.30 Psi when hit: +1.40 Hate when hit: +0.20 Maximum stamina: +5.00 Mindpower: +9 It can be used to forces nearby enemies to attack you (rad 13), placing all other charms into a 14 cooldown. Amulets can have magical properties. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 18 power out of 20/20) : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: 12.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 8 turns. At level 4, you may choose the exit location target area (radius 3). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 23 power out of 28/28) : Effective talent level: 2.0 Power cost: 23 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring of life gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +0.90 Maximum life: +58.00 Healing mod.: +14% Rings can have magical properties. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 30 gloom Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +15 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 Changes stats: +5 Mag / +5 Wil Damage when the wearer is hit: 10 darkness Changes resistances: -10% fire / +30% blight / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Naturehunger the alchemist's lamp Naturehunger the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 8 nature / 4 acid Changes resistances: +9% acid Changes damage: +9% acid Mental save: +7 Light radius: +3 See stealth: +11 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 17 power out of 35/35) : Effective talent level: 3.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 76 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
warded elven-wood wand of detection [power 9] (2/14 cooldown) warded elven-wood wand of detection [power 9] (2/14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +1 fire / +3 cold / +3 lightning / +3 blight / +3 temporal Talent granted: +1 Ward It can be used to detect the presence of creatures around you (rad 9), placing all other charms into a 14 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of illumination 'Viperbreaker' [power 8] (2/5 cooldown) yew wand of illumination 'Viperbreaker' [power 8] (2/5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +6% nature / +6% darkness / +6% acid Maximum wards: +2 fire / +1 cold / +2 lightning / +3 blight / +2 temporal Changes damage: +6% nature Talent granted: +1 Ward It can be used to light the area around you (rad 8), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Shibe Doge Such Pets Wow the Yeek Summoner level 34
7th Flare 123rd year of Ascendancy at 05:38 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shibe Doge Such Pets Wow the Yeek Summoner level 20
19th Haze 122nd year of Ascendancy at 12:18 see stats
Against all odds
Killed Ukruk in the ambush.By Shibe Doge Such Pets Wow the Yeek Summoner level 33
77th Pyre 123rd year of Ascendancy at 23:50 see stats
Arachnophobia
Destroyed the spydric menace.By Shibe Doge Such Pets Wow the Yeek Summoner level 37
54th Dusk 123rd year of Ascendancy at 04:41 see stats
Brave new world
Went to the Far East and took part in the war.By Shibe Doge Such Pets Wow the Yeek Summoner level 36
50th Dusk 123rd year of Ascendancy at 03:47 see stats
Bringer of Doom
Killed a Bringer of Doom.By Shibe Doge Such Pets Wow the Yeek Summoner level 16
36th Dusk 122nd year of Ascendancy at 02:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Shibe Doge Such Pets Wow the Yeek Summoner level 22
4th Decay 122nd year of Ascendancy at 18:16 see stats
Destroyer of the creation
Killed Slasul.By Shibe Doge Such Pets Wow the Yeek Summoner level 38
62nd Dusk 123rd year of Ascendancy at 13:00 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Shibe Doge Such Pets Wow the Yeek Summoner level 35
36th Dusk 123rd year of Ascendancy at 00:15 see stats
Exterminator
Killed 1000 creatures.By Shibe Doge Such Pets Wow the Yeek Summoner level 19
1st Haze 122nd year of Ascendancy at 16:54 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shibe Doge Such Pets Wow the Yeek Summoner level 27
58th Regrowth 123rd year of Ascendancy at 19:48 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Shibe Doge Such Pets Wow the Yeek Summoner level 39
62nd Dusk 123rd year of Ascendancy at 14:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shibe Doge Such Pets Wow the Yeek Summoner level 19
59th Dusk 122nd year of Ascendancy at 05:01 see stats
Level 10
Got a character to level 10.By Shibe Doge Such Pets Wow the Yeek Summoner level 10
3rd Mirth 122nd year of Ascendancy at 15:09 see stats
Level 20
Got a character to level 20.By Shibe Doge Such Pets Wow the Yeek Summoner level 20
9th Haze 122nd year of Ascendancy at 06:12 see stats
Level 30
Got a character to level 30.By Shibe Doge Such Pets Wow the Yeek Summoner level 30
68th Pyre 123rd year of Ascendancy at 22:49 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Shibe Doge Such Pets Wow the Yeek Summoner level 15
16th Dusk 122nd year of Ascendancy at 21:28 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Shibe Doge Such Pets Wow the Yeek Summoner level 25
21st Regrowth 123rd year of Ascendancy at 15:37 see stats
Size matters
Did over 600 damage in one attack.By Shibe Doge Such Pets Wow the Yeek Summoner level 22
5th Regrowth 123rd year of Ascendancy at 08:18 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Shibe Doge Such Pets Wow the Yeek Summoner level 36
36th Dusk 123rd year of Ascendancy at 01:57 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Shibe Doge Such Pets Wow the Yeek Summoner level 20
19th Haze 122nd year of Ascendancy at 12:18 see stats
The Arena
Unlocked Arena mode.By Shibe Doge Such Pets Wow the Yeek Summoner level 13
6th Flare 122nd year of Ascendancy at 04:06 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Shibe Doge Such Pets Wow the Yeek Summoner level 27
59th Regrowth 123rd year of Ascendancy at 00:17 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Shibe Doge Such Pets Wow the Yeek Summoner level 16
36th Dusk 122nd year of Ascendancy at 23:44 see stats
The secret city
Discovered the truth about mages.By Shibe Doge Such Pets Wow the Yeek Summoner level 12
3rd Summertide 122nd year of Ascendancy at 14:20 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Shibe Doge Such Pets Wow the Yeek Summoner level 17
51st Dusk 122nd year of Ascendancy at 15:42 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Shibe Doge Such Pets Wow the Yeek Summoner level 26
55th Regrowth 123rd year of Ascendancy at 05:12 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Shibe Doge Such Pets Wow the Yeek Summoner level 19
6th Haze 122nd year of Ascendancy at 05:57 see stats
Unstoppable
Returned from the dead.By Shibe Doge Such Pets Wow the Yeek Summoner level 39
78th Dusk 123rd year of Ascendancy at 05:50 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Shibe Doge Such Pets Wow the Yeek Summoner level 32
77th Pyre 123rd year of Ascendancy at 04:26 see stats
Log
Polymina the orc berserker hits Shibe Doge Such Pets Wow for 68 physical, 7 fire, 72 physical, 7 fire (154 total damage).
Shibe Doge Such Pets Wow hits Polymina the orc berserker for 7 physical, 21 lightning, 12 mind, 7 physical, 21 lightning, 12 mind (81 total damage).
Shibe Doge Such Pets Wow uses Nature's Touch.
Shibe Doge Such Pets Wow receives 603 healing.
Orc pyromancer's Fireflash hits Shibe Doge Such Pets Wow for 149 fire damage.
Orc pyromancer's Fireflash hits Polymina the orc berserker for 168 fire damage.
Orc pyromancer's Fireflash hits Shibe Doge Such Pets Wow for 135 fire damage.
Orc pyromancer's Fireflash hits Polymina the orc berserker for 147 fire damage.
Burning from Orc pyromancer hits Shibe Doge Such Pets Wow for 30 fire damage.
Orc pyromancer casts Phase Door.
Voribeth the orc berserker uses Acidbeam.
Polymina the orc berserker feels pain again.
Polymina the orc berserker is no longer illuminated.
Polymina the orc berserker recovers sight.
Orc corruptor calms down.
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Orc corruptor is surging arcane power.
Voribeth the orc berserker hits Shibe Doge Such Pets Wow for 364 acid damage.
Orc elite fighter recovers sight.
Orc elite fighter is no longer illuminated.
Orc elite fighter stops burning.
Orc pyromancer casts Phase Door.
Shibe Doge Such Pets Wow uses Relentless Pursuit.
Shibe Doge Such Pets Wow stops burning.
Shibe Doge Such Pets Wow uses Infusion: Regeneration.
Shibe Doge Such Pets Wow starts regenerating health quickly.
Saving game...
