Rook the level 2 Dwarf Berserker by AQuebman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDwarf
ClassBerserker
Level / Exp2 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity9 (base 11)
Constitution16 (base 13)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life161/161
Stamina110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage30
Accuracy16
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7.73 (48.103448275862%)
Defense1.65
Ranged Defense1.65
Fatigue13
Physical Save14.35
Spell Save12.35
Mental Save8.05

Defense: Resistances

Cold+ 9%( 70%)
Fire+ 8%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Rook wears:
insulating rough leather cap (0 def, 1 armour).

Rook wears(replacing):
brass lantern of the zealot.

Rook wears:
elm totem of thorny skin [power 16] (4/20 cooldown).

You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 3.27 gold from the transmogrification of
potent ash vilestaff of warding (19-22.8 power, 3 apr, darkness damage).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron battleaxe (8-12 power, 1 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (647% regen over 10 turns; 32 instant mana).
There is a previous level here (press '' or right click to use).
You are now inscribed with Infusion: Sun.

You have no more
sun infusion of the psychic (rad 5; power 37; turns 5; dispells darkness).
Orc warrior uses Infusion: Sun.

Norgan loses sight!

Norgan has been illuminated.


Saving game...

Saving done.