Klurk the level 2 Orc Berserker by Emdecay

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceOrc
ClassBerserker
Level / Exp2 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity12 (base 11)
Constitution17 (base 16)
Magic12 (base 10)
Willpower11 (base 10)
Cunning11 (base 10)

Resources

Life-2/165
Stamina106/106
Healing Factor1.0561497326203
Regeneration12.937834224599

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy19
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6.3350939529706 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue12
Physical Save12
Spell Save8
Mental Save7

Defense: Resistances

Physical+ 18%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
Light source
Around neck
In main hand

Inventory

Achievements

Log

Klurk is no longer pinned.
Talent Infusion: Wild is ready to use.
Commander Fralor hits Klurk for 21 physical, 6 fire (28 total damage).

Commander Fralor uses Battle Shout.

Talent Vitality is ready to use.

Klurk stops regenerating health quickly.


Commander Fralor uses Unstoppable.


Talent Infusion: Regeneration is ready to use.

Commander Fralor uses Spring Grapple.

Klurk is pinned to the ground.

Commander Fralor hits Klurk for 12 physical damage.

You are unable to move!

You require a two handed weapon to use this talent.

Klurk wears (replacing
arcing iron waraxe (105% power, 2 apr)): iron greatsword (113% power, 1 apr).
Commander Fralor hits Klurk for 21 physical, 6 fire (27 total damage).

Klurk uses Infusion: Regeneration.

Klurk starts regenerating health quickly.

Klurk is no longer pinned.

Commander Fralor hits Klurk for 17 physical, 6 fire (24 total damage).

Klurk uses Infusion: Wild.

Klurk lessens the pain.

Klurk hits Commander Fralor for 26 physical damage.