Groot the level 8 Runic Golem Golem by Vercable

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceRunic Golem
ClassGolem
Level / Exp8 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 13)
Dexterity10 (base 10)
Constitution17 (base 14)
Magic29 (base 27)
Willpower28 (base 10)
Cunning12 (base 10)

Resources

Life234/239
Mana142/209
Stamina157/166
Healing Factor1.41
Regeneration1.692

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy21
Crit Chance8%
APR20
Speed1.00

Offense: Offhand

Damage8
Accuracy21
Crit Chance3%
APR17
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower27.7
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)14 (30%)
Defense2
Ranged Defense2
Fatigue5
Physical Save31
Spell Save21.475
Mental Save24

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance100%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Golem / Fighting1.30
1/5
0/5
0/5
0/5
Golem / Arcane1.30
5/5
4/5
0/5
0/5

Generic Talents

Effects

talent

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Groot picks up (f.):
slime-covered iron waraxe of erosion (11.5-16.1 power, 2 apr).
Groot picks up (g.):
stargazer's linen robe of power (0 def, 0 armour).
Groot picks up (f.):
elm magestaff of greater warding (10-12 power, 2 apr, cold element).

Talent Rune: Shielding is ready to use.

Talent Rune: Acid Wave is ready to use.

Groot wears:
grounding rough leather cap of trickery (0 def, 1 armour).

Groot wears:
enlightening cured leather armour of lightning resistance (2 def, 4 armour).

You gain 1.65 gold from the transmogrification of
spiked cured leather armour of lightning resistance (2 def, 4 armour).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: interesting terrain).


You gain 2.85 gold from the transmogrification of
hateful quiver of elm arrows of wind (17/17, 13.5-18.9 power, 5 apr).
You gain 1.81 gold from the transmogrification of
spiked cured leather armour of resilience (2 def, 4 armour).
You gain 1.67 gold from the transmogrification of
spiked cured leather armour of lightning resistance (2 def, 4 armour).
You gain 4.45 gold from the transmogrification of
heroic iron gauntlets (0 def, 4 armour).
You gain 4.09 gold from the transmogrification of
stargazer's linen robe of power (0 def, 0 armour).
You gain 2.38 gold from the transmogrification of
slime-covered iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 3.44 gold from the transmogrification of
elm magestaff of greater warding (10-12 power, 2 apr, cold element).
You gain 2.50 gold from the transmogrification of
ash longbow of recursion.
You gain 1.26 gold from the transmogrification of
acidic iron greatmaul of massacre (29-43.5 power, 1 apr).
You gain 5.34 gold from the transmogrification of
caustic iron dagger of crippling (10-13 power, 5 apr).
You gain 1.12 gold from the transmogrification of
acidic iron dagger of massacre (14.5-18.85 power, 5 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the sneak (678% regen over 10 turns; 34 instant mana).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.