Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Glove Stats 1.0.6Shows glove combat stats with all classes. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 18 / 79% |
Size | big |
Lifes / Deaths | Killed by Beliriada the brown bear at level 9 on the 2nd Dusk 122nd year of Ascendancy at 21:51 0 / 7Killed by Polelle the brecklorn at level 16 on the 11st Haze 122nd year of Ascendancy at 15:05 Killed by Porolle the dredge at level 16 on the 11st Haze 122nd year of Ascendancy at 16:31 Killed by Lisegada the giant acid ant at level 16 on the 12nd Haze 122nd year of Ascendancy at 03:47 Killed by Ce'Norelaith the fire drake at level 18 on the 19th Regrowth 123rd year of Ascendancy at 11:27 Killed by Ce'Norelaith the fire drake at level 18 on the 19th Regrowth 123rd year of Ascendancy at 12:15 Killed by Ce'Norelaith the fire drake at level 18 on the 19th Regrowth 123rd year of Ascendancy at 12:22 |
Primary Stats
Strength | 43 (base 37) |
Dexterity | 14 (base 10) |
Constitution | 16 (base 13) |
Magic | 62 (base 46) |
Willpower | 5 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -15/543 |
Insanity | 97/100 |
Healing Factor | 1.2083870967742 |
Regeneration | 5.4981612903225 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +280.59386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 17.649482394541 |
See Invisible | 17.649482394541 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 77 |
Accuracy | 41 |
Crit Chance | 4% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +35% |
Acid | +15% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Temporal | +5% |
Blight | +20% |
Physical | +5% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 28 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 34 |
Mental Save | 21 |
Defense: Resistances
Lightning | + 37%( 70%) |
Acid | + 37%( 70%) |
Light | + 44%( 70%) |
Temporal | + 35%( 70%) |
Darkness | + 61%( 70%) |
Physical | + 42%( 70%) |
Mind | + 42%( 70%) |
All | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 0% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 320% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 366 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
detrimental effect | The target is on fire, taking 70.56 fire damage per turn. Burning |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
beneficial effect | Moving at extreme speed (320% faster). Any action other than movement will cancel it. Wild Speed |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | 2 pustules increasing resistance by 6%. Putrescent Pustule |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Silolema the pair of hardened leather boots (0 def, 15 armour) Silolema the pair of hardened leather boots (0 def, 15 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +5% physical ----- def ----- Armour +15 Fatigue +3% Resists +2% physical HP.reg +2.60 Heal.mod +16% ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
Light source | brass lantern 'Issodohir' brass lantern 'Issodohir'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% acid +3% physical +3% darkness +6% lightning Max.HP +42.00 Pinning- +15% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Veloma (0 def, 4 armour) Veloma (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +6% acid +2% physical +15% light +13% darkness +9% lightning Mind.save +12 (+6 eff.) Disarm- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | steel ring of darkness (+22%) steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings can have magical properties. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-6 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | Bleakstreak Bleakstreak1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% darkness +3% mind Res.pen +5% darkness +5% mind Melee Ret 4 darkness ----- def ----- Resists +12% mind +6% light +6% darkness A belt that goes around your waist. |
In main hand | steel greatsword 'Uriran' (147% power, 2 apr) steel greatsword 'Uriran' (147% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Phasing +10% Melee+ +13 temporal +17 cold On Hit: * 20% chance to cause random gloom While equipped: Stats +2 Mag dps ---------- Melee Ret 9 temporal ----- def ----- Resists +9% mind +12% temporal Massive two-handed swords. |
On hands | Blackreign the iron gauntlets (0 def, 1 armour) Blackreign the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% temporal Acc +5 (+2 eff.) Melee Ret 4 darkness ----- def ----- Armour +1 Resists +3% darkness Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +23% Unarmed combat: Power 102% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +3 Crit +2.0% Atk.spd 83% Melee+ +12 temporal On Hit: 10% Perfect Control 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 21/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 19.49 physical damage, inflicting bleeding for another 9.74 damage over 5 turns. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into an armour. |
Cloak | Gleamrune (1 def, 0 armour) Gleamrune (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Crit.mult +5.00% Spell.pwr +4 (+1 eff.) Res.pen +20% blight ----- def ----- Defense +1 (+1 eff.) Resists +3% light Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Shadowreeve' steel amulet 'Shadowreeve'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid +6% darkness Melee Ret 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -6% Resists +6% acid HP.reg +1.70 Amulets can have magical properties. |
Inventory
clarifying copper amulet of willpower (+2) clarifying copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
copper ring of darkness (+20%) copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings can have magical properties. |
Ichorsquall (0 def, 1 armour) Ichorsquall (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn * Slows global speed by 15% ----- def ----- Armour +1 Fatigue +1% Resists +18% lightning +6% temporal +9% darkness +6% fire +5% arcane A pair of boots made of leather. |
Silavena (0 def, 3 armour) Silavena (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +3 Fatigue +2% Resists +12% mind +3% blight Silence- +21% Confus- +22% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sparkserpent (2 def, 4 armour) Sparkserpent (2 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +15% mind Res.pen +20% lightning ----- def ----- Armour +4 Defense +2 (+2 eff.) Rng.Def +4 (+4 eff.) Fatigue +3% ---------- misc Max.hate +8.00 Max.psi +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 60.19 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. Attackspeed is 100% for non-Brawlers! These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
insulating rough leather cap of constitution (+3) (0 def, 1 armour) insulating rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% cold +5% fire A cap made of leather. |
spiked voratun mail armour of cold resistance (5 def, 10 armour) spiked voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 [Ego] Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +16% Resists +17% cold A suit of armour made of mail. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 alchemist agate 57 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of thorny skin 'Ravenmark' [power 16] (20 cooldown) elm totem of thorny skin 'Ravenmark' [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction * 30% chance to blind ----- def ----- Resists +3% light Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mongre the Ogre Writhing One level 18
58th Haze 122nd year of Ascendancy at 20:32 see stats
By Mongre the Ogre Writhing One level 17
14th Haze 122nd year of Ascendancy at 08:53 see stats
By Mongre the Ogre Writhing One level 10
3rd Dusk 122nd year of Ascendancy at 05:18 see stats
By Mongre the Ogre Writhing One level 12
27th Dusk 122nd year of Ascendancy at 08:30 see stats
By Mongre the Ogre Writhing One level 16
12nd Haze 122nd year of Ascendancy at 05:21 see stats
By Mongre the Ogre Writhing One level 8
6th Flare 122nd year of Ascendancy at 04:17 see stats
By Mongre the Ogre Writhing One level 15
8th Haze 122nd year of Ascendancy at 02:18 see stats
By Mongre the Ogre Writhing One level 18
5th Regrowth 123rd year of Ascendancy at 11:29 see stats
By Mongre the Ogre Writhing One level 15
9th Haze 122nd year of Ascendancy at 21:01 see stats
By Mongre the Ogre Writhing One level 18
19th Regrowth 123rd year of Ascendancy at 12:15 see stats
Log
Fire drake hatchling hits Worm that walks (servant of Mongre) for 22 physical damage.
Ce'Norelaith the fire drake uses Wing Buffet.
Mongre is knocked back!
Ce'Norelaith the fire drake casts Flame.
Mongre is on fire!
Mongre leeches life from Ce'Norelaith the fire drake!
Mongre hits Ce'Norelaith the fire drake for 3 acid, 3 temporal, 3 darkness (9 total damage).
Ce'Norelaith the fire drake hits Worm that walks (servant of Mongre) for 108 physical damage.
Ce'Norelaith the fire drake hits Mongre for 5 healing, 48 physical, 2 healing, 20 fire, 12 healing, 110 fire, 1 healing (177 total damage) [20 healing].
Ce'Norelaith the fire drake killed Worm that walks (servant of Mongre)!
Burning from Ce'Norelaith the fire drake hits Mongre for 4 healing, 35 fire (35 total damage) [4 healing].
Insidious Poison from Worm that walks (servant of Mongre) hits Ce'Norelaith the fire drake for 2 nature damage.
Weakness Disease from Worm that walks (servant of Mongre) hits Ce'Norelaith the fire drake for 6 blight damage.
Ce'Norelaith the fire drake casts Flame.
Ce'Norelaith the fire drake hits Mongre for 11 healing, 105 fire (105 total damage) [11 healing].
Burning from Ce'Norelaith the fire drake hits Mongre for 6 healing, 56 fire (56 total damage) [6 healing].
Lesser vampire is clear from the black blood.
Ce'Norelaith the fire drake is clear from the black blood.
Ce'Norelaith the fire drake is free from the weakness disease.
Fire drake hatchling is clear from the black blood.
Insidious Poison from Worm that walks (servant of Mongre) hits Ce'Norelaith the fire drake for 2 nature damage.
Mongre uses Infusion: Movement.
Mongre is moving freely.
Mongre is moving at extreme speed!
Ce'Norelaith the fire drake casts Rune: Manasurge.
Ce'Norelaith the fire drake starts to surge mana.
Saving game...