













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!1.6.6 Summmoner Fix 1.6.6 Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 16 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 3rd Summertide 122nd year of Ascendancy at 02:02 0 / 7Killed by Bill the Stone Troll at level 11 on the 3rd Summertide 122nd year of Ascendancy at 02:55 Killed by Salekira the giant black ant at level 13 on the 5th Flare 122nd year of Ascendancy at 15:53 Killed by Nerurathra the cold drake hatchling at level 13 on the 5th Flare 122nd year of Ascendancy at 17:42 Killed by Neruba the black mamba at level 13 on the 5th Flare 122nd year of Ascendancy at 19:06 Killed by orc corruptor at level 14 on the 3rd Dusk 122nd year of Ascendancy at 06:50 Killed by Cyritha the dozing warg at level 16 on the 37th Dusk 122nd year of Ascendancy at 17:55 |
| Antimagic | Follower |
Primary Stats
| Strength | 23 (base 19) |
| Dexterity | 25 (base 15) |
| Constitution | 28 (base 15) |
| Magic | 8 (base 10) |
| Willpower | 55 (base 41) |
| Cunning | 26 (base 17) |
Resources
| Life | -62/736 |
| Equilibrium | 115 |
| Healing Factor | 0.6244886387494 |
| Regeneration | 8.1129905426218 |
Speed
| Mental | +12.028637809582% |
| Attack | +12.028637809582% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 55 |
| Crit Chance | 27% |
| APR | 20 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 55 |
| Crit Chance | 22% |
| APR | 17 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 26% |
| Speed | 0.89262890235239 |
Offense: Damage Bonus
| Lightning | +11% |
| Mind | +6% |
| Nature | +24% |
| Physical | +9% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Nature | +10% |
| Mind | +5% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.254217136274 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 12 |
| Physical Save | 30 |
| Spell Save | 26 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 16%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 10%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
| Pinning Resistance | 10% |
| Poison Resistance | 64% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| talent | Icy Skin |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 10. Intimidated |
| detrimental effect | The target's has a cursed wound, reducing healing by 51%. Cursed Wound |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Hanedoharachik the pair of rough leather boots (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex ----- def ----- Armour +1 Defense +20 (+7 eff.) Resists +3% fire Phys.save +9 (+5 eff.) Stealth +6 Max.HP +20.00 Silence- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
| Light source | Cyrukira2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Wil dps ---------- Phys.crit +2.0% Dmg.mod +6% mind +9% physical Acc +5 (+2 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +3% mind Die.at -20.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Halerabar' (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Acc +15 (+5 eff.) Apr +3 ----- def ----- Armour +5 Fatigue +5% Resists +5% cold +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Zanudunagas [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Resists +2% physical HP.reg +4.00 Stun/Frz- +20% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Sting an enemy dealing 144 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 39. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Serpentsever the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.crit +1% Crit.mult +5.00% Res.pen +5% darkness On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +3% nature Phys.save +6 (+3 eff.) ---------- misc Hate/m.crit +2.00 Rings can have magical properties. |
| On fingers | Xulaith0.1 T3 ring jewelry [Random Unique] Nature While equipped: Stats +3 Con +1 Wil dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +11% lightning Melee Ret 6 mind ----- def ----- Resists +7% blight +7% nature +22% lightning Phys.save +6 (+3 eff.) Poison- +14% Disease- +13% ---------- misc Max.stam +10.00 Rings can have magical properties. |
| Around neck | Daimudesin the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- HP.reg +4.00 Disease- +10% Silence- +20% Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Masteries +0.11 Wild-gift/Harmony Amulets can have magical properties. |
| In main hand | Serpent's Glare (7-7.7 power, 17 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 70% Wil, 42% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +17 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 146.49 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Chillworm the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% cold Against +17% Summoned ----- def ----- Resists +9% light +6% temporal D.Red.from +15% Summoned Spell.save +3 (+1 eff.) Knockbk- +10% A belt that goes around your waist. |
| In off hand | mossy mindstar 'Freezewhisper' (2.5-2.75 power, 14 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 70% Wil, 42% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +14 Crit +2.5% Atk.spd 100% Melee+ +16 cold While equipped: dps ---------- Mind.crit +1% Mind.pwr +7 (+2 eff.) Dmg.mod +3% cold Res.pen +5% cold ----- def ----- Resists +3% nature +3% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Gloomblood (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Dex +1 Cun dps ---------- Res.pen +20% darkness ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane ---------- misc Infravis +1 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Ebonysaw'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +1 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +9% light +3% darkness ---------- misc Psi/ret +0.12 Amulets can have magical properties. |
titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +23% Rings can have magical properties. |
balanced iron battleaxe of daylight (12.5-18.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 12.5 - 18.8 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 light Against +7% Undead While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +32% Massive two-handed battleaxes. |
iron battleaxe (13-19.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.0 - 19.5 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
thought-forged iron greatsword of erosion (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Nature/Psionic Power 15.0 - 24.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 mind +9 nature On Hit: * 14% chance to reduce all saves and defense by 26 While equipped: Stats +2 Cun +2 Wil Massive two-handed swords. |
Xeryna the Miremaster (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 53% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% fire Res.pen +5% nature Melee Ret 2 nature ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kaharaldir1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +10 (+4 eff.) Resists +3% lightning +6% darkness +3% blight Die.at -20.00 life HP.reg +0.70 Heal.mod +10% A belt that goes around your waist. |
Malantir the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Spell.pwr +3 (+0 eff.) Res.pen +10% physical ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 A belt that goes around your waist. |
Ololeldil (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- S.pwr/crit +2 Res.pen +10% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galespitter (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Con +1 Wil ----- def ----- Armour +3 Resists +6% lightning Crit.dmg- 15.00% ---------- misc Max.psi +10.00 Infravis +2 A pair of boots made of leather. |
Obsidiankin (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +9% mind On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Armour +1 Resists +5% lightning +6% temporal +6% light Mind.save +3 (+2 eff.) A pair of boots made of leather. |
Viletrencher (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +15% light ----- def ----- Armour +1 Resists +3% nature Phys.save +11 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Max.stam +30.00 A pair of boots made of leather. |
insulating pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +6% cold +5% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Elenindur the Strikewhisper (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +3% physical ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +9% temporal +10% light +11% darkness Die.at -20.00 life ---------- misc Max.stam +10.00 A cap made of leather. |
Freezepower (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Str +2 Dex dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +12% cold ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/turn +0.13 Infravis +1 A pointy cloth hat, very wizardly... |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
192 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Offalmaster'2.0 T1 lite [Rare] Master While equipped: dps ---------- Mind.crit +3% Crit.mult +10.00% Res.pen +5% mind Melee Ret 6 nature ---------- misc Psi/ret +0.04 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gleamminister [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +3% light +12% mind ---------- misc Equi/ret +0.04 Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle 'Eremidil' [power 100] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Str +1 Dex +1 Mag +3 Cun dps ---------- Res.pen +10% arcane ---------- misc See.Invis +3 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 218 Base Damage: 100 Armor: 0 All Resist: 1 Puts all charms on 25 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Wyrmfest the Thalore Wyrmic level 14
3rd Dusk 122nd year of Ascendancy at 07:45 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Wyrmfest the Thalore Wyrmic level 10
6th Mirth 122nd year of Ascendancy at 13:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Wyrmfest the Thalore Wyrmic level 8
3rd Mirth 122nd year of Ascendancy at 09:29 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Wyrmfest the Thalore Wyrmic level 13
5th Flare 122nd year of Ascendancy at 19:06 see stats
Log
Melee retaliation hits Cyritha the dozing warg for 9 to psi, 12 cold, 2 to psi, 3 mind (25 total damage).
Cyritha the dozing warg's Beyond the Flesh hits Wyrmfest for 41 physical damage.
Wyrmfest tries to swallow Cyritha the dozing warg!
Cyritha the dozing warg is poisoned!
Cyritha the dozing warg converts some damage to Psi!
Wyrmfest hits Cyritha the dozing warg for 1 to psi, 2 nature, 20 to psi, 27 nature, 24 to psi, 32 nature, 5 to psi, 7 cold (119 total damage).
Cyritha the dozing warg uses Telekinetic Smash.
Wyrmfest shrugs off the effect 'Stunned'!
Cyritha the dozing warg converts some damage to Psi!
Melee retaliation hits Cyritha the dozing warg for 9 to psi, 12 cold, 2 to psi, 3 mind, 9 to psi, 12 cold, 2 to psi, 3 mind (51 total damage).
Cyritha the dozing warg hits Wyrmfest for 42 physical, 54 physical (95 total damage).
Cyritha the dozing warg converts some damage to Psi!
Poison from Wyrmfest hits Cyritha the dozing warg for 2 to psi, 2 nature (4 total damage).
Melee retaliation hits Cyritha the dozing warg for 11 to psi, 14 cold, 1 to psi, 2 mind (27 total damage).
Cyritha the dozing warg's Beyond the Flesh hits Wyrmfest for 36 physical damage.
Wyrmfest uses Sudden Growth.
Wyrmfest's mind surges with critical power!
Wyrmfest gains 1% of a turn from Ancestral Life.
Wyrmfest receives 28 healing from Sudden Growth.
Cyritha the dozing warg uses Slash.
Wyrmfest has re-opened a cursed wound!
Cyritha the dozing warg converts some damage to Psi!
Melee retaliation hits Cyritha the dozing warg for 11 to psi, 14 cold, 2 to psi, 3 mind (30 total damage).
Cyritha the dozing warg hits Wyrmfest for 76 physical damage.
Wyrmfest is no longer dominated.
Talent Prismatic Slash is ready to use.
Cyritha the dozing warg uses Thermal Strike.
Saving game...































































































