










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 20 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Beturaldaba the warg at level 7 on the 2nd Mirth 122nd year of Ascendancy at 14:57 0 / 7Killed by Yvytta the copperhead snake at level 13 on the 2nd Summertide 122nd year of Ascendancy at 09:28 Killed by Dreli the halfling at level 13 on the 7th Flare 122nd year of Ascendancy at 02:46 Killed by Belyrille the large white snake at level 19 on the 52nd Dusk 122nd year of Ascendancy at 15:12 Killed by worm that walks at level 20 on the 53rd Dusk 122nd year of Ascendancy at 18:37 Killed by Adusema the hummerhorn at level 20 on the 54th Dusk 122nd year of Ascendancy at 02:38 Killed by Glireriaba the master vampire at level 20 on the 54th Dusk 122nd year of Ascendancy at 14:20 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 26 (base 15) |
| Constitution | 34 (base 34) |
| Magic | 66 (base 47) |
| Willpower | 20 (base 10) |
| Cunning | 36 (base 13) |
Resources
| Life | -29/427 |
| Mana | 88/144 |
| Insanity | 89/100 |
| Healing Factor | 1.2964705882353 |
| Regeneration | 5.51 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -35% |
| Spell | +7.7329739985906% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 25 |
| Crit Chance | 14% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 31% |
| Speed | 0.92822091777869 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Darkness | +46% |
| Temporal | +14% |
| Blight | +18% |
| Cold | +19% |
| Mind | +18% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +13% |
| Temporal | +8% |
| Acid | +10% |
| Lightning | +5% |
| Cold | +8% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 26.849364806351 (52.131147540984%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 25 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 65%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 17%( 70%) |
| Mind | + 17%( 70%) |
| Darkness | + 33%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Rift | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 1.41 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Premonition |
| talent | Grand Oration |
| talent | Atrophy |
| detrimental effect | The target is wasting away from entropic forces, taking 26.68 damage per turn. Entropic Wasting |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Increases spellcast speed by 8%. 9 Temporal Feast |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | 3 stacks, +9% to all damage dealt. Chaos Orbs |
| beneficial effect | Reduces cold damage received by 17%. Premonition Shield |
| detrimental effect | The target's combat ability is reduced, reducing its attack by 15. Sunder Arms |
| beneficial effect | Increases spell critical chance by 10%. At 5 stacks, next Nether spell is empowered. 5 Halo of Ruin |
| beneficial effect | The target has 1 increased saves and defense, and 1% increased critical chance. 1 Jinx |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| On feet | Blazesorrow (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Str +2 Dex +1 Mag +1 Wil +3 Cun dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 Resists +3% light A pair of boots made of leather. |
| Light source | Blindobsidian the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex +1 Wil +2 Cun dps ---------- Res.pen +5% darkness ----- def ----- Max.HP +41.00 ---------- misc Light +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Betydanne the Jetbreak (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +3% acid Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | Oakidol (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +4 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Res.pen +5% nature ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ravenlore0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 17 * 10% chance to reduce damage dealt by 14% ----- def ----- Resists +3% fire Max.HP +23.00 Disarm- +23% Pinning- +24% Knockbk- +22% Rings can have magical properties. |
| On fingers | Ulfadir0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +7 Wil +2 Cun dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +11% darkness +6% mind Acc +8 (+4 eff.) Apr +7 ----- def ----- Defense +7 (+3 eff.) Resists +22% darkness Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Mayemina1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +8 Cun +6 Lck ----- def ----- Armour +2 Resists +3% mind Stealth +5 Die.at -20.00 life ---------- misc T.Disarm +5 Infravis +5 A belt that goes around your waist. |
| In main hand | ash starstaff 'Curequeller' (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str +3 Mag +1 Cun dps ---------- Spell.crit +9% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Resists +3% nature +12% cold Crit.dmg- 5.00% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Xyldawe (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning Acc +15 (+8 eff.) Apr +1 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +1 Resists +5% lightning +1% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% cold +7% all ---------- misc Masteries +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Unryrek the Lighttaint (10 def, 9 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee Ret 4 physical ----- def ----- Armour +9 Defense +10 (+4 eff.) Resists +11% blight +15% cold +11% nature Phys.save +8 (+4 eff.) HP.reg +4.00 Heal.mod +12% ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Sparkprophet the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Dmg.mod +9% blight Res.pen +5% lightning Melee Ret 4 blight ---------- misc Masteries +0.11 Demented/Chronophage Amulets can have magical properties. |
Inventory
wild infusion of the warrior (res 22%; mental; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Neroyassra0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Str dps ---------- Res.pen +15% acid ----- def ----- Silence- +23% ---------- misc Mana/turn +0.13 See.Invis +6 Rings can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings can have magical properties. |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings can have magical properties. |
wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings can have magical properties. |
Blazewend (28-42 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Arcane/Master/Psionic Power 28.0 - 42.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 mind On Crit.r2 +4 lightning On Hit: * 14% chance to reduce all saves and defense by 17 * 25% chance for lightning to strike from the target to a second target dealing 83 damage While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +6% lightning Res.pen +15% fire Acc +10 (+5 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +6% lightning Disarm- +42% Massive two-handed battleaxes. |
steel greatmaul of erosion (26-39 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature Power 26.0 - 39.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 nature Massive two-handed mauls. |
manaburning dwarven-steel greatsword (38-60.8 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Disrupt Power 38.0 - 60.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20 arcane resource burn Massive two-handed swords. |
manaburning dwarven-steel greatsword of erosion (36.5-58.4 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Nature/Disrupt Power 36.5 - 58.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 nature On Hit: * 21 arcane resource burn Massive two-handed swords. |
manaburning steel greatsword of erosion (24-38.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Disrupt Power 24.0 - 38.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 nature On Hit: * 16 arcane resource burn Massive two-handed swords. |
Nerykira4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.3% crit chance (max 25%) Apr +2 Atk.spd 100% Range +6 While equipped: Stats +3 Str +4 Wil dps ---------- Phys.pwr +9 (+4 eff.) ----- def ----- Defense +10 (+4 eff.) ---------- misc Reload +4 Psi/ret +0.08 Max.stam +30.00 Longbows are used to shoot arrows at your foes. |
penetrating ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +17% physical Longbows are used to shoot arrows at your foes. |
Nerosevena the Shademight (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness Res.pen +25% darkness ----- def ----- Defense +5 (+2 eff.) Blind- +10% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 46.25 light damage. Staves designed for wielders of magic, by the greats of the art. |
earthen elm starstaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Armour +2 Hardiness +3% Phys.save +2 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal ash starstaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +11 (+4 eff.) Dmg.mod +15% darkness Phasing +12% ----- def ----- Defense +10 (+4 eff.) Shield.pwr +7% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's ash magestaff of invocation (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Spell.pwr +16 (+5 eff.) S.pwr/crit +6 Melee+ 18 arcane Dmg.mod +15% fire ---------- misc Max.mana +52.00 Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 14.66 to 17.59 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
caustic steel steamgun4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Crit.r2 +5 acid +11 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +5% acid +6% nature Apr +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced dwarven-steel steamgun of dampening4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Str +8 Dex +5 Mag +3 Wil +5 Cun +6 Con ----- def ----- Resists +9% acid +8% cold +11% fire +9% lightning +4% all Spell.save +7 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel waraxe of massacre (21-29.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Master Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Blazetrencher the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +2 Str +1 Dex +3 Mag dps ---------- Melee Ret 2 lightning ----- def ----- Resists +6% acid +6% blight Crit.dmg- 5.00% A belt that goes around your waist. |
Emildavena the Shadetide1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% darkness On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Resists +3% acid HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
nightruned rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +5% light +6% darkness ---------- misc Max.enc +21 A belt that goes around your waist. |
Duskreaper (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Dmg.mod +6% darkness Res.pen +5% darkness ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Resists +3% lightning +12% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Uloharaldir the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) Dmg.mod +5% darkness +9% physical Res.pen +7% darkness +6% physical On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 42% ----- def ----- Resists +18% acid +6% fire +9% darkness +9% all ---------- misc Max.hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Dmg.mod +14% lightning +8% physical +9% cold ----- def ----- Resists +5% blight +5% cold +6% lightning +11% all Max.HP +48.00 HP.reg +2.50 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chillrace the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +6 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Resists +3% fire +3% cold Phys.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
miner's pair of rough leather boots of speed (0 def, 2 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +2 ---------- misc Infravis +2 A pair of boots made of leather. |
pair of iron boots 'Duathelriver' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Crit.mult +15.00% Phys.pwr +4 (+2 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +9% darkness Apr +4 ----- def ----- Armour +3 Fatigue +2% Resists +12% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Sparkzephyr' (0 def, 2 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+4 eff.) Dmg.mod +6% nature +30% lightning Res.pen +10% nature ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 7 cold Dmg.mod +8% cold Acc +10 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 6 arcane Dmg.mod +4% arcane Acc +5 (+3 eff.) ----- def ----- Armour +2 Resists +4% arcane Phys.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing rough leather cap of absorption (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% nature +5% blight ---------- misc Stam/ret +1.00 Equi/ret +0.80 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A cap made of leather. |
rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Aerorima the cured leather armour (6 def, 6 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +5% mind ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +7% acid +6% cold +9% mind +16% lightning Max.HP +38.00 HP.reg +3.90 Heal.mod +10% ---------- misc Light +1 Breathe water A suit of armour made of leather. |
hardened leather armour of command (16 def, 11 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +11 Defense +16 (+6 eff.) Fatigue +8% Mind.save +11 (+6 eff.) A suit of armour made of leather. |
rejuvenating cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +26.00 HP.reg +3.00 Heal.mod +11% ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
steel shield of shrapnel (0 def, 4 armour, 40 block)7.0 T2 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 73 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Aerurata (13/13, 14-19.6 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 14.0 - 19.6 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 13 Proj.spd +200% Ranged+ +11 nature While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
barbed quiver of yew arrows of accuracy (18/19, 44-61.6 power, 10 apr)3.0 T3 arrow ammo [Ego+] Master Power 44.0 - 61.6 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Acc +8 Apr +10 Crit +13.0% Capacity 19 On Crit: * Wound the target dealing 73 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
246 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
crystalomancer's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% ---------- misc Max.mana +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Freezebreak'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +9% darkness +3% cold Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Die.at -20.00 life Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of erosion (17/17, 34-40.8 power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Ranged+ +7 nature Shots are used with slings to pummel your foes to death. |
Rhigadil the Smearvalor [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +9% nature Blast the opponent's mind dealing 62 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Xatira' [power 49] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +8 Cun dps ---------- Dmg.mod +6% acid +6% mind Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 34% Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By LearnToEntropy the Cornac Cultist of Entropy level 19
43rd Dusk 122nd year of Ascendancy at 18:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By LearnToEntropy the Cornac Cultist of Entropy level 10
7th Mirth 122nd year of Ascendancy at 19:47 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By LearnToEntropy the Cornac Cultist of Entropy level 20
53rd Dusk 122nd year of Ascendancy at 08:18 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By LearnToEntropy the Cornac Cultist of Entropy level 9
6th Mirth 122nd year of Ascendancy at 10:19 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By LearnToEntropy the Cornac Cultist of Entropy level 15
15th Dusk 122nd year of Ascendancy at 04:44 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By LearnToEntropy the Cornac Cultist of Entropy level 20
54th Dusk 122nd year of Ascendancy at 02:38 see stats
Log
LearnToEntropy forces the iceblock to shatter.
LearnToEntropy is free from the ice.
LearnToEntropy casts Rift Cutter.
LearnToEntropy hits Glireriaba the master vampire for 41 darkness damage.
Glireriaba the master vampire uses Dual Strike.
Glireriaba the master vampire performs a melee critical strike against LearnToEntropy!
LearnToEntropy's void star absorbs the damage from Glireriaba the master vampire, converting it into entropy!
LearnToEntropy is stunned!
Glireriaba the master vampire performs a melee critical strike against LearnToEntropy!
LearnToEntropy's void star absorbs the damage from Glireriaba the master vampire, converting it into entropy!
A shield forms around LearnToEntropy.
Your shield crumbles under the damage!
The shield around LearnToEntropy crumbles.
Glireriaba the master vampire leeches life from LearnToEntropy!
Glireriaba the master vampire hits LearnToEntropy for (35 to entropy), 73 physical, (67 to entropy), (129 absorbed), 13 physical (86 total damage).
Melee retaliation hits Glireriaba the master vampire for 5 cold, 4 physical, 5 blight, 1 cold, 3 physical, 2 blight (20 total damage).
Glireriaba the master vampire receives 3 healing from LearnToEntropy.
LearnToEntropy loses 14 health to the entropy.
LearnToEntropy's Reality Fracture hits Glireriaba the master vampire for 7 temporal, 6 darkness (13 total damage).
LearnToEntropy casts Spatial Distortion.
Select a teleport location...
LearnToEntropy's spell attains critical power!
Nihil from LearnToEntropy hits Glireriaba the master vampire for 6 temporal damage.
Glireriaba the master vampire performs a diseased attack against LearnToEntropy.
Glireriaba the master vampire performs a melee critical strike against LearnToEntropy!
LearnToEntropy's fighting ability is impaired!
Glireriaba the master vampire performs a melee critical strike against LearnToEntropy!
Saving game...







































































































