Emeran the level 5 Treant Enchanter by Shayol11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceTreant
ClassEnchanter
Level / Exp5 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity8 (base 10)
Constitution16.118461562937 (base 13)
Magic18 (base 18)
Willpower14.118461562937 (base 11)
Cunning8 (base 10)

Resources

Life153/153
Mana130/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6
See Invisible7

Offense: Mainhand

Damage9
Accuracy13
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.082923094056
Crit Chance0%
Speed1

Offense: Damage Bonus

Fire+2%
Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense11.394353067004
Ranged Defense11.394353067004
Fatigue0
Physical Save9.4914615470278
Spell Save21.167907307016
Mental Save12.741461547028

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 5%( 70%)

Defense: Immunities

Fear Resistance100%
Silence Resistance22%
Bleed Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Inanimation1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Force1.20
0/5
0/5
0/5
0/5
Spell / Staff magic1.30
2/5
0/5
0/5
0/5
Race / Teant1.10
1/5
0/5
0/5
0/5
Spell / Energy alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


There is a way to the previous level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Space around you starts to dissolve...


Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 25 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.30 gold from the transmogrification of
supercharged iron torque of kinetic psionic shield [power 33] (30 cooldown).
You gain 2.75 gold from the transmogrification of
focussing sandstone wardstone.
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron mace (7-9.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (8-11.2 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 39; turns 3; dispells darkness).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.