Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 31 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by reaver at level 31 on the 79th Pyre 122nd year of Ascendancy at 10:02 / 1 |
Primary Stats
| Strength | 96.120163598775 (base 60) |
| Dexterity | 33 (base 30) |
| Constitution | 51 (base 42) |
| Magic | 24 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -6/1031 |
| Stamina | 125/160 |
| Healing Factor | 1.2696922006716 |
| Regeneration | 133.07263212849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 173 |
| Accuracy | 61 |
| Crit Chance | 25% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.2 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Temporal | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +9% |
Defense: Base
| Armour (hardiness) | 34.2 (93.924050632911%) |
| Defense | 16.05 |
| Ranged Defense | 16.05 |
| Fatigue | 0 |
| Physical Save | 41.83068575319 |
| Spell Save | 40.566666666667 |
| Mental Save | 24.625 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Temporal | + 23%( 70%) |
| Arcane | + 24%( 75%) |
| Lightning | + 12%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 50% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 901% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 403 life. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Berserker |
| detrimental effect | The target is on fire, taking 53.58 fire damage per turn. Burning |
| detrimental effect | Huge cut that bleeds, doing 25.00 physical damage per turn. Bleeding |
| detrimental effect | The target is infected by a disease, reducing its strength by 11 and doing 27.99 blight damage per turn. Weakness Disease |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | The target is recovering 8 life each turn and its healing modifier has been increased by 16%. Recovery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 77.28 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 9.87 acid damage per turn, reducing armour by 0 and attack by 13. Acid Splash |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 22 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| On hands | heroic dwarven-steel gauntlets of the nighthunter (0 def, 6 armour) heroic dwarven-steel gauntlets of the nighthunter (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +6 Changes stats: +3 Cun Changes resistances: +7% darkness Mental save: +8 Maximum life: +55.00 Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | miner's hardened leather cap of strength (+5) (0 def, 6 armour) miner's hardened leather cap of strength (+5) (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +5 Str Infravision radius: +2 A cap made of leather. |
| Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 18 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
| On fingers | titan's gold ring of perseverance titan's gold ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 Stun/Freeze immunity: +26% Life regen: +1.80 Rings can have magical properties. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Defense: +8 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | restful steel amulet of teleportation restful steel amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Teleport immunity: +50% Life regen: +1.60 It can be used to teleports you randomly (rad 31), placing all other charms into a 14 cooldown. Amulets can have magical properties. |
| In main hand | warbringer's dwarven-steel greatsword of massacre (41.5-66.4 power, 2 apr) warbringer's dwarven-steel greatsword of massacre (41.5-66.4 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 41.5 - 66.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +9 Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +25% Massive two-handed swords. |
| Main armor | impenetrable steel plate armour of spell shielding (4 def, 14 armour) impenetrable steel plate armour of spell shielding (4 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +22% Changes resistances: +7% arcane Spell save: +10 A suit of armour made of metal plates. |
| Light source | survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | grounding hardened leather belt of valiance grounding hardened leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% lightning / +8% temporal Mental save: +9 Maximum life: +57.00 A belt that goes around your waist. |
Inventory
healing infusion (heal 171) healing infusion (heal 171)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 171 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 11 turns, die at -607) heroism infusion (+5 for 11 turns, die at -607)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 11 turns. Also while Heroism is active, you will only die when reaching -607 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (19 nature damage, 39% healing reduction) insidious poison infusion (19 nature damage, 39% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 19.14 nature damage per turns for 7 turns, and reducing the target's healing received by 39%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (788% speed; 7 turns) movement infusion of the psychic (788% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 788% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (86 lightning damage) lightning rune (86 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 28.67 to 86.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1171% regen over 10 turns; 59 instant mana) manasurge rune (1171% regen over 10 turns; 59 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1171% over 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1076% regen over 10 turns; 54 instant mana) manasurge rune of the duelist (1076% regen over 10 turns; 54 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1076% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 13; dur 27; see dragon) vision rune (radius 13; dur 27; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 20) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked up voratun battleaxe (56.5-84.75 power, 4 apr)voratun battleaxe (56.5-84.75 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
Newly picked up icy voratun greatsword of evisceration (59.5-95.2 power, 4 apr)icy voratun greatsword of evisceration (59.5-95.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +18 ice When wielded/worn: Physical crit. chance: +15.0% Physical power: +10 Massive two-handed swords. |
Newly picked up pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage)pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 11 ice Changes resistances: +11% cold Changes resistances penetration: +11% cold Changes damage: +8% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Newly picked up dragonbone vilestaff of fate (30-36 power, 6 apr, acid damage)dragonbone vilestaff of fate (30-36 power, 6 apr, acid damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% acid Talent granted: +1 Command Staff Physical save: +10 Spell save: +10 Mental save: +8 Spellpower: +15 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone starstaff of blasting (30-36 power, 6 apr, temporal damage) void walker's dragonbone starstaff of blasting (30-36 power, 6 apr, temporal damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% cold / +9% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +21 Spell crit. chance: +14% Defense after a teleport: +25 Resist all after a teleport: +15% New effects duration reduction after a teleport: +35% Reduces paradox failures(equivalent to willpower): +24 It can be used to project damage in a circle from the staff, placing all other charms into a 9 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Newly picked up huntsman's orichalcum trident of the mystic (53-84.8 power, 16 apr)huntsman's orichalcum trident of the mystic (53-84.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +15 nature Damage against: +26% Animal When wielded/worn: Changes stats: +8 Mag / +5 Wil Spellpower: +9 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up orichalcum trident of disruption (53-84.8 power, 16 apr)orichalcum trident of disruption (53-84.8 power, 16 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +26% Undead / +21% Construct A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
corrosive voratun shield of cold resistance (+14%) (12 def, 3 armour, 207 block) corrosive voratun shield of cold resistance (+14%) (12 def, 3 armour, 207 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Con Damage when the wearer is hit: 11 acid Changes resistances: +22% cold / +14% acid Talent granted: +5 Block Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
battle-ranger's pouch of stralite shots (50/50, 43-51.6 power, 5 apr) battle-ranger's pouch of stralite shots (50/50, 43-51.6 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 50 When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
arcane yew wand of firewall [power 177] (6 cooldown) arcane yew wand of firewall [power 177] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting for 4 turns (dam 177 overall), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
bright yew wand of lightning [power 153] (6 cooldown) bright yew wand of lightning [power 153] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a beam of lightning (dam 51-153), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elven-wood wand of lightning [power 258] (9 cooldown) supercharged elven-wood wand of lightning [power 258] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a beam of lightning (dam 86-258), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of detection [power 9] (14 cooldown) void elven-wood wand of detection [power 9] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to detect the presence of creatures around you (rad 9), placing all other charms into a 14 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Mistress the Thalore Berserker level 14
75th Pyre 122nd year of Ascendancy at 21:05 see stats
Level 10 (Roguelike)
Got a character to level 10.By Mistress the Thalore Berserker level 10
75th Pyre 122nd year of Ascendancy at 05:28 see stats
Level 20 (Roguelike)
Got a character to level 20.By Mistress the Thalore Berserker level 20
76th Pyre 122nd year of Ascendancy at 23:06 see stats
Level 30 (Roguelike)
Got a character to level 30.By Mistress the Thalore Berserker level 30
78th Pyre 122nd year of Ascendancy at 20:20 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Mistress the Thalore Berserker level 22
77th Pyre 122nd year of Ascendancy at 12:44 see stats
Log
Burning from Reaver hits Mistress for 61 fire damage.
Reaver casts Virulent Disease.
Mistress is afflicted by a weakness disease!
Mistress uses Death Dance.
Mistress resists the mind attack!
Mistress is covered in acid!
Reaver resists the terror!
Reaver resists the terror!
Reaver hits Mistress for 8 mind damage.
Mistress hits Reaver for 521 physical damage.
Mistress hits Reaver for 517 physical damage.
Reaver hits Mistress for 7 light damage.
Reaver casts Rune: Shielding.
A shield forms around reaver.
Reaver drains life from Mistress!
Reaver drains life from Mistress!
Reaver hits Mistress for 47 physical, 14 lightning, 14 blight, 25 physical, 14 blight (114 total damage).
Mistress hits Reaver for 6 healing, (9 absorbed), 0 temporal, (6 absorbed), 0 darkness, 6 healing, (9 absorbed), 0 temporal, (6 absorbed), 0 darkness (0 total damage) [11 healing].
Weakness Disease from Reaver hits Mistress for 26 blight damage.
Burning from Reaver hits Mistress for 50 fire damage.
Acid Splash from Reaver hits Mistress for 9 acid damage.
Reaver casts Rend.
Reaver drains life from Mistress!
Reaver drains life from Mistress!
Mistress starts to bleed.
Mistress hits Reaver for 6 healing, 9 temporal, 9 darkness, 6 healing, 9 temporal, 9 darkness, 9 temporal, 9 darkness, 9 temporal, 9 darkness (72 total damage) [12 healing].
Reaver hits Mistress for 25 lightning, 41 physical, 13 blight, 54 physical, 10 nature, 13 blight, 21 lightning, 35 blight (214 total damage).
Mistress the level 31 thalore berserker was debilitated by noxious blight before falling to death by a reaver on level 50 of The Arena.
Reaver killed Mistress!
