











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Sawbutcher |
| Level / Exp | 12 / 22% |
| Size | huge |
| Lifes / Deaths | Killed by rogue at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:42 / 68Killed by blue crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:25 Killed by white crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:20 Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:14 Killed by Xeyathra the red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:12 Killed by Xeyathra the red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:45 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 09:28 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 09:42 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:43 Killed by elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:54 Killed by elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:15 Killed by elven tempest at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:13 Killed by Glorin the elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:33 Killed by grey mold at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:06 Killed by elven mage at level 5 on the 76th Pyre 122nd year of Ascendancy at 20:07 Killed by mean looking elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 20:22 Killed by skeleton mage at level 5 on the 76th Pyre 122nd year of Ascendancy at 22:07 Killed by Gloradheba the elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 06:18 Killed by Gloradheba the elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 06:39 Killed by elven mage at level 6 on the 77th Pyre 122nd year of Ascendancy at 07:29 Killed by elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 08:26 Killed by elven mage at level 7 on the 77th Pyre 122nd year of Ascendancy at 18:55 Killed by elven mage at level 7 on the 77th Pyre 122nd year of Ascendancy at 19:16 Killed by elven mage at level 7 on the 77th Pyre 122nd year of Ascendancy at 19:28 Killed by elven blood mage at level 7 on the 77th Pyre 122nd year of Ascendancy at 20:25 Killed by Velylaith the mean looking elven guard at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:55 Killed by mean looking elven guard at level 7 on the 78th Pyre 122nd year of Ascendancy at 05:32 Killed by mean looking elven guard at level 7 on the 78th Pyre 122nd year of Ascendancy at 05:49 Killed by elven guard at level 7 on the 78th Pyre 122nd year of Ascendancy at 07:43 Killed by elven tempest at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:13 Killed by elven mage at level 8 on the 78th Pyre 122nd year of Ascendancy at 17:05 Killed by elven tempest at level 8 on the 78th Pyre 122nd year of Ascendancy at 19:35 Killed by skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:14 Killed by shadow at level 9 on the 9th Mirth 122nd year of Ascendancy at 11:15 Killed by Emaba the skeleton mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 17:48 Killed by Niol the human at level 10 on the 9th Flare 122nd year of Ascendancy at 23:31 Killed by Spranronsh the shalore at level 10 on the 10th Flare 122nd year of Ascendancy at 00:30 Killed by Cela the human at level 10 on the 19th Dusk 122nd year of Ascendancy at 03:13 Killed by cold drake hatchling at level 10 on the 24th Dusk 122nd year of Ascendancy at 18:09 Killed by cold drake hatchling at level 10 on the 24th Dusk 122nd year of Ascendancy at 19:44 Killed by Salabreta the storm drake hatchling at level 11 on the 25th Dusk 122nd year of Ascendancy at 04:58 Killed by storm drake hatchling at level 11 on the 25th Dusk 122nd year of Ascendancy at 05:30 Killed by orc assassin at level 11 on the 25th Dusk 122nd year of Ascendancy at 09:12 Killed by war hound at level 11 on the 25th Dusk 122nd year of Ascendancy at 10:37 Killed by war hound at level 11 on the 25th Dusk 122nd year of Ascendancy at 10:55 Killed by war hound at level 11 on the 25th Dusk 122nd year of Ascendancy at 11:21 Killed by chitinous spider at level 11 on the 25th Dusk 122nd year of Ascendancy at 13:20 Killed by fire imp at level 11 on the 25th Dusk 122nd year of Ascendancy at 19:37 Killed by Betoldalle the bloated horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 21:37 Killed by Betoldalle the bloated horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 21:56 Killed by Betoldalle the bloated horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 22:24 Killed by Betoldalle the bloated horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 22:43 Killed by Betoldalle the bloated horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 23:06 Killed by Betoldalle the bloated horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 23:28 Killed by Betoldalle the bloated horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 23:47 Killed by Betoldalle the bloated horror at level 11 on the 26th Dusk 122nd year of Ascendancy at 00:10 Killed by Betoldalle the bloated horror at level 11 on the 26th Dusk 122nd year of Ascendancy at 00:27 Killed by Betoldalle the bloated horror at level 11 on the 26th Dusk 122nd year of Ascendancy at 00:47 Killed by Betoldalle the bloated horror at level 11 on the 26th Dusk 122nd year of Ascendancy at 01:06 Killed by slaver at level 11 on the 27th Dusk 122nd year of Ascendancy at 05:23 Killed by enthralled slave at level 11 on the 27th Dusk 122nd year of Ascendancy at 08:25 Killed by slaver at level 11 on the 27th Dusk 122nd year of Ascendancy at 08:40 Killed by slaver at level 11 on the 27th Dusk 122nd year of Ascendancy at 10:07 Killed by enthralled slave at level 11 on the 27th Dusk 122nd year of Ascendancy at 12:46 Killed by Glorowe the rogue sapper at level 11 on the 41st Dusk 122nd year of Ascendancy at 02:34 Killed by shadowblade at level 11 on the 41st Dusk 122nd year of Ascendancy at 05:01 Killed by shadowblade at level 11 on the 41st Dusk 122nd year of Ascendancy at 05:15 Killed by Assassin Lord at level 11 on the 41st Dusk 122nd year of Ascendancy at 05:33 |
Primary Stats
| Strength | 45 (base 30) |
| Dexterity | 15 (base 14) |
| Constitution | 38 (base 26) |
| Magic | 15 (base 13) |
| Willpower | 11 (base 10) |
| Cunning | 30 (base 23) |
Resources
| Life | 432/432 |
| Equilibrium | 0 |
| Steam | 100/100 |
| Healing Factor | 1.3019230769231 |
| Regeneration | 1.4972115384615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 23 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 23 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +21% |
| Light | +12% |
| Blight | +6% |
| Arcane | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Darkness | +5% |
| Light | +20% |
Defense: Base
| Armour (hardiness) | 17.522593642275 (63.098591549296%) |
| Defense | 13 |
| Ranged Defense | 19 |
| Fatigue | 17 |
| Physical Save | 27 |
| Spell Save | 9 |
| Mental Save | 14 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Light | + 7%( 70%) |
| Fire | + 10%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 36% |
Inscriptions (3/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Overheat Saws |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Spit Poison (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Arith' (6 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +6 (+6 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +2% Changes resistances: +6% fire / +3% light / +6% cold Stun/Freeze immunity: +15% Only die when reaching: -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | marksman's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Stun/Freeze immunity: +21% Life regen: +0.90 Rings can have magical properties. |
| Around waist | Shadegasher the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +3% arcane / +21% darkness Maximum encumbrance: +23 A belt that goes around your waist. |
| In main hand | iron steamsaw of massacre (15-22.5 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 15.0 - 22.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +8 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In off hand | iron steamsaw (11-16.5 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.0 - 16.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +8 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| Light source | MorningwilderInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances penetration: +20% blight / +20% light Changes damage: +12% light / +6% blight Physical save: +6 (+3 eff.) Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
iron greatsword of vileness (13.5-21.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to disease Damage (Melee): +7 blight Massive two-handed swords. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
120 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 120] simple healing salve [power 120]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 120, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By grekkar the Ogre Sawbutcher level 10
2nd Dusk 122nd year of Ascendancy at 19:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By grekkar the Ogre Sawbutcher level 10
10th Mirth 122nd year of Ascendancy at 09:08 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By grekkar the Ogre Sawbutcher level 12
41st Dusk 122nd year of Ascendancy at 05:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By grekkar the Ogre Sawbutcher level 10
24th Dusk 122nd year of Ascendancy at 18:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By grekkar the Ogre Sawbutcher level 8
7th Mirth 122nd year of Ascendancy at 06:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By grekkar the Ogre Sawbutcher level 10
1st Summertide 122nd year of Ascendancy at 21:42 see stats
Log
Today is the 15th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 16th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 17th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 18th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 19th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 20th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
You don't see how to get there...
Today is the 22nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 23rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 24th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 25th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Ran for 2 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Today is the 26th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Grekkar deactivates Overheat Saws.


































































