Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Doctornull's Tweak Pack 1.2.1A collection of tweaks for existing ToME content. Items Vault 1.2.0Donators/Buyers bonus! Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.2a 1.2.1Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 22 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Silodhetha the skeleton archer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 19:51 / 22Killed by dreaming giant venus flytrap at level 10 on the 2nd Summertide 122nd year of Ascendancy at 17:14 Killed by skeleton mage at level 15 on the 27th Dusk 122nd year of Ascendancy at 05:41 Killed by black ooze at level 16 on the 33rd Dusk 122nd year of Ascendancy at 23:57 Killed by sand-drake at level 16 on the 34th Dusk 122nd year of Ascendancy at 06:36 Killed by Weljamaba the Bringer of Doom at level 17 on the 39th Dusk 122nd year of Ascendancy at 12:46 Killed by thief at level 18 on the 40th Dusk 122nd year of Ascendancy at 14:18 Killed by Wrathroot at level 18 on the 41st Dusk 122nd year of Ascendancy at 06:12 Killed by shadow at level 19 on the 42nd Dusk 122nd year of Ascendancy at 08:44 Killed by shadow at level 19 on the 42nd Dusk 122nd year of Ascendancy at 09:59 Killed by shadow at level 19 on the 42nd Dusk 122nd year of Ascendancy at 11:20 Killed by luminous horror at level 19 on the 43rd Dusk 122nd year of Ascendancy at 01:43 Killed by war hound at level 20 on the 47th Dusk 122nd year of Ascendancy at 13:23 Killed by Abavodie the thalore at level 20 on the 47th Dusk 122nd year of Ascendancy at 14:20 Killed by Omikbro the halfling at level 20 on the 47th Dusk 122nd year of Ascendancy at 16:59 Killed by snow giant boulder thrower at level 20 on the 50th Dusk 122nd year of Ascendancy at 04:05 Killed by Glorulle the snow giant chieftain at level 21 on the 51st Dusk 122nd year of Ascendancy at 15:44 Killed by luminous horror at level 22 on the 75th Haze 122nd year of Ascendancy at 03:18 Killed by Urkis, the High Tempest at level 22 on the 75th Haze 122nd year of Ascendancy at 17:50 Killed by Urkis, the High Tempest at level 22 on the 75th Haze 122nd year of Ascendancy at 21:45 Killed by Urkis, the High Tempest at level 22 on the 75th Haze 122nd year of Ascendancy at 23:08 Killed by Urkis, the High Tempest at level 22 on the 76th Haze 122nd year of Ascendancy at 05:47 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 27 (base 32) |
| Magic | 54 (base 51) |
| Willpower | 40 (base 24) |
| Cunning | 19 (base 11) |
Resources
| Life | 276/276 |
| Mana | 282/307 |
| Positive | 0/113 |
| Souls | 0/12 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 2 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42.666666666667 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.8 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 8.3 |
| Ranged Defense | 8.3 |
| Fatigue | 0 |
| Physical Save | 27.65 |
| Spell Save | 28.95 |
| Mental Save | 30.325 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 95% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 237 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 883% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 4 of Old Forest) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Dimarc the hardened leather belt Dimarc the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +3 Changes stats: +1 Wil Changes resistances penetration: +15% darkness Spell save: +5 Size category: +1 A belt that goes around your waist. |
| Main armor | tormentor's woollen robe of alchemy (0 def, 0 armour) tormentor's woollen robe of alchemy (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +1 Cun Changes resistances: +12% acid / +11% physical / +11% fire / +13% cold Changes damage: +6% acid / +7% physical / +6% fire / +5% cold Talent cooldown: Refit Golem (-2 turns) Critical mult.: +11.00% Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On head | cashmere wizard hat 'Cutheruihell' (2 def, 0 armour) cashmere wizard hat 'Cutheruihell' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Cun / +5 Wil Critical mult.: +10.00% Physical save: +8 Infravision radius: +2 A pointy cloth hat, very wizardly... |
| Light source | Hanodil the Umbralash Hanodil the UmbralashCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +10% darkness Mental crit. chance: +2% Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Inventory
regeneration infusion of the psychic (heal 309 over 5 turns) regeneration infusion of the psychic (heal 309 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
rogue's copper ring of clarity rogue's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Mental save: +6 Confusion immunity: +20% Rings can have magical properties. |
Cuthigar the linen wizard hat (1 def, 0 armour) Cuthigar the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag Changes resistances: +5% lightning / +6% temporal See invisible: +3 A pointy cloth hat, very wizardly... |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
59 alchemist agate 59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
miner's iron pickaxe (dig speed 27 turns) miner's iron pickaxe (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Yeek Romancer the Yeek Necromancer level 17
39th Dusk 122nd year of Ascendancy at 14:58 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Yeek Romancer the Yeek Necromancer level 14
14th Dusk 122nd year of Ascendancy at 16:52 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Yeek Romancer the Yeek Necromancer level 20
48th Dusk 122nd year of Ascendancy at 21:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Yeek Romancer the Yeek Necromancer level 20
49th Dusk 122nd year of Ascendancy at 12:09 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yeek Romancer the Yeek Necromancer level 20
43rd Dusk 122nd year of Ascendancy at 04:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yeek Romancer the Yeek Necromancer level 10
9th Mirth 122nd year of Ascendancy at 06:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yeek Romancer the Yeek Necromancer level 20
43rd Dusk 122nd year of Ascendancy at 04:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Yeek Romancer the Yeek Necromancer level 22
6th Haze 122nd year of Ascendancy at 17:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Yeek Romancer the Yeek Necromancer level 8
8th Mirth 122nd year of Ascendancy at 00:41 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Yeek Romancer the Yeek Necromancer level 11
3rd Flare 122nd year of Ascendancy at 15:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Yeek Romancer the Yeek Necromancer level 22
69th Haze 122nd year of Ascendancy at 23:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yeek Romancer the Yeek Necromancer level 21
50th Dusk 122nd year of Ascendancy at 20:53 see stats
Log
Yeek Romancer wears(replacing): cashmere wizard hat 'Cutheruihell' (2 def, 0 armour).
You gain 0.15 gold from the transmogrification of dwarven-steel torque of psychoportation [power 34] (30 cooldown).
You gain 2.84 gold from the transmogrification of steel shield of radiance (6 def, 2 armour, 42 block).
You gain 6.72 gold from the transmogrification of tempestuous hardened leather armour of Eyal (11 def, 6 armour).
You gain 3.03 gold from the transmogrification of hardened leather armour of Eyal (3 def, 6 armour).
You gain 3.40 gold from the transmogrification of dwarven-steel mail armour of implacability (3 def, 13 armour).
You gain 2.21 gold from the transmogrification of mindwoven cashmere wizard hat of the mind (+13%) (2 def, 0 armour).
You gain 3.83 gold from the transmogrification of bladed dwarven-steel helm of trickery (0 def, 4 armour).
You gain 8.45 gold from the transmogrification of alchemist's iron gauntlets of dispersion (0 def, 1 armour).
You gain 1.49 gold from the transmogrification of mindwoven cashmere robe of blight (+16%) (2 def, 0 armour).
You gain 5.20 gold from the transmogrification of dreamer's cashmere robe of power (2 def, 0 armour).
You gain 1.46 gold from the transmogrification of woollen robe of power (0 def, 0 armour).
You gain 1.80 gold from the transmogrification of pouch of dwarven-steel shots of annihilation (19/19, 35.5-42.6 power, 5 apr).
You gain 5.20 gold from the transmogrification of mighty hardened leather sling of true flight.
You gain 3.67 gold from the transmogrification of mighty yew longbow of power.
You gain 11.79 gold from the transmogrification of magewarrior's short yew magestaff of channeling (20-24 power, 4 apr, arcane element).
You gain 3.62 gold from the transmogrification of blazebringer's dwarven-steel longsword of massacre (28.5-39.9 power, 4 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatsword (34-54.4 power, 2 apr).
You gain 5.94 gold from the transmogrification of quick steel greatsword of the leech (21.5-34.4 power, 2 apr).
You gain 3.60 gold from the transmogrification of hateful dwarven-steel dagger of purging (17.5-22.75 power, 7 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel dagger (19-24.7 power, 7 apr).
You gain 15.00 gold from the transmogrification of Moon (30-39 power, 30 apr).
You gain 4.65 gold from the transmogrification of elemental steel battleaxe (21-31.5 power, 2 apr).
You gain 1.15 gold from the transmogrification of shielding rune (absorb 50 for 5 turns).
You gain 2.80 gold from the transmogrification of invisibility rune (power 10 for 6 turns).
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest 'Till the Blood Runs Clear'! (Press 'j' to see the quest log)
Saving game...
Saving done.
