Yarch the level 11 Yeek Archmage by svendre

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution19 (base 24)
Magic35 (base 32)
Willpower26 (base 15)
Cunning17 (base 11)

Resources

Life164/164
Mana250/250
Healing Factor1.11
Regeneration1.1655

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy2
Crit Chance11%
APR3
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower23.5
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+6%
Lightning+15%
Fire+5%
Light+6%

Offense: Damage Penetration

Blight+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense10.3
Ranged Defense10.3
Fatigue0
Physical Save22.55
Spell Save23.675
Mental Save26.025

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance75%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
done
done

Equipment

On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Yarch the Yeek Archmage level 10
3rd Flare 122nd year of Ascendancy at 00:44
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Yarch the Yeek Archmage level 9
1st Summertide 122nd year of Ascendancy at 07:37
see stats

Log

Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Shielding is ready to use.
Talent Arcane Shield is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.70 gold pieces.

Lore found:
letter (rhaloren camp)
Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Elven mage casts Earthen Missiles.

Ran for 3 turns (stop reason: taken damage).

Yarch starts to bleed.

Elven mage's Earthen Missiles hits
Yarch for 51 physical, 8 physical (59 total damage).
Elven mage's Earthen Missiles hits
Yarch for 51 physical, 8 physical (59 total damage).
Elven mage's Earthen Missiles hits
Yarch for 51 physical damage.
Yarch the level 11 yeek archmage was hacked apart to death by an elven mage on level 3 of Rhaloren Camp.
You have 3 life(s) left.
Yarch stops bleeding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Elven mage's Earthen Missiles killed Yarch!
Saving done.